
Crisis VRigade is a virtual reality action filled first person shooter that lets players take on the role of a SWAT trooper and deal with terrorist situations. Play solo or team with your friends with the coop multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome on-rails shooter experience. Has a few different stages, different routes for each stage, and a variety of weapon power ups. Lots of crouching, moving around behind cover, and timing your shots. Feels a lot like Virtua Cop or Time Crisis! :-)
I really wanted to like this as a VR Time Crisis or Police 911, but I just grew more and more frustrated with my attempts to overcome the overly harsh and unfair difficulty. The only thing this game does right is accurately simulate what it would be like to be a single pistol-wielding police officer fighting an army of terrorists with automatic weapons: not fun. Like I said, I wanted to like this game. I think the shoot-out locations that you duck and cover behind in missions are fun and a good form of exercise: you can pull off all sorts of crazy angled shots by lying down, ducking or leaning around the varied forms of cover. The missions are quite a spectacle as well with varied routes, and incredibly challenging to get through even after various attempts. So, if you are somewhat interested and are a masochist, it might be worth shilling out for the rather low price of entry to try it out for a laugh and to work out your glutes. However, the game is just unrelentingly frustrating in its difficulty. Its not that it's hard, as I like a challenge: it's that it is hard with no way to really strategize or get good at it from what I can tell. It has learned all the wrong lessons from the arcades. Time Crisis introduced red flashes in the 2nd game to make it more apparent when you are getting shot at, and Police 911 made the bullets slow-mo: why? So you could react and dodge to enemy fire, which made the game feel infinitely more fair and therefore fun. The games were still hard, but they felt fair and could, with a lot of practice or great reflexes, be 1CC'd. This game has no way to avoid or react to enemy fire and thus feels random on whether you get hit or not. I tried everything: periscope shooting to avoid putting my head out, waiting for enemies to stop firing and reload, blindfiring to make enemies duck down so I could pop out, popping out from various different parts of cover to hopefully lose their targetting...nothing worked. When I won (rarely) it didn't feel like I won because of skill, but of dumb luck. Maybe the game does have mechanics that I can work with that I'm not seeing, but the game sure hasn't given any hint of that. My fear is that the developers think this difficulty is intended and just, that they are advocates of the dark age of arcade shooters which prey on people with unfair difficulty that you can only memorize your way to victory after spending millions of quarters (or, more likely, they just playtested their game way too much and kept increasing the difficulty to not get bored). Again, this game feels quite unfortunate and way behind the times: I still had a bit of fun and will applaud the attempt as I feel like it could be great with just some adjustments.
I'm coopy and pasting my review from the second one in the series. There's not much difference except this one is clearly older. invest in kneepads: this is a fun decently good game, first thing I noticed upon my first mission however is that you never really know what kind of cover you're going to be standing behind. Some of the cover is really only about waist high which makes the game fun, but it's not forgiving on the knees. Do yourself a favor, go buy knee pads with rubber on the exterior. I bought the following item from Amazon: "Bodyprox Protective Knee Pads, Thick Sponge Anti-slip" which were only 15 dollars and made the game immensely more comfortable. Even if you only use these knee pads as a reference, go get something like them.
드럽게 어렵다. 적들이 나오는 패턴이 정해져있기때문에, 드럽게 어렸지만 무한한 재시도로 패턴을 외워서 깨는 것이 다크 소울과 비슷하다. 마찬가지로 친구랑 하면 훠어어어얼씬 할만하다.
Jeu de masochiste. Le mode rookie n'a rien d'un mode rookie. N'y allez pas la fleur au fusil, vous allez vous faire dégommer sévère. Je veux bien entendre que le jeu est "challengeant", mais là c'est juste du foutage de gueule. Plus punitif que ça tu meurs ! Je mets cet avis après avoir testé à l'instant le second opus "Crisis Brigade 2 Reloaded" qui lui, est, pour le coup, bien plus équilibré ! Si vous n'avez aucun des deux opus. Si vous êtes normalement constitué et mentalement équilibré, Si vous aimez jouer pour jouer, Alors passez votre chemin et allez plutôt voir le second opus qui sera un peu plus accueillant, tout en gardant un challenge important dans les difficultés les hautes !
Knee destroyer simulator
Нету чекпоинтов, из-за чего игра имеет систему "одна жизнь". Идея была интересной, но к сожалению реализация подкачала. Я брал бандл с двумя частями за 500 рублей, и считаю что оно не стоило того... https://steamcommunity.com/id/badillin/recommended/939000/
한글 지원이고 난이도가 어렵다 들었는데 왜 이리 어려울까 했더니 돌격 소총으로 무장한 적들이 한꺼번에 우르르 나와서 총을 쏘니 어려운거였네요 권총으로 무장한 소규모 적들을 상대하면서 점차 무장과 숫자를 늘려가야지 뭔 시작부터 이러니... 미친 난이도... 솔직히 이것보다 후속편인 2를 하시는걸 권장드립니다 그건 최소한 우르르 나오지는 않고 진압방패를 기본으로 제공하니깐요
After purchasing Crisis VRigade 2 and extremely enjoying it, I purchased this. I was not disappointed. Extremely similar to the second game, but far more difficult.
Слишком сложная и случайная чтобы получать удовольствие или ощущать свой прогресс. Тут особо нечему учиться. Вместо этого всё зависит от случайности - попадут в вас или нет, в следующий раз когда вы высунетесь из-за укрытия. Вы передвигаетесь от сцены к сцене, по большому уровню, на каждой сцене есть укрытие в котором вы физически сидите на корточках, выглядывая и стреляя. Выглядывая есть шанс словить пулю. Иногда её можно словить даже сидя в укрытии. Иногда только-только появившись на сцене в вас сразу попадают. Всего три таких попадания за весь уровень - и вы начинаете весь уровень сначала. Все сцены с самой первой. Так что, все зависит от случайности, и от вашего желания проходить одни и те же сцены снова и снова, пока наконец случайность не окажется на вашей стороне. Куча людей на форуме написало что сложность слишком высокая, и нужны опции для более простого и не такого хардкорного режима, но разработчик строит из себя MLG, и отказывается дорабатывать игру. Я бы оформил возврат, но к сожалению, купил я эту игру на новогодние праздники, пока играл в другое, а руки до этой игры дошли только сейчас. Иначе вернул бы.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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