
To escape from pursuit, as the leader of your sect, guide your disciples to rise again! Engage in farming and hunting, train in martial arts, and forge weapons and armor. Build your sect's base and fortifications from the ground up to survive in this perilous, ambition-filled martial world!
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About
In this martial arts-themed management simulation game, assume the role of a sect leader. As a member of a declining sect, you must flee with your disciples and survive in a desolate world, striving to rejuvenate your sect.
Navigate challenges posed by food shortages and harsh weather, hunt dangerous beasts, lift the spirits of your disciples, and manually construct all necessary facilities brick by brick. Recruit talents from the wilderness or cities to become your disciples, train their martial skills, and gradually restore your sect's strength, rebuilding your unique sect headquarters.
Forge alliances or sow discord among other sects, stirring up turbulent conflicts in this martial-dominated world. Seize power, defeat century-old formidable sects, conquer the JiangHu, and become the new legend.
Explore vast forests, snowy plains, and deserts where every plant and tree can be collected and processed into resources for crafting and constructing everything necessary for survival. Your ultimate goal is to revive your sect.
Travel through the Central Plains, explore other sects and ancient ruins, and seek clues to legendary martial arts manuals and mythical weapons.
Train exceptional disciples and command them to defend, attack, and compete against other sects. They can bring back rare treasures for you. Or you can appoint them to manage your sect, or even swiftly seize other sects' headquarters and participate in establishing new branch sects.
In the desolate yet vibrant primal landscapes, disciples will be challenged by needs such as hunger, sleep, and entertainment. They must also withstand the ever-changing weather and natural disasters, maintaining morale against the elements to avoid breakdowns.
Disciples not yet trained in martial arts must tread carefully, as even a single beast can leave lifelong scars on their bodies.
However, the body is the foundation of martial arts. As disciples master internal skills and techniques, their health and physical strength enhance their martial capabilities. Some extreme individuals even replace arms or organs with parts of mythical beasts to seek greater power.
The ultimate pursuit of martial arts mastery is the greatest desire for those in the martial world. Each disciple begins their journey by reinforcing their foundation and enduring the arduous process of opening their dantian, before training in coveted internal skills and techniques.
However, mastering martial arts is just the first step; diligent practice forms only the foundation of progress. Advancing on the martial path requires providing disciples with rooms that complement their skills, along with the right elixirs and supportive items for rapid advancement.
Combat is also a crucial aspect of enhancing strength. To truly stand unrivaled in the martial world, one must seek out powerful internal skills for disciples, pair them with appropriate techniques, and equip them with mythical weapons.
Collect resources and study construction, manufacturing, and art to choose a cultivation path that aligns with your sect's development.
Leverage architectural knowledge to build grand halls, lofts, and pavilions, integrating them with disciples' daily life facilities to exhibit your appreciation for Eastern architecture. Ensure thoughtful design of storage spaces to prevent damage to materials under poor conditions and high temperatures. Provide suitable living quarters for disciples to boost their morale.
Of course, don't forget to construct defensive structures such as walls and arrow towers to eliminate greedy bandits and ill-intentioned martial world rogues.
Develop independently in the martial world, or seek reliable allies. By engaging with other factions, you can influence events across the martial landscape, gaining advantages in both offense and defense.
You can dispatch disciples to attack other sects' bases and cities, conquering them openly through the prowess of your skilled disciples amidst the bloody turmoil for power. Alternatively, use strategic diplomacy to safeguard your interests, or manipulate other sects from the shadows, watching the chaos unfold with delight.
Whether you choose to become the dominant force in the martial world, a shrewd diplomat, or a mastermind behind the scenes, the choice is yours.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, English, Simplified Chinese*, German, Spanish - Spain, Russian, Korean, French, Italian, Turkish, Polish, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
制作组已跑路,别买了,和之前那个狗操的创造三国志一个尿性,发售后维持不到一个月的更新,圈完钱就跑路了
这款游戏最打动我的,是它极具创意的核心玩法。虽然目前还能感受到一些打磨不足的地方,但瑕不掩瑜,它已经展现出了极高的耐玩度,让人一上手就停不下来。 最让我欣慰的是开发团队的态度。策划组非常用心,一直在积极倾听玩家的声音并不断修改创新。马上新版本就要上线了,真心希望团队能保持这份初心与热情,继续打磨细节。国产单机之路不易,期待《宗门》未来能蜕变成为新的国产经典,我会一直支持下去!
TLDR - If the idea of Murim + Rimworld sounds appealing to you, you'll enjoy this - sometimes. Eastern Era benefits from having a monopoly on the genre. There are a lot of three kingdom games, monkey king games, and RPGS. But very few sandbox Murim games. Having said that, there are some critical points that as a Rimworld clone it fails to hit. And I will be referencing Rimworld, hopefully fairly. Lets start with the good. Pros - Developer attention, these folks are on top of it. They push out bug fixes and content every week. And it hasn't really slowed with the exception of them crunching down on their 1.1 release. They certainly deserve praise for this, very pearl-abyss esq on top of things. - High graphical fidelity for a rimworld clone. When a city/sect comes together it looks absolutely stunning. - Combat feels like they dropped in a cultivation sim into the rimworld genre, flashy and fun. Cons - and boy are these some big ones - Pawn / Character variety . As of the time of writing this review, there are no unique models. This worked in rimworld because you couldn't see any detail. But here you can, it's grating looking at a beautifully drawn or rendered character page just to look at the exact same character model across all of the disciples. This severely hurts replay ability. As you don't get attached to a new set of unique disciples. It's the same, each time. No matter what. Same appearance, same names, etc. This is supposed to be fixed in the 1.1 update. We'll see. - Storage priority doesn't always work, This is something that worked in the first version of Rimworld. And you felt it, organizing felt good when things went where they are supposed to go. There is a priority system in Eastern Era, but it doesn't work consistently. Needs to be improved. - Work assignments and Hauling - Grouping these since even though the angry steam reviewer has the memory of a goldfish - these didn't work consistently in the original Rimworld as well. Hopefully the developers iron this out over time, allowing pawns/heros to pick up multiple items when hauling and work assignments working as intended more consistently. The work assignments do however function 90% of the time, which is good enough. - Lack of finer needs control - again, in comparison to rimworld. While you can designate the broad categories for foods/needs consumption for pawns/heros in this game, you cannot individually select for instance specific meals / foods. This can lead to some frustration when crafting as your disciples will eat whatever the heck they want - interfering with a recipe or quest as it goes To reiterate, there's a lot to see here. And hopefully the developers continue to pour their blood sweet and tears into the game. It will suffer forever from a horrendous launch, but games have come back from worse. With a little more polish on some core gameplay functionality - particularly the pawn variety. It will be a fantastic game. My hours are a bit inflated since I often leave my PC on while I'm out and about. But I've got at least 100 honest hours out of this! Worth every penny considering the gameplay I got out of it.
This game is not for people who likes to cry a lot about minor issues. Bugs happens sometime like a disciple getting stucked etc.. But F* sick. The coming updates are even more sick.. Highly Recommended!!!
游戏挺不错,每次更新都很期待新的内容。满分10分我打9分还有1分就是更新制作稍微快点啊!
我这配置都能偶尔卡死,一堆恶性bug,发售好几个月的游戏,居然还有那么多bug,从第一部就开始玩,玩到现在越玩越恶心,最让人失望的一家工作室
游戏题材新颖,内容充实,可玩性高,跟新及时,出现问题反馈能及时关注并积极更新,玩了一百多个小时,新版 本世界地图新颖,玩法众多,观望的小伙伴可以及时入~~ 特别对造景档比较友好 ,可以造个每每的世界,游戏属于前期,所以会有一些小问题,但是官方也有在积极的调试,期待游戏越来越好~~~
不是,这就不更新了吗?关键你画的饼,都不圆了吗。
현재 1.1 업데이트 베타 서버까지 진행 했구요 총 기록 411시간 하면서 느낀점입니다. 일단 무공의 다양성이 확실히 좋으나 특정 무공서는 갯수가 많지 않아서 제한적입니다. 검,도,권이 제일 많고 창, 암기,활은 뭐 몇개 없어요 그래도 좋은 점은 확실히 이펙트는 좋게 잘 만들었다는 점 건설은 1.1.베타 버전 기준 기존 문제점 땅이 평지가 아니여도 높이를 맞춰서 작업할수있는점은 기존 문제점을 개선 했다고 봐서 좋긴합니다. ai는 여전히 고칠점이 많지만 초기 모델 생각하면 거의 뭐 어린이집 다니는 유아에서 중학생정도로 진화하긴 했습니다. 컨텐츠는 초기버전에서는 솔직히 할거 없었어요 건설이 90프로였고 10프로가 무림대회 동물 길들이기 같은 느낌이였는데 이번 베타에서 타문파 침략 및 거래 활성화 덕분에 좀 더 컨텐츠가 다양해졌습니다 퀘스트는 손봐야할 문제인거 같긴해요 너무 없어서 초반 성장이 힘들수밖에 없는구조 그냥 없어서 힘든거에요 이건 그래도 차차 개발한다고 생각하면 괜찮다고 생각합니다. 타문파침략은 수동조작도 가능하나 실질적으로 자동으로 하시는게 좋습니다 본인이 금손이셔도 인터페이스로 하는 조작감으론 턱도 없이 불편합니다. 그리고 베타서버에서는 침략 한번 하고 오면 인터페이스 뒤바뀌는 상황 나오던데 개선해서 본섭 넘어오길 바랍니다 그리고 렉도요 ㅈㄴ 심해여 참을 인 세번이 아니라 최소 30번은 해야할정도로요
题材都是我比较喜欢的,之前都比较喜欢玩环世界的那种类型。说实话,之前确实有bug,给我气的不小,但是主要是这个类型真的很中意,好不容易一个国产模拟游戏,我是真的想玩下去。他们的前作我也玩过,了解,所以非常纠结。然后加群反映了一下,不过满意的是他们态度也比较好,Bug也会及时修改,至少我玩起来也是越来越顺手。希望他们能够总结经验,在这个游戏上越做越好,所以点个赞支持一下。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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