
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 18 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely stunning game. PERFECT horror that I can safely say made my ass grip my desk chair on multiple occasions. On a more serious note though, this is a really, really effective horror game. The music and story is super investing, and barely ever do I feel badly stuck in an area. Awesome puzzles, although some of the more complicated puzzles get me thinking that ALL of the puzzles are complicated, when In reality the solution is just some caveman stuff (Eg, throwing a rock at the problem.) 10/10.
♥♥♥♥♥♥♥♥ игра. Была в списке желаемого чисто для обзора. Мне её подарили, а проходил я по стим фамили. Обожаю кидать ящики в этих сахуров, а так нормисная, но не для всех.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo inicia de forma boa nos primeiros minutos, mas fica muito cansativo por três motivos Primeiro: Efeitos gráficos cansam a vista e doem muito a cabeça quando exposto por muito tempo. Segundo: História rasa e momentos de susto forçados para render mais tempo de jogo. Terceiro: Puzzles sem sentido e muitas vezes sem explicação básica para serem resolvidos, forçando o jogador que não quer spoiler a ficar horas procurando uma solução que não é nem minimamente explicada. Os três finais disponíveis no jogos são totalmente ridículos, pelo tanto de esforço e tanto tempo resolvendo puzzles e se frustrando no processo e os finais não são nem minimamente satisfatórios, sem redenção ou ação de verdade, somente ficar parado e ouvir discurso. Não recomendo nem de graça sendo sincero.
имба
good
Амнези́я - (заболевание с симптомами потери памяти, особенно на недавние важные события, или неполных воспоминаний о произошедших событиях. Главный герой по имени Даниэль,очнулся в старом замке.Сразу же Даниэль находит записку от самого себя,из которой ясно,что он выпил эликсир амнезии,от душевных ран.Также в записке указана просьба Даниэля,спуститься в глубины замка и убить Александра Б., В ходе игры вы будете находить обрывки из дневника, из этого вы сможете узнать о его прошлом то,что молодой человек является - археологом. На одних из раскопков находящихся в пустыне,Даниэль найдет магический артефакт-сферу. И когда он коснулся ее то,она распалась на части и что стало вызывать видения у археолога. На этом остановимся. Что о сюжете? Будем исследовать различные комнаты/помещения и находить записки из дневника от самого себя по всему замку.(хы!) Наш герой соберется с духом и пойдет выполнять свои же указания из обрывках дневника и попутно он будет расследовать и узнавать,что же он тут делает,и о чем написано в записках. Собственно,не оставайтесь долга в темноте! Всегда находитесь где есть свет (окно,свеча,лампа),да все что угодно,либо ваш герой будет лишаться рассудка,да-да,именно,его самого) :D Но и прятаться в темноте не забывайте и убирать (лампу)...а от кого,это уже вы сами узнаете) Во многих местах вы будете "скорее" всего путаться,где ваш герой был,а где нет,особенно когда у вас мало света,и будете носиться выпучив глаза) :D Ну,а почему бы и да?)) А если уж без шутеек то, проблемные ресурсы особенно 1.Лампа- заправлять,а масло,ох,как быстро улетает,экономьте в нужных моментах. 2.Зажигать свечи,это тоже нужно с умом пользоваться и в нужных местах, а не раскидываться налево и направо. Кстати,в игре все объекты можно - бросать,отодвигать,поднимать и бросать. Ищите предметы нужны за любыми бочками,в сундуках и под разными другими вещами. p.s.Насколько знаю в игре есть три концовки!? Хотелось больше написать...но,боюсь тапками закидают за спойлеррррыыыы..(( :3 Игра мрачная,звуки,шаги,шорохи,везде темнота..кости и кровь везде,да и не только это) шепот и пугающие моменты,не сказать,что игра страшная,просто есть неожиданные моменты,в целом игра ловит от меня 10/10. Давно хотела купить игру,но все думала фигня будет,теперь о покупке не жалею,да еще и за такую халявкую цену. Кто желает побродить и пошугаться - то покупайте и залетайте на пир в мрачный замок. И разгадывайте тайну. Однозначно,рекомендую игрулю :3 "За ним идёт Тень "
Good
Amnesia: the Dark Descent is easily one of the best horror games I've ever played. While I've grown to not appreciate a very linear, on-rails horror experience as much as I used to, this is easily one of if not the best linear horror games and is absolutely iconic. The stealth mechanics were terrifying, the sound design was amazing (especially the sound that plays when you're getting chased) and the game is far more than just a walking simulator, as it features good resource management with tinder boxes, well-thought-out puzzles, and monsters that always kept me on my toes. The setting of the Castle of Brennenburg is perfect for this game and features a wide variety of interesting areas that always added to the horror and mystical vibes (especially the choir). The Dark Descent introduced so many amazing concepts to the horror genre and did them all extraordinarily. it's story is also one of the most sad and depraved of any game I've played and discovering more and more as I played kept me engaged until the end. While there's certainly a lot to love, this game does have its fair share of negatives, the main one being how it's aged. While I do think the game being made in 2010 makes it kinda impossible for it to age perfectly, the textures are decently low quality, the AI can be somewhat buggy, and the game could've benefited from some more general modern polishing. Additionally, the cutscenes are very jarring and interrupt the flow of the game and while the sanity mechanic is great for horror, it can get very annoying especially on hard mode. The ending also left me a tad underwhelmed. I was really hoping for a climactic final boss and while the ending, or endings, work on a story/emotional level they don't completely feel like a reward for completing the game. Finally, the shadow in this game feels like a pretty half-baked antagonist, mostly due to the fact that it's only physical form is piles of flesh (which admittedly look disgusting and awesome). I think giving the shadow more of a presence through a physical form or maybe voice would've helped it feel like much more of a threat, as piles of flesh spawning next to you is not super clever or interesting. Furthermore, the addition of Justine as a DLC-esque experience really confuses me, as there's basically nothing that ties Justine to the base game besides one easily missable note. While I thought the gameplay was fine enough, the fact that death sends you back to the beginning and that it only lasts for about 20 minutes makes me wonder why it was even included. Why was it not just properly fleshed out into a full game, and why is only accessible through a menu that only pops up when launching the game through Steam? Overall, Amnesia: the Dark Descent cements itself as one of the best and most iconic horror games with an oppressive atmosphere, terrifying gameplay, and bone-chilling narrative. While I think future Amnesia games such as the Bunker are much better, this was a fantastic start, especially for a game made by a small group in 2010. This game innovated on the horror genre in so many impactful ways and those impacts are still seen and felt a=in gaming today. If you're looking for a tight and engaging experience that still packs plenty of good horror, this game is perfect for you. 8.75/10
Hola Soy Teresa fidalgo, tengo 26 años de mi muerte, mi muerte fue dolorosa, muy joven. Me extrañas?, en la noche a las 10:28 p.m. ...( hora de mi muerte ) aparecere ....................................debajo de tu cama, y morira el ser mas importante de tu vida, si no envias esto a 10 grupos mas, todo mi dolor caera en ti, si no me cres, busca en imagenes mi nombre " teresa fidalgo", EL QUE LEA ESTO ESTA MALDITO Y POR LO TANTO DEBE PASARLO A 10 GRUPOS O MORIRA
Вот что будет если не учить историю 7 класса
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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