
Starting from a single base airport, build your own airline. Establish routes, and fine-tune your pricing and service strategies; manage flight schedules, your staff, your fleet, public reputation, and more. Ultimately, grow from a regional carrier into a global aviation network.
Modeled estimate, not a reported figure. How we estimate →
About
Airline Founder is a data-driven single-player airline management simulation. Begin with scenarios such as Tokyo, Singapore, or Paris, choose your strategy, and build an airline around full-service operations, low-cost scale, regional networks, or long-haul premium routes.
Study the world map, compare city demand, airport capacity, runway limits, slot pressure, and real outbound route records. Decide where to fly, which aircraft to assign, how often to operate, and whether your passengers will pay for lower fares, better service, or a more premium cabin.
Running an airline is more than opening routes. Purchase or lease aircraft, search the used market for affordable capacity, maintain fleet health, reconfigure cabins, manage catering, expand into new airports, and develop hub-and-spoke operations while keeping cash, debt, profit, and reputation under control.
The market keeps moving. Fuel shocks, regional travel booms, airport fee changes, maintenance directives, and demand downturns can all reshape your plans. Passengers, spotters, employees, and investors react through a virtual social media system, discussing your fares, punctuality, connections, and safety record. Build a stable business, prepare for an IPO, and watch your share price respond to revenue, profit, leverage, reputation, and major events.
Key Features
A global airport, city, and route network built from public data sources
Around 8,000 airports, 7,560 cities, and 36,000+ seed routes
Multiple starting scenarios and airline strategies
Aircraft purchasing, leasing, used aircraft market, and maintenance
Fare strategy, service tiers, catering, cabin layouts, and route frequency
Hub networks, airport slots, curfews, and noise constraints
Monthly reports, cash flow, debt, reputation, and IPO systems
Market news, fuel volatility, safety risk, and virtual social media feedback
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Spanish - Spain, Japanese, Italian, German, Arabic, Russian, Polish, Korean, Hindi +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not worth the buy in its current state of Early Access. - Staff pictures are all of homeless people, drug addicts, are everything in between; I mean WTH - Projections are there, but where is my cost info? There's a lot of emphasis on accounting terminology yet it feels very lacking in accounting data So much in definitions in the manual, yet the financial feedback was just not there. I'm sure more is to come for this game, but in its current state I can't recommend it.
Solide Simulation im Early Access mit technischen Ecken und Kanten Für einen Preis von rund 10 Euro bietet das Spiel bereits einen ordentlichen Umfang beim Verwalten einer eigenen Fluglinie. Das Planen von Routen, der Kauf von Flugzeugen, das Mitarbeitermanagement sowie der Börsengang und die Interaktion mit der Konkurrenz sind spielerisch gut umgesetzt und machen für einige Stunden wirklich Spaß. Man merkt dem Spiel allerdings an, dass es sich gerade erst im Early Access befindet. Es gibt aktuell spürbare Performance-Probleme und auch einige Bugs, die den Spielfluss gelegentlich stören. Positiv hervorzuheben ist, dass die Entwickler sehr hinterher sind und aktiv an Updates arbeiten, um diese Fehler und die Performance-Probleme zu beheben. Fazit: Wer kein perfekt poliertes Spiel erwartet und über die typischen Early-Access-Schwächen hinwegsehen kann, bekommt hier für wenig Geld eine gute Management-Simulation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常喜欢这类航空模拟游戏, DEMO后就直接原价购买. 几个建议. 游戏中的飞机体验感一般,就这几款飞机, 有时二手会出现一些不同年代的飞机,但购买渠道却没有, 建议沙盒的起始年可以和当时飞机准确配套. 第二是餐饮能否合并到开通航线的时候一起设置,尽量可以同样飞机餐饮可以一起确定好, 现在才几十架就需要一个个点,到上百架真心不知怎么处理. 第三,买飞机和做很多事情都没办法批量,只能一次一次点击. 操作落后.
[h3] 系統效能與介面更新機制[/h3] 系統進行航線推薦時,計算時間會隨玩家機隊擁有的機型數量增加而延長。計算過程中可能影響航線創建介面的實時更新,導致新購入的飛機未即時顯示,目前需要等待計算完成,或透過儲存後重新讀取存檔來改善。 [h3] 公共服務航空合約資訊呈現[/h3] 關於公共服務航空合約中政府要求的均價標準,建議提供具體計算公式供玩家參照。此外,亦可在合約指定的航線票價編輯介面中,顯示玩家當前各艙等定價對應的平均價格,以利玩家評估。 [h3] 術語表視覺對比度[/h3] 術語表中部分欄位的文字顏色與背景色過於接近(如黑色字體),例如「機隊與飛機分類」項目中的「飛機利用率」,影響閱讀清晰度,建議調整文字顏色以提升對比。 [h3] 航線創建資訊補充[/h3] 建議於創建航線的流程中,直接顯示所選飛機當前剩餘的排班利用率,或以小時/月等時間單位呈現可排班時數,協助玩家進行決策。 [h3] 航線選擇視覺高亮效果[/h3] 選取航線時採用的黃色高亮顯示,會與需求、時刻、競爭度及利潤等疊加資訊發生視覺衝突,進而干擾玩家對航線狀態的快速判讀。 [h3] 輿情機制引導說明[/h3] 現有輿情系統的引導說明尚有補充空間。目前僅提示玩家需每月檢視,尚未明確說明玩家每日可透過發布兩至三篇貼文來主動影響輿情指標。 [h3] 僱員人數上限與引導機制[/h3] 目前僱員人數上限維持在 32 人,可能與尚未解鎖「集團」功能有關。由於現有教學引導中未特別說明解鎖條件與人數限制的關聯,建議補充相關提示,以利玩家了解擴充機制。 [h3] 航線票價設定流程[/h3] 在航線票價編輯介面上,目前往返航程需分開設定。建議調整為可選擇同時將票價套用至去程與返程,以簡化重複設定的作業流程。 [h3] 整體評估[/h3] 總結而言,本作的核心概念具有吸引力,但在具體系統實現與新手引導機制上仍有改善空間。若能針對前述介面與教學細節進行優化,將能帶來更完整且流暢的遊戲體驗。
航线创建,换一个飞机卡一下,筛选与排序一个机型换成全部可用会卡一下然后未响应,demo和前面几个更新的时候没有这些问题这么现在有了,越更新流畅度越差?
I enjoyed my 7 hrs so far playing this one, its early release, there ae bugs but its been fun. I hope to get many more hours in it.
Don't get me wrong there's a long way to go for this game and dev. Its far to easy at the moment and there's depth in menus but it doesn't feel like depth in game play. Parts of the game also feel unclear. However, big congrats for making a game in this genre - I've wanted a game like this since The Airline Project: Next Gen failed. Hopefully people alike to me will give this a chance and support the Dev as games in this Genre are so rare! only hate so far is the use of AI on the staff pictures, just why.
框架不错,目前内容较少,期待后续更新。 The framework is good, but there isn't much content yet. I look forward to future updates. BTW:Since the discussion forum appears to be unavailable in my region, I hope the developers will see this. For gameplay: 1.Automatic route planning does not refresh automatically when there are many aircraft; you must manually save and load to refresh it. 2. I hope the buttons and background use different colors so they're easier to find. 3. I hope the game's time period matches the actual years when the aircraft were designed, manufactured, and operated. In the current game, you can start in 1950 but still purchase an A320neo. For mod: 1.I'm trying to create a mod for the Tu-144. I entered 2,400 kph in the JSON file, but the in-game speed display only shows 1,300 kph. 2.In the “Buy New Aircraft” menu, the mods aren't displaying images. I'd hope you could provide a way to upload images here.
Love the game but why do the photos of my staff members look like lunatics from homeless shelters? Plus why cant I paint my aircraft?
作为航空爱好者,从航空霸业2玩到开罗航空,再到airport tycoon玩到airlines manager,然后是am4,AVIA CORPORATION, 今天偶然机会发现Airline Founder这个新游戏,下了demo玩了半小时,果断入手正式版。 现实的机型,拟真的企业管理模式,细节的报表,庞大的机场数据库,有的术语(像EBITDA, 轮转可用小时数)我得请教豆包哈哈哈哈,学到了不少,真的相当推荐,必须给赞
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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