
Starting from a single base airport, build your own airline. Establish routes, and fine-tune your pricing and service strategies; manage flight schedules, your staff, your fleet, public reputation, and more. Ultimately, grow from a regional carrier into a global aviation network.
Modeled estimate, not a reported figure. How we estimate →
About
Airline Founder is a data-driven single-player airline management simulation. Begin with scenarios such as Tokyo, Singapore, or Paris, choose your strategy, and build an airline around full-service operations, low-cost scale, regional networks, or long-haul premium routes.
Study the world map, compare city demand, airport capacity, runway limits, slot pressure, and real outbound route records. Decide where to fly, which aircraft to assign, how often to operate, and whether your passengers will pay for lower fares, better service, or a more premium cabin.
Running an airline is more than opening routes. Purchase or lease aircraft, search the used market for affordable capacity, maintain fleet health, reconfigure cabins, manage catering, expand into new airports, and develop hub-and-spoke operations while keeping cash, debt, profit, and reputation under control.
The market keeps moving. Fuel shocks, regional travel booms, airport fee changes, maintenance directives, and demand downturns can all reshape your plans. Passengers, spotters, employees, and investors react through a virtual social media system, discussing your fares, punctuality, connections, and safety record. Build a stable business, prepare for an IPO, and watch your share price respond to revenue, profit, leverage, reputation, and major events.
Key Features
A global airport, city, and route network built from public data sources
Around 8,000 airports, 7,560 cities, and 36,000+ seed routes
Multiple starting scenarios and airline strategies
Aircraft purchasing, leasing, used aircraft market, and maintenance
Fare strategy, service tiers, catering, cabin layouts, and route frequency
Hub networks, airport slots, curfews, and noise constraints
Monthly reports, cash flow, debt, reputation, and IPO systems
Market news, fuel volatility, safety risk, and virtual social media feedback
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Spanish - Spain, Japanese, Italian, German, Arabic, Russian, Polish, Korean, Hindi +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
框架不错,目前内容较少,期待后续更新。 The framework is good, but there isn't much content yet. I look forward to future updates. BTW:Since the discussion forum appears to be unavailable in my region, I hope the developers will see this. For gameplay: 1.Automatic route planning does not refresh automatically when there are many aircraft; you must manually save and load to refresh it. 2. I hope the buttons and background use different colors so they're easier to find. 3. I hope the game's time period matches the actual years when the aircraft were designed, manufactured, and operated. In the current game, you can start in 1950 but still purchase an A320neo. For mod: 1.I'm trying to create a mod for the Tu-144. I entered 2,400 kph in the JSON file, but the in-game speed display only shows 1,300 kph. 2.In the “Buy New Aircraft” menu, the mods aren't displaying images. I'd hope you could provide a way to upload images here.
这个没有买机场准入就只能回程空跑是何意味?机场准入又贵的离谱比飞机还贵。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[Summary] I grew up with Airline Tycoon, so I'm not really qualified to comment on the more realistic stuff of airline management. However, for what it is, in its current state, AF is probably one of the most accessible and satisfying "airline tycoon"-esque games in the market. There are gripes, for sure, but in its current state, I believe these are fixable and at its current price, the game is very serviceable and scratches that itch for a decent "Airline Tycoon" game. [insert "it ain't much but it's honest work" meme here] Love that the dev is looking at the player feedback and working on it as well! [Some gripes and/or suggestions] <UI/UX> I believe that generally, there are too many wasted space; some of the screens could be more compact and allow for more information, like fleet list, employee list, etc.. So for example, in the fleet list, I'd appreciate the option to change the view from thumbnail to a simple list (toggleable) with a smaller picture, tail number, plane name, current assignment, maintenance status, etc. <Finances> I understand that the revenue screen is currently separated from each revenue source, but it'd be better to see a summary in the Finance screen as well; like a list of revenues, something like: --- -> tickets/routes: $xxx ->> [a collapsible list of all routes with revenue info for each route] -> cargo: $xxx ->> [a collapsible list of all cargo contracts with revenue info for each contract] -> public service: $xxx ->> [a collapsible list of all public service contracts with revenue info for each public service contract] -> total revenue before expenses: $xxx -> total revenue after expenses: $xxx - Oh, and automated pricing would also be nice! For example, "auto-markup/down by xxx% over current market price", etc. <Employees> - How come I can buy a lot of planes and continually expand my routes, but can only hire a limited number of people? - Speaking of people, I like the pictures in the demo better. At the current stage, the people don't look as professional, sadly. - Would appreciate an option to automate employee training... something like "automate training until employees reach x level of xxx skill, limit budget to $xxx/month" - Would also be nice to see a clearer reflection of employee skills and their impact to the company - Also, why aren't we managing the hiring of pilot, flight attendant, and maintenance crew as well? <Fleet> - Would be nice to have a function to auto-apply cabin template every time you buy or lease new plane. The current copy/pasting of templates is great, but it could be better. [insert Pedro Pascal meme here] - Also would be nice to be able to apply a template to all planes of same model automatically.... - A built-in livery editor would also be awesome. Nothing too fancy, something like several basic livery options with colour picker for each livery is already cool.
Хочу порекомендовать игру авансом. Да, сейчас она сырая, да, багов хватает, а наполнения местами мало, но на то она и в раннем доступе. В игре есть потенциал, разработчик активно общается с людьми и старается быстро вносить исправления. Понравилось, что в игру встроен конструктор модов в котором можно создавать ливреи, модели самолетов и так далее, подгружайте изображения самолетов какие вам нравятся и левреи которые вам по душе. Благодоря этому в игре можно сделать любой самолет какой хотите и летать в 26 году например на Constellation. Надеюсь разработчик игру не забросит.
UI很完蛋,一页三个选项不知道怎么想的,有没有考虑过这个游戏绝大部分的选项都是双数?为什么不做成正常的滚动式?给两个航线选餐食要翻页、四个枢纽设置要翻页、员工界面要翻页、看现存航线要翻页...... 你哪怕设置成十个一页呢? 而且UI很糊,尤其是地图与航线界面中的航线显示,甚至存在缩放之后会消失等bug。 同时缺少许多必要的功能,比如按照始发地筛选建议航线,或者按照机型通用改装;说到这个,为什么买新飞机的时候不能直接定制?买的二手机也都是全经济舱;整个餐食选项非常意义不明,各种数据列了一堆,什么“因数”、“吸引”之类,但很快就会发现选哪个都没有明显影响。 不过毕竟EA才出一个星期,再加上高中生开发者拿AI做的,慢慢修吧。
游戏内容目前还是比较少,开发者还得努力一下。另外有些界面的操作逻辑还不够顺畅。总体而言是个基础很不错的游戏,但是还需要做的更多。另外,这款游戏的性能要求和实际情况偏差比较大,页面切换和操作画面会卡顿,性能优化还有很多空间。
Como early access esta muy bien en su genero pero hay que pulir cosas: La compra venta de aeronaves. El sistema automatico de realizacion de rutas, hay un momento que pasa totalmente de ti, sobre todo si tienes mas de un avion de ese tipo, ademas podria ponerse que se eligise el aeropuerto de inicio. Las fotos del personal, terribles. Hay una deuda que no hay manera de liquidarla. etc.. Tiene mucho potencial esperemos que vaya mejorando.
Have had an absolute blast playing this! The developer is doing fantastic with updates and actually listening to their community. Honestly have no cons at all.
몰입감이 좋은거 같다. 경쟁사간 비교나 순위 이런게 있었음 좋겠다.. 뭔가 더 발전하면 잼있어질 게임인듯하다.
I am enjoying the game! Keep up the awesome work!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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