
More than ghost hunting—this is about uncovering the truth, deep within the estate. Study the past, gather evidence, and reveal the stories that linger between life and death. A unique investigation every time ensures deep replayability.
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About
Among the Whispers – Provocation is a first-person single player “Authentic Real-Life Paranormal Investigation Simulator". It's not a game looking to Jump Scare you (although it may happen so don't blink!), instead it's about truly learning about a haunted family and their past.
Operate tools paranormal investigators use in real life to learn about the ghosts that plague this location and what binds them here.
Use provocations to coax the dead in various ways to communicate or manifest. However, beware, trying to provoke a ghost while unprepared can lead to psychological consequences that could make the investigation harder.
So keep your nerves calm!
If you dare, explore this enormous four-story mansion with over 30 rooms to learn about the dark secrets it has been hiding for generations.
Find the clues to slowly piece together the sinful past this family has endured.
Thanks for all the support with my previous work on Conrad Stevenson! I hope this game shows you that I've been hard at work with stronger gameplay, better visuals, and deeper investigations! ~ Kip the dev
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Challenging start with the tutorial. Graphics are ok. Once you get the hang of it, it's ok to play. 7/10
Kind of janky and runs weird. Needs better hitboxes and direction; its super confusing. A lot of the controls seem to fight you so you keep messing up item placement. I've 100%'ed the first game. It was rough but also really fun once you knew what you were doing. This? This isn't good and I'm sad cause I want to like it. I can't tell if you're supposed to start with all new ghosts every time or if it's just kind of how it's set up. I had a woman ghost in the Art room and ended up getting knocked out while setting up the camcorder. I was then stuck in the camcorder setup menu and could not put it down so I had to restart. I get the Art room again but this time it was a man. The time limit on it goes a bit too fast in my opinion and I can't tell how well I did at the end of the round.
If you have any interest or inclination in Ghost Hunting IRL this game may be for you. In this game you play as a female ghost hunter who is investigating the fateful tragedies that have befallen the family who resided in the mansion until very recently. You will investigate each ghost including their life, their attachments, and the manner of their death. One by one you will find the ghost, provoke it to appear, and release it to their final rest. One of my critiques is that although the game is much larger in terms of scale compared to Conrad Stevenson's Paranormal PI, I do wish that it had more variety in terms of haunts. However it should be remembered that these games are created by a solo dev named Kip, so some things have to be taken in perspective. Another minor issue I've had is that the game seems to be really unoptimized for such a low grade system as I have. Though honestly that's probably my issue for not having the ability to get a better PC. Regardless of all of this, I would give the game 2.5 for Style and 3.75 for Substance for a total of 3.1 stars out of 5.
A massive improvement in terms of pacing. I love New Eidolon as a setting, so it's great to see it fleshed out a bit more. The mansion steals the show, and the overarching narrative feels fully realized. I can't wait to see where Conrad and Stephanie go from here!
If you liked Conrad Stevenson's Paranormal P.I., you will like this one too! Both of the games takes the realistic approach on the subject and doesn't try to be a Phasmophobia clone where the suspense comes from constant dread of player's "death" by ghosts/entities. Methodical investigation of ghosts history and collecting evidence is more in the center stage than running away screaming. This is goes almost to the 'cozy' genre what comes to the game not being hectic running simulator. The game play loop works by getting into ghosts location, getting all necessary data and items concerning the ghost and expelling them from this world. Also, big plus comes from the calmness of the main character and the expelling process. It's not a typical Hollywood exorcism, but calm and almost a bitter sweet send off. If you like the genre, get this game.
For those of you that prefer a more investigation focus to their Ghost Hunting games, then Among the Whisperes is a great successor to CSPPI. Whilst the game takes a lot of the mechanics from CSPPI it has expanded on them with new skills and new tools to learn and master. In this game you play Stephanie, a young investigator that reached out to Conrad after her own paranormal experince. It is set in a single location of a Masion, that is still a part of the town of New Eidelon from the CSPPI Game, so there is still bits of cameos from the ever calm Conrad from the first game. Whilst there are several differences in how you learn about the ghosts, their backstories and information on how to thelp them move on, the premise is the same as the first game. Along with discovering the ghosts the mansion, itself has a dark history with many clues as to some events that occured and why it appears to be a rich vein of hauntings, but that is something for you to discover as you play the game. The attention to detail, in the game, is amazing but you do need a higher end system and beefy graphics card to get the most out of it. so here is a list of my pros and cons for the game so far. Pro: New mechanics make the game even more immersive than CSPPI Ghosts are procedural so each playthrough is different The attention to detail is stunning It makes you feel like a proper investigator in a lot of ways. Cons: you need quite a high end computer with a beefy graphics card to appreciate the detail The single location is quite large and can become quite confusing to navigate or get lost in. Personal revision. I have really enjoyed getting to grips with the new tools and mechanics. I think it shows how far the Devs skills have come on since CSPPI. I cant wait to see they come up with next.
As of posting this review, I am currently at around the Chapter 3 mark of progression. This is a genuinely fun, scary, well developed ghost investigation game that stands out against its predecessor in some ways, and falls short in others. It is NOT perfect - but I'd still recommend it to anyone looking for a genuinely atmospheric ghost experience. I do appreciate the game's mechanic of cycling your items out of a backpack, and having to manage holding and putting down different items in your left/right hand. It's a unique control scheme, but it can and probably WILL, at some point, be frustrating. I have now played for thirty hours and still fumble with the controls at times. Ghosts are only active until 6am, and the mansion's clocks tick down the time - but Stephanie also carries a smartwatch, tablet AND laptop and none of these devices have the current time on them, making it something you have to consciously be aware of via checking the mansion's clocks, which is a strange but mostly harmless design choice. Timed investigations are an OPTIONAL mechanic that can be turned off in the settings - but considering the default, intended experience is to have it on, I feel like this is something that most players will be confused by at some point. There is also a great deal of navigating through the long, quiet rooms of the mansion in search of the ghosts' personal items. Stephanie cannot sprint / quicken her step, which I understand is probably to keep the tone of the game but can and does have you noticing at times how long you've been walking for. Combine this with the above time constraint and I found myself worried or pressured at the long walks during some nights - which in reality would have me hustlin' down the hall faster, but that's okay. - None of the above notes are things I actually dislike about the game, but together they do accumulate into a noticeable collection of what kind of begin to feel like... inconveniences, given that the map is always the same large (but familiar) mansion. I miss Conrad - but I really like Stephanie, and I'd recommend this game to anyone looking for a genuine ghost hunting experience. Just be warned - the learning curve and little game quirks will not be for everyone, and may take a bit of patience to break through. By FAR my favorite element of these games is the compassion shown to the ghosts - appealing to the people they were and helping them pass with kindness keeps the mood somber and meaningful. That's something that gets lost in other ghost hunting games, and is what keeps me coming back to this one <3
I bought it right at release, and this game had enormous potential. Still has bugs, doesn't get maintenance, and never had any real updates (all "updates" were essentially bug fixes). For that reason, I can't give it a positive review although I enjoyed playing it and believe it's easily the most authentic (tool-wise) paranormal investigation game out there, although it lacks any real story or depth that CSPPI provided.
its a good ghost investigation game!! I do prefer Conrad Stevenson's paranormal P.I. but this game does have some fun mechanics to it that makes me hyped for future games from this dev!!! Worth the price!!
Well, I'm quite satisfied with the game, so I can't wait for the next update!! And thank you for these games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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