
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 658 reviews with recorded playtime.
Reviews
Themes across 656 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
нудно, скучно, тухло, атмосферы хоррора ваще нет, есть только бесячие задания однообразные, при выполнении которых хочется вскрыться, так еще и склизкое черное уебище будет мешать, до миссий с роботами не дошел, но гговорят там еще хуже
Il miglior gioco basato su Alien finora, senz'ombra di dubbio, e a mio avviso anche uno dei migliori esponenti del genere survival horror in ambito videoludico, per il suo design unico e credo al momento inimitato: ossia quello di costruire tutto il design del gioco sul concetto di "predatore e preda". Praticamente per tutto il gioco siamo braccati dal famoso Xenomorfo di Giger, che possiamo eludere nascondendoci, depistandolo e, molto raramente, cacciandolo via con il lanciafiamme. I momenti ad alta tensione, il brivido e la sensazione di avercela scampata sul filo del rasoio è davvero palpabile, un flusso di emozioni davvero eccitante che raramente provo con altri giochi. Non vedo l'ora di mettere mano al secondo capitolo!
I recommend this game only if you download the mod to remove the Alien entirely. Hear me out, This game is fantastic, great atomosphere, story telling etc, But when it comes to being "babysat" by the alien throughout the entire game, its gets beyond annoying. When I reached mission 10 I went ahead and said, "okay, ive had enough of the Alien" Not for the fact that I kept dying, as I havent... only died about 5 times. But because the Alien is straight up ANNOYING. I fire my gun, flamethrower etc at an Andriod, or Human, oh look my babysitter alien is here, and goes right for me, not the other human in the room, running around making noise, me. Oh look I have a puzzle to do that makes noise, Oh look its the Alien every time I pull a lever, knock a bottle off the shelf which I didnt actually knock off... ANNOYING. Not even scary, just plain old annoying. If you like me and just want to finish the game being able to kill some andriod and humans and do the puzzles in peace, disable the Alien, Mod is on NEXUSMODS
ประทับใจแรกที่เจอในเกมนี้คือเจอหน้ามะเขือม่วงแล้วกูหลุดขำเลยติดใจเล่นจนจบถึงจะกลัวก็เถอะ and ไอเลิฟsurvival horror เกมนี้มากสั่นกัววววววววว
Feur
Scared the living ♥♥♥♥ Outta me, 😭😭 Best game. Grab it if it's on sale you are gonna have a time of your life.
This game has such insane potencial for unscripted cinematic moments, I have no idea how they did it. Loved it.
ALIENS COMERAM A MINHA XOXOTA PREMIADA, É GALERA! (aguardamos o lançamento do 2)
[h1]Alien: Isolation[/h1] [h3]Nice Game Adaptation of a Great Horror Franchise[/h3] [h3]Worth a try[/h3] Alien: Isolation is an interesting video game adaptation of the Alien franchise. It features an original story with a surprisingly deep environmental storytelling that does an excellent job on expanding the fictional universe established by the films. However, it is far from a perfect game. The game's difficulty can be quite inconsistent at times, some sections feel unnecessarily long, there is also a fair amount of backtracking, there are some visual and sound glitches, and AI that often gets stuck on the map. This adaptation blends horror and survival themes in a remarkable way. However, the sense of fear gradually diminishes as familiarity with the Alien and the other threats begins to set in. Over time, the game slowly shifts away from the horror genre and settles into a story centered on suspense and conspiracy. [h3]Gameplay[/h3] This game consists of exploration and puzzle-solving, relying on a variety of tools and devices that allow progression through the game's story. The most common puzzles are code based, which are fairly simple yet very enjoyable to solve. Also, this title offers a great level of interaction with objects, tools, computer terminals, security systems, buttons, levers, and machinery, making the experience feel very immersive and strategic. However, this level of interactivity also represents one of the game's biggest drawbacks. Character movement can feel quite awkward and imprecise, often pushing objects around unintentionally and unnecessarily creating noise, making stealth sections more difficult than they need to be. One surprisingly strong aspect is the crafting system. It is very accessible and practical, and it allows the creation of a variety of tools at almost any time, including explosives, smoke bombs, and noise makers designed to distract, harm, or even eliminate threats. This set of mechanics make the game more manageable and enjoyable to play. [h3]Art and World Design[/h3] The game faithfully recreates the architecture, interior design, and visual style of the first Alien film. It is truly impressive to see again the Alien’s retro-futuristic technology, the sci-fi spaceships and the industrial environments of the Nostromo station. The graphics are incredibly detailed, with a level of quality that still holds up remarkably well today. The level design is quite creative in its own way, featuring sections with unique missions and distinct gameplay situations that keep the experience enjoyable. However, it is quite common to get lost throughout the game due to the size of the levels and the fact that the map does not always accurately indicate the current objective or the destination that needs to be reached. [h3]Music and Sound effects[/h3] The soundtrack also faithfully captures the tone of the original film, it often relies on atmospheric compositions and tense orchestral themes to maintain a constant sense of unease. This game makes excellent use of musical and ambient cues to hint important information, such as how close the xenomorph is, whether it is attacking other survivors, actively hunting the player, or if it has spotted its target. However, related to the issue of the character frequently knocking objects over unintentionally, the noise they produce is barely audible to the player, yet it seems very noticeable to the Alien, often leading to unfair pursuits and deaths.
steve
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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