
Find inner peace in a small, open-world game. On these carefully handcrafted islands, you can take a nap on a giant monster, feed baby dragons, take care of the fauna and flora... ...but demons from your past might come back to remind you what you want to forget.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would give this a very positive review as a story-based exploration game with about 10 hours of content. I would not recommend it as a a farming simulator, as this element is not developed very much at all, and mainly supports certain story quests with no incentive to go beyond that. Aka is very unique and I plan to play through it again. It is a 'quality over quantity' game that you won't drop 100 hours into, but the hours you do spend will likely stay with you. I enjoyed it a lot, as I wasn't looking forward to 'another stardew valley' and just wanted to explore the beautiful world of this game and the story-based quests. The back story of the main character is fairly dark; they are essentially an ex-soldier trying to come to grips with the events of the war and with rebuilding a life in a time of peace. The story sections are spare, simple and effective. A lot is said with a little dialogue and evocative imagery. Beyond the scenes from the past, the overall tone is of rebuilding and healing through everyday life and through visiting places of significance and interacting with the characters scattered around. I think if you like the art style you will enjoy this, if it looks 'meh' to you, then you probably won't get much from it. Don't expect an addictive farming sim with levels of skill progression, do expect story and atmosphere.
I am not recommending the game only because it has too many bugs. The visual, the music and the story were excellent. The gameplay was fun, but there were so many problems with the quest and the progression of some of them. There were some quests that I had to do them multiple times. You can also be completely blocked from completing the story line.
Enjoyed playing this for a couple of hours but really struggled to get past the near split of art styles between the game and the UI. Feels like it's been slightly rushed which is a shame. A very cosy and cute game to pick up on the cheaper side. On steam deck for docked on a larger TV, the UI doesn't scale all to well, resulting in blurry text. It's a shame as I can see the potential this game has, but I wouldn't go as far to say it's an open world, farming sim game.
Un jeu adorable et tout chill, sans prétention mais avec une histoire de fond très touchante. Poser son cerveau et savourer les petites choses en douceur ! J'y passe de bons moments. (et Aka est trop mignon ♥) Edit : les musiques sont vraiment belles, et les différentes histoires chouinantes à souhait. Y a quelques bugs qui ne m'ont pas empêchée de continuer le jeu jusqu'à la fin. Très belle expérience !
没有中评那么姑且给个好评吧。这是一条通关很久之后发布的评价,细节可能不太清晰。 首先简介中的种田以及开放世界标签是诈骗级别的,本质上只是一个画面很可爱的解密小游戏,种田要素在游戏中的存在意义非常薄弱,根本无法作为支撑玩法。 可以看出在游戏开发过程中曾多次变更方向,但最终体现的结果并不完整,像是把所有废案缝在一起做出的东西。(如只在开头的横板动作游戏环节,几乎毫无意义的种田环节等) 剧情方面缺少引导,大肆宣传的种田让人先入为主地以为这是一个田园牧歌风格的游戏,[spoiler] 但度过几天后才会意识到主角是在通过归隐田园来走出战争带来阴影,与死去的家人朋友告别。 [/spoiler] 游戏的结局较为感人,但讽刺的是[spoiler] 游戏中可以通过睡觉来跳过一天,某个成就达成条件为在游戏中度过100天,然而游戏内容根本撑不起100天的时长,只能通过反复睡觉来达成此成就,于是主线结束后,主角终于走出了阴影决心开始新生活,实际上做的事却是整日睡觉,完全背离了主旨,显得十分荒诞。 [/spoiler] 总体来说画面和解密都还不错,不要被种田骗进来,可以当成短篇剧情向解密小游戏来玩,原价不值,建议在折扣很低的时候购买。
Aka is a cozy little game with a lot of fun activities and I definitely underestimated the exploration part at first. The illustrations and music are beautiful and I love the heavy story behind it. Unfortunately this is clearly and unfinished game. There are placeholder artworks and UI as well as unused resources (e.g. feathers) and some loose ends. I wonder if the team behind it ran out of money. But personally I found it easy to look past all that because the game stands on a great foundation and was fun.
I really liked the art style and overall vibe of Aka, but I found myself feeling lost a lot of the time while playing. I’d personally give it about a 5/10. The game itself isn’t broken or unfinished, and I can absolutely see someone else really enjoying it, which is why I’m still recommending it. It just didn’t fully click with me gameplay-wise.
I loved the characters, the idea etc. but there are times where I felt like there was suppose to be more to this game. There's items that you can collect that don't really do anything. Some spaces feel empty. There's an achievement for playing to Day 100 but I completed all the quests around day 30. I kept looking at my island and wanting to decorate it more but there's limited options. It was nice with some really unique ideas but I kept feeling like there was suppose to be more.
i played for a bit before going to bed, and unfortunately the controllers are clunky beyond repair. i turned to reviews to see if maybe i was biased, but nope, it seems to be a general consensus that issues haven't been addressed in a while.
Overall, I enjoyed this game. I enjoyed the simplicity of it and it felt rather cozy. The main story was sweet and heartfelt (carried hard by the ghost encounters). My main issues with the game was that it felt rather grindy at times, some missions were hard to piece together what was needed as the next step was not always made clear and the diagonal walking mechanic is kind of annoying. However, overall I would still recommend this game, and by the end i felt emotionally attached to it and the characters. If you enjoy chill cozy games with a low skill curve and charming stories, this is the game for you!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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