
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1506 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I watched a few movies of the franchise, but they weren't for me (yes i know - unbelievable) - this game on the other hand - i had a good time with it and can recommend it consequently.
Has its flaws that will deflate the horror experience but the atmosphere is awesome. Very engrossing and a great itch to scratch for the Alien universe
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🎮 GAMEPLAY Alien Isolation apuesta por un enfoque completamente distinto al de la mayoría de juegos de terror, centrándose en el sigilo, la supervivencia y la tensión constante. En lugar de convertir al jugador en un soldado capaz de enfrentarse a cualquier amenaza, nos pone en la piel de Amanda Ripley, una ingeniera que apenas cuenta con herramientas improvisadas para sobrevivir. El gran protagonista del gameplay es el Xenomorfo, cuya inteligencia artificial hace que cada encuentro sea impredecible. El Alien aprende de nuestros movimientos, investiga ruidos y cambia constantemente sus rutas, obligándonos a adaptarnos en todo momento. El detector de movimiento, las bombas de ruido, el lanzallamas y otros dispositivos sirven para crear oportunidades de escape, pero nunca hacen que el jugador se sienta completamente seguro. La exploración también juega un papel importante, permitiendo encontrar planos para fabricar objetos, recursos y registros que amplían la historia. Aunque el ritmo puede hacerse algo lento en algunos capítulos y ciertas secciones se alargan más de lo necesario, la tensión nunca desaparece y consigue mantener al jugador alerta durante prácticamente toda la aventura. 👥 PERSONAJES Amanda Ripley es una protagonista muy sólida que evoluciona de forma natural a lo largo de la historia. Su determinación por descubrir el destino de su madre la convierte en un personaje fácil de comprender y con el que resulta sencillo empatizar. A lo largo del viaje conocemos a personajes como Samuels, Ricardo, Taylor o Axel, quienes aportan distintos puntos de vista sobre la situación de la estación Sevastopol. Aunque varios de ellos tienen poco tiempo en pantalla, cumplen bien su función dentro de la narrativa. Sin embargo, el verdadero protagonista es el propio Xenomorfo. Su presencia constante consigue transmitir una sensación de miedo que pocos videojuegos han logrado recrear con tanta eficacia. 🎙 DOBLAJE el trabajo realizado es excelente. Las interpretaciones transmiten perfectamente el miedo, la desesperación y la tensión que viven los personajes durante toda la aventura. El reparto consigue mantener el tono serio y cinematográfico de la película original, haciendo que el juego se sienta como una auténtica continuación del universo de Alien. Además, los efectos de sonido del Xenomorfo y de la estación espacial complementan de forma brillante las actuaciones. Se agradece el regreso de muchos actores con las voces originales de las peliculas para los dlc o las grabaciones de la nostromo. 🎵 BANDA SONORA La banda sonora utiliza composiciones inspiradas en la película de 1979 y sabe perfectamente cuándo aparecer y cuándo dejar que el silencio haga su trabajo. Sin embargo, el verdadero protagonista es el diseño de sonido. Escuchar los pasos del Alien sobre los conductos de ventilación, el pitido del detector de movimiento o los ruidos metálicos de la estación genera una tensión constante que convierte cada desplazamiento en un momento de nerviosismo. Es, sin duda, uno de los mejores apartados sonoros que ha tenido un videojuego de terror. 🖥 GRÁFICOS A pesar de haber sido lanzado en 2014, Alien Isolation sigue viéndose sorprendentemente bien gracias a una dirección artística sobresaliente. La estación Sevastopol recrea con enorme fidelidad la estética retrofuturista de la primera película: pantallas CRT, luces parpadeantes, tecnología analógica y pasillos estrechos que transmiten una constante sensación de claustrofobia. Más que buscar el realismo absoluto, apuesta por una identidad visual que continúa siendo espectacular incluso más de una década después de su lanzamiento. ✅ LO MEJOR * Una de las mejores inteligencias artificiales jamás creadas para un enemigo. * Tensión constante durante prácticamente toda la aventura. * Diseño de sonido sobresaliente. * Ambientación increíblemente fiel a la película original. * Excelente dirección artística que ha envejecido muy bien. ❌ LO PEOR * Algunos capítulos se alargan más de lo necesario. * Las secciones con androides pueden romper ligeramente el ritmo. * El ritmo pausado puede no convencer a quienes buscan un juego de acción. Alien Isolation es uno de los mejores survival horror de todos los tiempos y, sin duda, la mejor adaptación que ha recibido la franquicia Alien en el mundo de los videojuegos. Su extraordinaria ambientación, el brillante diseño de sonido y la impredecible inteligencia artificial del Xenomorfo consiguen crear una experiencia de terror que sigue siendo única incluso años después de su lanzamiento. Aunque algunos tramos pueden hacerse algo largos y ciertas secciones pierden parte de la intensidad, el conjunto ofrece una aventura inolvidable para cualquier amante del terror y la ciencia ficción. Nota: 9/10
I hid in a locker for 20 minutes and played Where's my Water on my phone. then I hid in another locker and played Where's my Water on my phone for another 20 minutes. 10/10 i peed my pant
Alien Isolation holds the number one spot for best Sci-Fi horror to date! You play as engineer Amanda Ripley, the daughter of Ellen Ripley from the original 1979 film 'Alien'. She receives the offer to board 'Sevastopol', a trading and freeport space station, in search of finding out what happened to her mother. Things go south; the station is in shambles and now your goal is simply to survive. Gameplay-wise, you have a wide selection of tools you can craft by collecting various bits and bolts while scavenging. Tables, beds, lockers, and basically any object you could hide in or under allow you to momentarily evade threats. Vents can be climbed into to access inaccessible areas, get around blocked paths, or simply evade hostiles. You have amazing freedom to move and play how you want and the game almost never restricts the player. You are however, never truly safe. The AI CAN and WILL follow you into vents and will try to track your movements. Staying in one place is almost guaranteed to get you killed. Butt-clenching moments to near-death experiences are sure to raise your blood pressure to absurdly unsafe amounts. Where Alien: Isolation excels is its incredible Xenomorph AI, which hunts and stalks you throughout the deteriorating space station. The AI learns your tactics over time and adapts to always try and one-up you, especially on the harder difficulties (which I implore you to attempt, as to me, it makes the Alien almost sentient and a thousand times more immersive if this were somehow real life). Lastly, the attention to detail is insane. The Alien universe makes use of this 'Cassette Futurism' style that, to any lover of the Sci-Fi genre, would absolutely adore! Creative Assembly went to great lengths to replicate the distinctive look and feel of the films, and it shows. This is a 10/10 masterpiece that still stands the test of time as one of the best horror games out there. You are doing yourself a disservice if you do not give this game a try. Thankfully, after more than ten years, a long-awaited sequel is in the works and I look forward to seeing just how far they can push the horror genre and this already astounding AI.
This game glitched and i got stuck on the first 2.5 hour mark and cant refund anymore 0-10 I would never recomend this game to anyone. Its a glitchy mess
its been 12 years since i see u from Flat to VR... i REALLY didnt notice how big and long its tail, until i see it for myself in VR
Have never been more scared playing a game in my life. 10/10
I started playing Alien Isolation when i was 8-9, I'm now 21 and revisiting this horror game means a lot to me. Getting killed by a alien is so funny and satisfying. I can't wait for the sequel very soon <3
awesome graphics pretty much played it for the movie exprience .theres a lot of tools and stuff you get always new weapons
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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