
"Escape Memoirs: Mansion Heist" is a co-operative atmospheric reverse escape-room puzzle game. You are a master thief who has been hired to rob a mysterious mansion, filled with various puzzles. Do you think you have what it takes to conquer the challenges that await you in the mansion.
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About
"Escape Memoirs: Mansion Heist” is a co-operative reverse escape-room puzzle game, where you are a master thief hired to break into a mansion. You need to solve various puzzles as you try to complete the heist.
You must make good use of your wits if you are to overcome the various challenges you will encounter.
From deductive reasoning to mechanical devices, wide variety of puzzles await you in the mansion. You will face challenges that will test your logical thinking skills, as you try overcome the many security devices of the mansion.
You will get to explore a beautiful mansion as you try overcome its many trials. During the heist, there will be a lot of opportunities for you to find the many hidden collectibles within the mansion.
Play solo or work together with friends, in up to 5-player multiplayer. So, pick up a friend or four, and go heisting together!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great co-op puzzle game! The puzzles are really challenging — our party of five spent almost an hour on just one of them. The collectible items are hidden so well that finding them all is a separate challenge on its own.
[h3] the game is good, BUT:[/h3] I don't know if I should call it a "puzzle" since it's a cryptogram simulator; it's, in essence, abstract and obtuse. In fact, even with paper, pencil, and calculator, some puzzles can't be solved; it's truly overwhelming. In short, the game has good mechanics and I find it quite polished, but it falls short in the following areas: - The puzzles are actually cryptograms - Some puzzles are a cycle of trial and error - Other puzzles require you to be an ancient Celtic fortune teller And I'm not basing my opinion on this one alone; I've also played 'Mini Stories' (a previous free game), so I know what I'm talking about.
Maybe I'm dumb but I struggled to grasp the basic mechanics and solve even the beginner puzzles.
Its a twist and I hope you like math. The cats cute.
Game provides very little if any information in regards to solving the puzzles. I had to use guides to solve most of the puzzles. Game is boring beyond belief, when all you do is more based on trial and error than on the understanding of an unknown encrypted key belonging to symbols on a vase or an item. The notes provided make very little to no sense on their meaning within the game.
Another masterpiece. (Played it with 2 other friends online). A little short to my liking. Btw. fck those hidden cats. 11/10 game
good
Hard puzzle but solvable with some critical thinking
Escape Room: Too much Lore Escape Memoirs: Mansion Heist is a puzzle based Escape Room game. If you've experienced the genre before, you know what to expect here. You are put into a locked room with almost zero information and you must find clues to solve puzzles to "escape". In this game, you play as a burglar hired to steal and item, but outside of some starting and ending context (which is wholly unneeded and doesn't really add anything to the game) the game plays out in this format. There are different things that separate a good escape room from a great one, or a good one from a bad one. These mostly have to do with intuitive puzzle design, puzzles that are relatively simple to solve once you know what is needed, but near impossible to guess, and how much you need to search around for clues. In a good puzzle game, you shouldn't be able to brute force your way through, and you shouldn't require moon logic (in other words, leaps in logic that don't make sense unless you already know the solution), and they shouldn't require meticulous searching to find clues that provide the needed knowledge to solve puzzles. Great puzzle game should build puzzle on top of each other, and make most solutions based on learning the rules rather than simply solving basic mini-games. Bad puzzle games have puzzles that, once you know how to solve them, require a LOT of time to input the solution, require meticulous searching for hidden clues, and have a lot of non-sequiters. Based on everything i played through, this is a "good" puzzle game, but it falls into some traps that keep it from being truly great. First, the majority of puzzle in this game are more like logic mini-games than puzzles. This may be something you want, but it's not what I look for in an escape room game. Many puzzle don't actually have any real clues about them, they simply want you to logically solve them. Like connecting lines to power a machine, moving blocks into the right sockets, counting color pips, finding weights, etc. Generally I want to have to solve some kind of logic to discover the solution, not have to play a different kind of game several times to open a door. There were also a few times when the clues provided didn't have enough context to be understood, so I had to use the hint system after about 30 minutes of looking over everything and being at a loss. This could be up to me not being good enough, but I've played a good number of these games and usually there is some kind of hint that links things together to help you figure out solutions. Some of the clues in this game don't logically click without a little more context. On the bright side, all the puzzles work and are very interesting, and several of them had me pulling up my notes so I could keep track of how to put together solutions, and I think that's a great thing in a game like this. Outside of that, the game is a little hit or miss with the clues and inventory system. You have 6 slots to carry things around with you, which won't get in the way of anything, but it makes it tedious to pick things up and put them down as you make your way through the game. Infinite storage space is usually a given in these games, and it makes it so you don't have as much to deal with to make your way through the game. I believe the reason for this is because you can play the game with multiple people, so it prevents one person from hogging all the items, but a shared inventory would probably resolve this, and since it's a cooperative game, I'm not sure why you'd have separate inventories anyway. In addition, actually looking at the clues and using them to solve puzzles is sometimes annoying, because you can't pin the clues onto your screen, so you have to constantly back out of a puzzle, look at the clue, then go back into the puzzle. These puzzles are complex enough that this is a recurring issue, so it would have been nice to see a better solution. With all that said, I do think this is a solid game, and it was satisfying to solve each puzzle, even if they weren't all what I wanted. I'm sure it'd be fun to solve the puzzles with some friends as well, but I don't know if there are any issues playing with multiple people. The ONLY thing that I think is overtly "bad" is that one of the puzzles seems to have a clue that is wrong. I solved the puzzle by putting in random solutions based on a cheat sheet, because the solution I thought it was telling me to use was wrong. When I found the correct solution, I couldn't figure out how the clue telling me the solution was meant to mean the solution I used. [spoiler]The clue tells you to look at solution C-> D(down arrow), but the actual solution is D-> C(down arrow). Flipping the paper around doesn't work because the letters are pointed in a specific direction, so I really don't know why the clue and the answer didn't line up.[/spoiler]
Buen juego caezon solamente para mentes brillantes
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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