
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i shat my pants, ugh
Amigos, que obra prima. Eu já tinha zerado esse jogo na minha adolescência com um computador de 4gb de RAM e intel hd graphics, na época eu me caguei todo. Como esqueci a história de lá para cá, já que faz uns bons anos desde a última vez que joguei, resolvi jogar de novo. Eu pensei que não ia senti tanto medo porque já sou homem grande agora e tudo mais. Mas, meus amigos, é surreal, eu não lembrava o quão tenso esse jogo era. E o melhor, ele é tenso e assustador sem artifícios gratuitos. Ele não precisa ficar jogando conteúdo perturbador e jumpscare o tempo todo na sua cara para ser assustador, é muito equilibrado. E a história, muito boa. Uma das boas coisas de ter jogado esse jogo agora é que, como adulto, consegui acompanhar muito melhor a história. Excelente. Muito envolvente e muito tenso. É um jogo que te deixa destruído depois que você termina
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muszę przyznać, jestem zaskoczony tą częścią bardzo mi się podobała, 10/10
This game is ♥♥♥♥♥♥♥ awesome. Immersive, scary, and dark in every sense of the word, Amnesia: The Dark Descent is everything a horror game should be. Narratively, the game does an incredible job of telling its story through the environment, scattered letters, and sort-of cutscenes. The story is very well-written, and the voice acting is nothing short of real. Every written paper you can pick up, has had a lot of effort and detail put into it; the lore is immaculate, and awards players who seek it. Never at any point does the story feel intrusive to the gameplay loop or shoved in your face, either - balance between playing and telling. Gameplay wise, you're going to be lost almost all the time, with how obscure some puzzles can be, or that one tiny lever in the corner of the room that made you backtrack for 30 minutes before finding it. This can make some parts of the game tedious, I thought, but nothing taking a short break can't fix. The crippling mechanics of Amnesia play a major role in its terrifying nature; having little to no lighting throughout, or being afraid to use it so as not to get caught, coupled with the fact that you cannot fight back. Amnesia is not known to be a pioneer in the genre of horror video games without good reason, and I really hope it won't be long until I find another game as good as it was.
me cagué we
One of the first games I ever played, and it stuck with me for all the good reasons! Intense and terrifying - especially when I first played it through as a teenager. I will never forget how my heart was in my throat for the majority of this game. The story is super interesting too, just adds to the game and makes it less of a "jump-scares-with-no-substance" sort of game. Highly recommend.
ONE OF THE BEST GAMES I PLAYED!!! I went into this game not knowing what to expect. I don't get scared easily, but this game had me on the edge of my seat. I really like the overall structure of the game, I could get through the puzzles quite easily and only took me a few days to beat. Once I did, I was not disappointed. This game is very fun, I absolutely love the sanity mechanic and being 15 years late to the trend, I think this game for sure aged well.
i do recoomend it. Its not that scary though. In fact there is only one level in the main game that actually tries to kill you. The rest of the game is more trying to scare you without a real threat. This destroys the experience a little. I still had fun though.
Игра на 10/10 руки левел-дизайнера целовал, ещё подметил насколько разраб всё-таки гений что сделал шкалу рассудка у вас с героем одну на двоих. Горжусь собой что прошёл её без каких либо подсказок и гайдов и почти без затупов(они были ближе к концу) и грёбаный чёртов мост в канализации я его просто ммм... кстати где-то на середине игры понял что в ней есть рус. локализация (до этого было тяжко) и ещё только при прохождении ДЛС узнал про наклоны и прокрутку предметов в воздухе. Стоит ещё отдать должное то что игра 2010 года а выглядит и играется получше многих современных ААА проектов.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
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| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.5M | 115K | 78% | $9.99 |
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|---|---|---|---|---|
| $31.2M | 46.8K | 96% | $29.99 | |
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| $71.3K | 206 | 77% | $11.99 | |
| $61.8K | 711 | 89% | $5.99 | |
| $41.9K | 163 | 92% | $9.99 |