
More than ghost hunting—this is about uncovering the truth, deep within the estate. Study the past, gather evidence, and reveal the stories that linger between life and death. A unique investigation every time ensures deep replayability.
Modeled estimate, not a reported figure. How we estimate →
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About
Among the Whispers – Provocation is a first-person single player “Authentic Real-Life Paranormal Investigation Simulator". It's not a game looking to Jump Scare you (although it may happen so don't blink!), instead it's about truly learning about a haunted family and their past.
Operate tools paranormal investigators use in real life to learn about the ghosts that plague this location and what binds them here.
Use provocations to coax the dead in various ways to communicate or manifest. However, beware, trying to provoke a ghost while unprepared can lead to psychological consequences that could make the investigation harder.
So keep your nerves calm!
If you dare, explore this enormous four-story mansion with over 30 rooms to learn about the dark secrets it has been hiding for generations.
Find the clues to slowly piece together the sinful past this family has endured.
Thanks for all the support with my previous work on Conrad Stevenson! I hope this game shows you that I've been hard at work with stronger gameplay, better visuals, and deeper investigations! ~ Kip the dev
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I only had the chance to play through the tutorial and the first ghost investigation after that, but this game has been loads of fun so far! Great story, voice acting, and cool tools to catch (and release) those ghosts with. I don't get a lot of time to game anymore and this is my first PC game in like 15 years, but I'm enjoying it. I like being able to only have to do one ghost at a time and then exit or leave the game paused to do chores or work and then come back and pick up where I left off. Good job developer! Keep the good games coming!
The game is a lot of fun once you get into it. The tutorial has a lot of information, and I had a weird glitch that I couldn't move past it. But, the discord community was very helpful and I was able to continue in the game. I enjoy the slower pace, and all the lore. It is very satisfying to release a ghost. There is a LOT to learn, and it is a little confusing at first. If you are lost, I highly recommend the discord, or YouTube videos.
I really wanted to like this game, because I watched my sister play Conrad Stevenson and it looked good, but I couldn't even get through the dining room tutorial because of bugs. First, the tutorial ghost got stuck in the dining room table and stopped moving or responding to questions and was always visible, so i restarted. Must've just been a fluke right? The next ghost drained my nerve (a game mechanic), but i never regained the ability to do provocations even at 100% nerve. I turned nerve mode off, but that had no effect and the ghost continued to drain my nerve whenever i entered the room. Again this prevented me from completing the mandatory tutorial and moving on to the rest of the game. This should be flagged as early access. the game is not in a playable state yet
Kind of janky and runs weird. Needs better hitboxes and direction; its super confusing. A lot of the controls seem to fight you so you keep messing up item placement. I've 100%'ed the first game. It was rough but also really fun once you knew what you were doing. This? This isn't good and I'm sad cause I want to like it. I can't tell if you're supposed to start with all new ghosts every time or if it's just kind of how it's set up. I had a woman ghost in the Art room and ended up getting knocked out while setting up the camcorder. I was then stuck in the camcorder setup menu and could not put it down so I had to restart. I get the Art room again but this time it was a man. The time limit on it goes a bit too fast in my opinion and I can't tell how well I did at the end of the round.
A pseudo sequel to Conrad Stevenson's Paranormal P.I., this time playing as an associate of Conrad's known as Stephanie who can apparently get ghosts to more directly react to her questions than Conrad can? This time it's her versus this HUGE mansion. Over and over again for a sort of weird experience that has gotten a lot of flak, and it's for a reason. You start with a tutorial covering the basics of investigating a ghost, using your inventory, your hands, and it's not very difficult. It's similar to the Paranormal P.I. loop but you basically need to release the spirit the same night. You finish that tutorial, see your results... and your only option is to return to the main menu. Every time you select continue on the main menu after that, the mansion is refreshed for a new spirit or two for you to investigate... with constant changing family names and history OF said family. Meanwhile, the mansion itself has a single history you gather through "Chapters" worth of archive evidence you find. I like the latter thing... but the former gets distracting. Yes, the big fault of this game is that unlike the carefully crafted individual ghosts of Paranormal P.I., Among the Whispers uses procedural generation for the ghosts, along with the same cycle of models with the expectation that you pull this game out to basically treat as an arcade adventure. By default, each investigation is timed and you also have "nerve mode" on. This basically gives you a little HP bar to focus on so you don't get scared into a panic attack. I have both of these turned off, there's nothing that insists you should keep them on beyond a challenge. The mansion is ALWAYS the same house with the same map that is kind of big but also after a few visits you'll figure out where to go and how to get there. Ghosts will generally stick to one room or the area designated as part of that room (they may appear in hallways outside of the rooms they are localized in). Stephanie, unlike Conrad, HAS A MODEL! You can see yourself when you look down, and also in the Camcorder evidence unlike how you were a floating set of tools in the last game. The ambience of the house, just like in the previous game, is spot on. Lonely, creepy, it has rats (and apparently a ghostly feline?), but some windows in the attic have an auto "scare" in which a barn owl will screech at them only to fly off once you confront the little bastard. But the ghosts themselves are a bit predictable in behavior... kind of? There are notes on what to expect from certain ghosts but I've noticed that not everything about Shadow People is to be expected. Supposedly, they will start running at you to scare you. And they do that! It's kind of creepy the first time it happens! But they may also just stick to running around in front of you and out of the corner of your eye, and then throw something. My creepiest experience with a shadow person is checking camcorder evidence at one point only to see that while I was walking around the room in search of a response to a provocation that it had manifested in my blind spot and was stalking me in its death animation (ghosts will have a slow "walking" animation where they mimic a motion relating to how they died - this is important information to narrow down your spirit's identity). I just wish the procedural generation would give more variety right now. Entirely luck based for me but the last several ghosts I've dealt with are shadows. Just shadows. A couple of intelligents, nice, but absolutely NO residual ghosts and I WANT to see how they manifest. Overall, I don't think this game is bad. The ghosts being procedural makes sense given Paranormal P.I. had GOD, SO MANY individual ghosts with individual stories and history. I would be burnt out after writing ten of them, but there's like thirty., so of course D&A would try to streamline this, but it loses the charm the first game in New Eidolon had. I write this fully aware that apparently on their discord they have been receptive to this specific criticism of the game. Now, they're teasing a third ghost hunting game in the setting. I await to wishlist that one based on what I've seen here and with Paranormal P.I. There's a lot of passion for the subject and the craft here that make the missteps worth enduring. Edit: oh right, also because I feel like it's worth a mention, while they work on the next game they're also publishing short stories following the growing cast of ghost hunters in New Eidolon through their website. First one's free and is a good read - I'm just turning this part into a dev review tbh.
Challenging start with the tutorial. Graphics are ok. Once you get the hang of it, it's ok to play. 7/10
Absolutely fantastic loving it so far! great successor to CSPPI
i encountered a bug that messed up my run, so i went to the discord and submitted a bug report fully expecting to get called stupid. the dev took notice and had it fixed by the next day. great community, awesome dev, and fun game! i do think it's import to note that this game is pretty hard to learn at first. the tutorial is pretty good but i had to watch a youtuber play it to understand how you're actually meant to investigate the ghosts. i've really enjoyed my time with the game so far, and i'll update the review after i reach 100% completion.
From the creator of "Conrad Stevenson PPI" comes "Among The Whispers". For players that really want a slow and more realistic pace with your adventures in the ghost hunting genre. ATW once again, delivers further delights (or scares!) with each investigation set in a large haunted mansion. This most definitely is a true sequel to Conrad Stevenson. A more open and less restricted experience. With each room of the mansion containing its own history , dark secrets and of course, ghosts! I personally prefer this companies games, rather than the faster pace and more hollywood style scares of games like phasmophobia. The detail and look of the mansion is superb. You certainly feel a overwhelming sense of presence and being watched throughoit every room and corridor. The sound is most certainly the most contributing factor to giving players that creepy vibe. With each room full of disembodied voices, chair drags and odd bangs and creaks. There's plenty here to do for the reasonable price of the game. On sale amd you have a bargain. A fine effort and well recommended. And next game "Daughter of Voodoo" looking very promising . Can't wait
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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