
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo inicia de forma boa nos primeiros minutos, mas fica muito cansativo por três motivos Primeiro: Efeitos gráficos cansam a vista e doem muito a cabeça quando exposto por muito tempo. Segundo: História rasa e momentos de susto forçados para render mais tempo de jogo. Terceiro: Puzzles sem sentido e muitas vezes sem explicação básica para serem resolvidos, forçando o jogador que não quer spoiler a ficar horas procurando uma solução que não é nem minimamente explicada. Os três finais disponíveis no jogos são totalmente ridículos, pelo tanto de esforço e tanto tempo resolvendo puzzles e se frustrando no processo e os finais não são nem minimamente satisfatórios, sem redenção ou ação de verdade, somente ficar parado e ouvir discurso. Não recomendo nem de graça sendo sincero.
имба
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one thing: dont run unless youre getting chased or else youll run into something you DONT want to encounter i learnt it the hard way, nearly wet my pants...
В наше время (26 год) игра совсем не страшная, однако она больше берёт своей атмосферой. Советую, если любите старые игры (вайб определённо присутствует)
A older, short (8 hours roughly), and small sized horror game that's perfect to scratch the itch. Runs exceptionally well, With a handful of endings that are all obtained in the same two levels, It makes a good point against the games that'd force you to do ten-thousand pre-requisites to get the "good ending" or "true ending" The enemies are easy and understandable, with simple AI that don't overwhelm you with a thousand unneeded features, and are as simple as "They look around for you and leave if they cannot find you" Sanity can be a bit of a hassle personally, I found myself sitting near lamps for 5 minutes waiting for my sanity to go above dangerous levels before moving on, But I never had a big issue with it; Tinderboxes are plentiful on normal, Lamp oil can be found (Barrels that give full refills are much more uncommon but feel more like a treat when found) My big personal complaint is sanity relies too heavily on post-editting effects as compared to the fake servants that can occasionally rush you, But I was able to live with it. Overall? 10/10.
Вот что будет если не учить историю 7 класса
неплохо, весьма съедобно
da muito medinho um classico dos jogos de terror
Good
Итак, игра. Для игры 10-ых годов она все еще хороша. Страшно, мрачно загадочно. Авторы топово передали ощущение мистики и чего-то в стиле "Дракулы" Брэма Стокера - некий пугающий хозяин и гость, потерявшийся в ночи. Сыграть все еще можно, но следующая часть лично мне понравилась больше - в ней меньше тряски над топливом для фонаря и прочего. Плюсом (или минусом) монстры из "свиной машины" мне понравились больше. Короче все еще добротный хоррор - покрытый пылью, но все так же страшный. P.S. Своего рода эта игра и есть современный "Брэм Стокер" - время идет а ощущения которые вкладывал автор(ы) не меняется. Попробуйте почитать "Дракулу" осенней ночью, кто знает, тот поймет.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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