
Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've never finished this game, I get bored after getting a few GC1 cultivators and just stop playing. But it seems like it's probably a good game.
不推荐。 1.首先UI界面非常丑,可以说是简陋,不精美。 2.小人建模粗糙,立绘千奇百怪。 3.人物交互逻辑繁琐,不智能。 4.物品文本介绍不全面,获取方式和使用效果可视化差,学习成本极高。 5.新手引导接近无,想要进阶游玩需要大量时间。 6.重开一局成本很高,关闭了游戏一阵子都不会想玩。
It's difficult to recommend this not because I think it's too complex, too niche, or bad, but because I think it's very hard to describe why it's fun. The equivalent of Rimworld raids are never a threat, the resource management in terms of sustainability is super easy, and a fair bit of the gameplay is fast forwarding as inner disciples just cultivate. You know fast forwarding in Rimworld while somebody just researches, since we're on that topic? It's like that. But there's so much going on, so many numbers being thrown at you, and so many things that make you go "Huh? How's that work?" that you keep going. You even have a "Discuss" button where people leave comments that (I think) are supposed to be helpful but instead a bunch of 老外 are just as confused as you are. And while this is happening you're optimizing 风水 only to see that because you've done well channeling 气 a wall has come alive and waltzed off. And then 天命 strikes down one of your half-animal people because you didn't build them correctly in time. And you realize a corner of the map has a killer demon animal from 幽冥 that is now set loose. But then at some point you're so well-versed in this 屁话 that you're operating on its wavelength. Stuff like building a sect gate so negatively tuned that prospective disciples die the second they enter it so you can use their essence to fuel their cultivation becomes intuitive. And then when things become rote and you think you've seen it all you get stuff like new ways to ascend like Shendao or Physical cultivations and the process repeats. I guess the best way to put it since we're all like Rimworld this and that is that this game is sort of like Anomaly, but a whole game and set in 中国. Everything is cool the first time you see it and there's so much fun in learning how it works, but not a whole lot different ways things pan out once you've learned the systems. But man is it fun and ridiculous every stretch of the way. I really don't recommend you guide slave it and just learn from exposure and the in-game hints left by people. Consult one when you hit a wall, but try and be conservative because once you get things down to a science there's no wonder left. Time wasted on the clock writing this review: 38 min
the wiki alone has so much depth that studying it would enable you to start gathering qi irl
Recommended, because this game delivers what it promises: A RimWorld-like base game, overlaid with all the classic xianxia tropes: cultivation, warring sects, inner and outer disciples, manuals describing powerful techniques, and popular Daoist-inspired mysticism. The RimWorld-like portions of the game are a bit basic. The work priority system is limited to "on" and "off", and you can't say "make timber from logs whenever I have less than 30 timber". But unlike some RimWorld knockoffs, you do need to pay attention to individual disciples, including the outer disciples who actually do the work. As a RimWorld-like game, it's a decent B-tier. Inner disciples require significant individualized attention, because they're your major weapons, your adventurers, and your magic crafters. The game mechanics support the literary tropes here: the main job of your inner disciples is to become ever more powerful. But xianxia is all about gaining power through esoteric knowledge. And this game really leans into "esoteric knowledge" mechanically: You will need to learn Daoist elementalist interactions. You will need to care about the feng shui of your bedrooms. You will be constantly searching for secret manuals and rare natural treasures. You will care about the cultivation potential of your recruits. You will search for advanced cultivation paths (and each path works differently). The game is full of subsystems and hidden knowledge. There are also some things to be aware of. Several of the tutorials have been broken for years. The English-language documentation and wikis only scratch the surface. There are some occasional bugs in actual game play. But overall, this is a positive review, because if you want a B-tier RimWorld base with xianxia tropes, and if you want to search for esoteric knowledge in order to gain ridiculous power, the game delivers. It's a very solid match between mechanics and tropes.
希望《了修2》会是真了修,而不是参考老致敬“隔壁游戏”。 上限:10分,游戏能给5——7分(因人而异),剩下还得靠mod“完善” [h2]新手扫盲部分:[/h2] 1.玩家需要保证生存的情况下,养出“仙人”弟子。 2.从太一门逃出来后,玩家带走少数弟子和物资开局,背景故事仅一个。 3.弟子刚开始都是凡人,通过日常工作表安排,练功获得“筑基值”,修满后可挑选功法踏入仙途。 4.从此,宗门分为内门(修炼)和外门(杂役)。 5.内门弟子任务:修炼,守家,战斗,外出搞物资。 6.外门弟子任务:种田,做饭,基建,“清理整理”建家地图。 7.根据已知的信息逐步探索,要么成就无敌宗门,要么灭门重开。 [h2]进阶闲聊部分:[/h2] [h3]1.五行尚可,风水真的大可不必。[/h3] ——五行设定和体验都还行,唯一差了点就是五行味太重了。 练气不喜欢五行克制物品就算了,元神期还在注意五行? 没玩到再世仙人境界,不会都仙人了还受五行影响吧? ——风水就更加不必了,环境值搞一搞就算了。 房屋坐南朝北坐北朝南,具体原因不应该是看赤道线吗? 要不来个“黄道吉日”,当天突破内门可以天道筑基? 要不要在来个“背山面水”,可以养灵养煞? ——为什么硬要说风水问题? 九劫难度水龙带来雷暴天气,木房子瞬间大凶。(金属性暴涨,金克木) 捏玛的,全游戏最舒服最简单的就是木房子,我恨不的全程先用木房勾着。 开局人数就那么几个,我还得一个守家,另一个负责跑外勤? 甚至恨不得50人开局,一代弟子20人,然后狠狠搞材料? 最最最关键的,好风水只能换来好心情收益,坏风水直接致死????? (你但凡设定好风水能聚灵加成呢?或者提升门派基础灵气值?) [h3]2.符箓位置目前6张,同时最多三张生效。[/h3] 无意间看到过几年前的版本,只有三张符箓位置····· 不是哥们,一堆符箓画出来就麻烦,三张符能干嘛? ——外门符:高温符,低温符,移速符 然后就没得玩了,其他的都没必要。 弟子多起来我还一个个手操调温是么?这不脱裤子放屁吗? 而且温差太大是你游戏设定难度,而不是特定地图温差大。 修仙界真这么恶劣,凡人不得死绝了? ——内门符:调心符,修炼速度符,看情况 实际上这么写只考虑修炼,打架还有选择,合着还得切换。 都特码是修仙之人了,还只会用三张符? 创意工坊能同时激活6张,这才稍微舒服点,其他综合符咒基本是超模的。 超模但是省事,毕竟九劫破事贼多,弟子多了哪有那么多注意力。 鬼谷我是这么骂的:一背包丹药你给我限制吃药? 我和别人生死斗,临死之际因为“天道法则”不能狠吃一把药逃命? 只因吃药数量上限,眼睁睁看着敌人杀我?(无能的修士是吧) [h3]3.工具是不会用的,人人道德楷模。[/h3] 我太一门弟子,哪怕是把锄头搬进仓库,只要“宗主”没指定我用,那我就不用。 MOD批量使用解决,包括多人食用药物。 宗门待遇差,弟子叛逃多,这么设定我还能接受。 正经宗门游玩,仓库辣么多工具,弟子真的不会自取吗? 那法器,丹药,秘籍这些,外门谁有资格乱动? 我是画了仓库啊,但我没指定第一行第一个摆哪本,谁叫你们这么摆放的??? [h3]4.内门几乎脱产,这真的合理吗?[/h3] 正经游玩,弟子前期一定会:修炼→调心→修炼循环。 官方那个平衡模式真的太抽象了,都修的心境不稳了,咋还不调心平衡? 调心结合生产劳作不好吗? 内门也划定时间表,劳作时间恢复心情,并且触发“灵光一闪”不行吗? 谁说内门就只能修炼了?练气期干活不是更有劲儿吗? 也别说什么傀儡代替内门做杂活,傀儡是傀儡的活,内门调心用来干活不冲突。 [h3]5.道友心情不好,责任是我没招待好?[/h3] 唉,这话不能乱说啊。我拿着上好的房子给你住,食堂敞开了吃。 结果你衣服品质差,修到心境崩坏,走的时候给我差评? 你这道友就很离谱,出来做客因为个人行为导致情绪不佳,最后归因在我? 道友莫走了,要是能造密室,我肯定把你关押在地牢做人体解剖。 先当做炉鼎狠狠修炼,然后做成充电宝。 如果不是游戏不允许,我高低得喂成昏迷状态,然后吸取道友的真元精元,铸我无上神功。 其他进阶部分就不说了,设定真的有待“修真化”和“合理化”。 现阶段正常游玩,需要MOD进行平衡性调整。 是的,mod也可以是调整平衡用的,而非无脑作弊或者换装。 大方面就暂且打住,先开一把再说。
Very deep mechanics, read guides unless you want to go 10,000 hours in before knowing what you're doing.
这个游戏光是外门就可以让你好好研究玩几十个小时了。好不容易搞明白了,内门玩法更繁杂。看了不少攻略还是搞不明白,太肝太肝了,玩了一千多小时还是没玩明白。好不容易把蛟龙干掉,凶凤干掉,其他门派的大佬来一个都打得费劲,烛龙干脆把你灭门了。肝不动了不玩了。
哪怕开了这么多mod,玩了还是感觉浪费时间,这里面的垃圾操作太多了,什么残次品游戏
这游戏应该继续做些小更新和维护而不是直接全转2,这游戏的底子其实蛮好的听耐玩,太可惜了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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