
More than ghost hunting—this is about uncovering the truth, deep within the estate. Study the past, gather evidence, and reveal the stories that linger between life and death. A unique investigation every time ensures deep replayability.
Modeled estimate, not a reported figure. How we estimate →
About
Among the Whispers – Provocation is a first-person single player “Authentic Real-Life Paranormal Investigation Simulator". It's not a game looking to Jump Scare you (although it may happen so don't blink!), instead it's about truly learning about a haunted family and their past.
Operate tools paranormal investigators use in real life to learn about the ghosts that plague this location and what binds them here.
Use provocations to coax the dead in various ways to communicate or manifest. However, beware, trying to provoke a ghost while unprepared can lead to psychological consequences that could make the investigation harder.
So keep your nerves calm!
If you dare, explore this enormous four-story mansion with over 30 rooms to learn about the dark secrets it has been hiding for generations.
Find the clues to slowly piece together the sinful past this family has endured.
Thanks for all the support with my previous work on Conrad Stevenson! I hope this game shows you that I've been hard at work with stronger gameplay, better visuals, and deeper investigations! ~ Kip the dev
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to love this, I tried really hard. But as of 2026, I have yet to actually play the game beyond just the tutorial; 25hrs of just trying to do the tutorial and get past it - because of all the bugs. I can't be overly specific because there's always something, but it's really unfortuate. Most recently, I booted up and finally finished the tutorial and got to exploring the mansion. Howver, nothing was happening - I got the cues that there were specific pieces of information I needed to collect in the form of items. I looked at guides just to make sure I was looking at the right things; but I wasn't able to pick them up and get the item to register as info required to move forward. Upon restarting the save file, I went to restart the tutorial and I got locked into the laptop email screen. Would not let me back out, no matter what I clicked on in the email, I couldn't back out after selecting "Dining Room". I had to Alt F4 out of the game because I was stuck. There has been more situations like these, that have made me restart the save file and redo the tutorial, enough for me to log 25hrs total but without having actually played the game any further; and it's a shame because I keep trying to come back in hopes of it being playable.
Not only does it provide another hauntingly eerie environment to explore, "Among the Whispers: Provocation" is a more active game than "Conrad Stevenson’s Paranormal P.I." and I can only applaud that development. While patience is still a factor, and you might get frustrated when a ghost spouts unintelligible gibberish in your quest to find out who they are, it’s a much faster-paced title that also adds puzzle elements to the gameplay. And while the general setting is the same throughout this game, each night is different thanks to its randomization. Coupled with slowly unlocking more rooms, more tragic deaths and more ghost hobbies, and the historical mystery of the Magnificent Drive mansion to uncover through all kinds of collectible documents, what might otherwise have been a repetitive procedural is elevated into a fun, exciting and mysterious story as well, which will no doubt give even the bravest of ghost hunters some sleepless nights. https://adventuregamehotspot.com/review/4625/among-the-whispers-provocation
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of posting this review, I am currently at around the Chapter 3 mark of progression. This is a genuinely fun, scary, well developed ghost investigation game that stands out against its predecessor in some ways, and falls short in others. It is NOT perfect - but I'd still recommend it to anyone looking for a genuinely atmospheric ghost experience. I do appreciate the game's mechanic of cycling your items out of a backpack, and having to manage holding and putting down different items in your left/right hand. It's a unique control scheme, but it can and probably WILL, at some point, be frustrating. I have now played for thirty hours and still fumble with the controls at times. Ghosts are only active until 6am, and the mansion's clocks tick down the time - but Stephanie also carries a smartwatch, tablet AND laptop and none of these devices have the current time on them, making it something you have to consciously be aware of via checking the mansion's clocks, which is a strange but mostly harmless design choice. Timed investigations are an OPTIONAL mechanic that can be turned off in the settings - but considering the default, intended experience is to have it on, I feel like this is something that most players will be confused by at some point. There is also a great deal of navigating through the long, quiet rooms of the mansion in search of the ghosts' personal items. Stephanie cannot sprint / quicken her step, which I understand is probably to keep the tone of the game but can and does have you noticing at times how long you've been walking for. Combine this with the above time constraint and I found myself worried or pressured at the long walks during some nights - which in reality would have me hustlin' down the hall faster, but that's okay. - None of the above notes are things I actually dislike about the game, but together they do accumulate into a noticeable collection of what kind of begin to feel like... inconveniences, given that the map is always the same large (but familiar) mansion. I miss Conrad - but I really like Stephanie, and I'd recommend this game to anyone looking for a genuine ghost hunting experience. Just be warned - the learning curve and little game quirks will not be for everyone, and may take a bit of patience to break through. By FAR my favorite element of these games is the compassion shown to the ghosts - appealing to the people they were and helping them pass with kindness keeps the mood somber and meaningful. That's something that gets lost in other ghost hunting games, and is what keeps me coming back to this one <3
I bought it right at release, and this game had enormous potential. Still has bugs, doesn't get maintenance, and never had any real updates (all "updates" were essentially bug fixes). For that reason, I can't give it a positive review although I enjoyed playing it and believe it's easily the most authentic (tool-wise) paranormal investigation game out there, although it lacks any real story or depth that CSPPI provided.
If you have any interest or inclination in Ghost Hunting IRL this game may be for you. In this game you play as a female ghost hunter who is investigating the fateful tragedies that have befallen the family who resided in the mansion until very recently. You will investigate each ghost including their life, their attachments, and the manner of their death. One by one you will find the ghost, provoke it to appear, and release it to their final rest. One of my critiques is that although the game is much larger in terms of scale compared to Conrad Stevenson's Paranormal PI, I do wish that it had more variety in terms of haunts. However it should be remembered that these games are created by a solo dev named Kip, so some things have to be taken in perspective. Another minor issue I've had is that the game seems to be really unoptimized for such a low grade system as I have. Though honestly that's probably my issue for not having the ability to get a better PC. Regardless of all of this, I would give the game 2.5 for Style and 3.75 for Substance for a total of 3.1 stars out of 5.
I enjoy this game; I keep coming back to it. The only things I dislike about it are that you have to keep going back to the Lobby in order to check some background information on the possible suspects. Wth? That girl has a tablet, probably a phone with access to the internet too, so why can't she check it there? It's a huge manor, and I love that, but it's just wayyyy too annoying to have to go all the way back to the Lobby from the 4th floor just to check background information on ghosts. Also, why can't that camcorder have more than just 5 slots of storage? It's not like we're recording super long videos; they're just a couple of seconds long... They can't take up that much storage. Some room locations and causes of death can be quite repetitive... Thank God they allow us to turn off that Nerve thing, 'cause we're playing as a professional ghost hunter. Shouldn't she, of all people, be capable of keeping her cool around ghosts? Anyways, the concept is good, and the manor is just beautiful. I personally prefer its predecessor, Paranormal P.I., but I still think this one is worth the money, both for its concept and to support the devs too.
From the creator of "Conrad Stevenson PPI" comes "Among The Whispers". For players that really want a slow and more realistic pace with your adventures in the ghost hunting genre. ATW once again, delivers further delights (or scares!) with each investigation set in a large haunted mansion. This most definitely is a true sequel to Conrad Stevenson. A more open and less restricted experience. With each room of the mansion containing its own history , dark secrets and of course, ghosts! I personally prefer this companies games, rather than the faster pace and more hollywood style scares of games like phasmophobia. The detail and look of the mansion is superb. You certainly feel a overwhelming sense of presence and being watched throughoit every room and corridor. The sound is most certainly the most contributing factor to giving players that creepy vibe. With each room full of disembodied voices, chair drags and odd bangs and creaks. There's plenty here to do for the reasonable price of the game. On sale amd you have a bargain. A fine effort and well recommended. And next game "Daughter of Voodoo" looking very promising . Can't wait
For those of you that prefer a more investigation focus to their Ghost Hunting games, then Among the Whisperes is a great successor to CSPPI. Whilst the game takes a lot of the mechanics from CSPPI it has expanded on them with new skills and new tools to learn and master. In this game you play Stephanie, a young investigator that reached out to Conrad after her own paranormal experince. It is set in a single location of a Masion, that is still a part of the town of New Eidelon from the CSPPI Game, so there is still bits of cameos from the ever calm Conrad from the first game. Whilst there are several differences in how you learn about the ghosts, their backstories and information on how to thelp them move on, the premise is the same as the first game. Along with discovering the ghosts the mansion, itself has a dark history with many clues as to some events that occured and why it appears to be a rich vein of hauntings, but that is something for you to discover as you play the game. The attention to detail, in the game, is amazing but you do need a higher end system and beefy graphics card to get the most out of it. so here is a list of my pros and cons for the game so far. Pro: New mechanics make the game even more immersive than CSPPI Ghosts are procedural so each playthrough is different The attention to detail is stunning It makes you feel like a proper investigator in a lot of ways. Cons: you need quite a high end computer with a beefy graphics card to appreciate the detail The single location is quite large and can become quite confusing to navigate or get lost in. Personal revision. I have really enjoyed getting to grips with the new tools and mechanics. I think it shows how far the Devs skills have come on since CSPPI. I cant wait to see they come up with next.
Love the way the game plays! The map is large and the ghosts are fun to hunt.
Challenging start with the tutorial. Graphics are ok. Once you get the hang of it, it's ok to play. 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $388.4K | 987 | 93% | $9.99 | |
| $22.8K | 66 | 48% | $9.99 | |
| $20.1K | 50 | 78% | $9.99 | |
| $18.1K | 67 | 79% | $6.99 | |
| $11.6K | 39 | 95% | $7.99 | |
| $10.3K | 192 | 80% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.8K | 273 | 77% | $9.99 | |
| $68.8K | 535 | 86% | $7.99 | |
| $68.8K | 122 | 80% | $14.99 | |
| $68.8K | 466 | 76% | $6.99 | |
| $68.8K | 248 | 91% | $6.99 | |
| $68.8K | 220 | 79% | $12.99 |