
Find inner peace in a small, open-world game. On these carefully handcrafted islands, you can take a nap on a giant monster, feed baby dragons, take care of the fauna and flora... ...but demons from your past might come back to remind you what you want to forget.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.54−65% | 693reviews | 76% | — | $82.8K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would give this a very positive review as a story-based exploration game with about 10 hours of content. I would not recommend it as a a farming simulator, as this element is not developed very much at all, and mainly supports certain story quests with no incentive to go beyond that. Aka is very unique and I plan to play through it again. It is a 'quality over quantity' game that you won't drop 100 hours into, but the hours you do spend will likely stay with you. I enjoyed it a lot, as I wasn't looking forward to 'another stardew valley' and just wanted to explore the beautiful world of this game and the story-based quests. The back story of the main character is fairly dark; they are essentially an ex-soldier trying to come to grips with the events of the war and with rebuilding a life in a time of peace. The story sections are spare, simple and effective. A lot is said with a little dialogue and evocative imagery. Beyond the scenes from the past, the overall tone is of rebuilding and healing through everyday life and through visiting places of significance and interacting with the characters scattered around. I think if you like the art style you will enjoy this, if it looks 'meh' to you, then you probably won't get much from it. Don't expect an addictive farming sim with levels of skill progression, do expect story and atmosphere.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.8K | 299 | 72% | $9.99 | |
| $82.8K | 1.1K | 58% | $2.99 | |
| $82.8K | 495 | 84% | $7.79 | |
| $82.8K | 238 | 68% | $8.99 | |
| $82.8K | 1.3K | 86% | $2.39 | |
| $82.8K | 279 | 84% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.8K | 60 | 90% | $24.99 | |
| — | 0 | — | — | |
| $0 | 0 | 87% | Free | |
| — | 0 | — | — | |
| $989K | 9.4K | 96% | $5.99 | |
| $300.4K | 430 | 93% | $13.49 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am not recommending the game only because it has too many bugs. The visual, the music and the story were excellent. The gameplay was fun, but there were so many problems with the quest and the progression of some of them. There were some quests that I had to do them multiple times. You can also be completely blocked from completing the story line.
Enjoyed playing this for a couple of hours but really struggled to get past the near split of art styles between the game and the UI. Feels like it's been slightly rushed which is a shame. A very cosy and cute game to pick up on the cheaper side. On steam deck for docked on a larger TV, the UI doesn't scale all to well, resulting in blurry text. It's a shame as I can see the potential this game has, but I wouldn't go as far to say it's an open world, farming sim game.
I loved the characters, the idea etc. but there are times where I felt like there was suppose to be more to this game. There's items that you can collect that don't really do anything. Some spaces feel empty. There's an achievement for playing to Day 100 but I completed all the quests around day 30. I kept looking at my island and wanting to decorate it more but there's limited options. It was nice with some really unique ideas but I kept feeling like there was suppose to be more.
Un jeu adorable et tout chill, sans prétention mais avec une histoire de fond très touchante. Poser son cerveau et savourer les petites choses en douceur ! J'y passe de bons moments. (et Aka est trop mignon ♥) Edit : les musiques sont vraiment belles, et les différentes histoires chouinantes à souhait. Y a quelques bugs qui ne m'ont pas empêchée de continuer le jeu jusqu'à la fin. Très belle expérience !
没有中评那么姑且给个好评吧。这是一条通关很久之后发布的评价,细节可能不太清晰。 首先简介中的种田以及开放世界标签是诈骗级别的,本质上只是一个画面很可爱的解密小游戏,种田要素在游戏中的存在意义非常薄弱,根本无法作为支撑玩法。 可以看出在游戏开发过程中曾多次变更方向,但最终体现的结果并不完整,像是把所有废案缝在一起做出的东西。(如只在开头的横板动作游戏环节,几乎毫无意义的种田环节等) 剧情方面缺少引导,大肆宣传的种田让人先入为主地以为这是一个田园牧歌风格的游戏,[spoiler] 但度过几天后才会意识到主角是在通过归隐田园来走出战争带来阴影,与死去的家人朋友告别。 [/spoiler] 游戏的结局较为感人,但讽刺的是[spoiler] 游戏中可以通过睡觉来跳过一天,某个成就达成条件为在游戏中度过100天,然而游戏内容根本撑不起100天的时长,只能通过反复睡觉来达成此成就,于是主线结束后,主角终于走出了阴影决心开始新生活,实际上做的事却是整日睡觉,完全背离了主旨,显得十分荒诞。 [/spoiler] 总体来说画面和解密都还不错,不要被种田骗进来,可以当成短篇剧情向解密小游戏来玩,原价不值,建议在折扣很低的时候购买。
Aka is a cozy little game with a lot of fun activities and I definitely underestimated the exploration part at first. The illustrations and music are beautiful and I love the heavy story behind it. Unfortunately this is clearly and unfinished game. There are placeholder artworks and UI as well as unused resources (e.g. feathers) and some loose ends. I wonder if the team behind it ran out of money. But personally I found it easy to look past all that because the game stands on a great foundation and was fun.
I really liked the art style and overall vibe of Aka, but I found myself feeling lost a lot of the time while playing. I’d personally give it about a 5/10. The game itself isn’t broken or unfinished, and I can absolutely see someone else really enjoying it, which is why I’m still recommending it. It just didn’t fully click with me gameplay-wise.
Super cute so far, with only a touch of emotional trauma. It's slightly open-world, but there are quests, and I can see it losing it's allure once you've completed all the quests. But I'm pacing myself and trying to enjoy the experience. I mean, there's an achievement for watching the clouds for 5min.
"What is sadder than our happy memories?" Oh, a paradox. I did not expect this game to progress with an increasing degree in sentimental notes. I thought it was a cozy (micro-)farming game with some side quests, which it is. Yet, that is just a means, and not the end. The game was set in a post-war period. The eponymous protagonist Aka, a veteran, journeyed back to his homeland where he had little memories of. He aimed to begin his life anew, leaving the tragic war behind, yet in order to do that, he first must confront the ghost of his past. And I mean literal ghosts. Now you can see where this is going. Gameplay-wise, I felt it was almost tedious to me. Almost, because the quests required you to travel back and forth many times. Just to pick up some bread, to get this potion, to give an item, yada-yada. It's bordering on boring. However, content-wise, this game shined like, I don't know, generic metaphor you fill in yourself. There are some times in life where I was met with thanatophobia; those moments returned while playing this game. If that comes out too strong for you, I will put it this way instead: consider this game a memento mori. Especially so if you are someone who are still haunted by your past. Live your live: love as pleased, share marshmallows, give warm hugs. Too many things you must have regretted, but they are all in the past. Make peace with them. Live on. (It is possible--and highly probable--though to argue the storyline is painfully cliched, and I have no rebuttal against that. It's cliched, indeed, but well, it worked. So.. yeah.) I will not comment on the game artstyle because it is sufficiently obvious. Adorable, cozy hand-drawn animals living in pastoral fantasies we all so deeply yearn. Nice.
Players by region
Where this game's players are, estimated from review languages.