
In the distant future when civilization is on the verge of extinction, people follow the legend of the Elysium in the last city, Havenswell. In this post-apocalyptic wasteland sci-fi ARPG, you will play as Arrisa, a Blader with immortality, and explore the city ruin to find the hope of a new life.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game is ass pls dont put ur money in this ♥♥♥♥ this game dont respect your time gameplay like ♥♥♥♥ just smash the parry till the boss die from boring everything in this horny game is to slow 0/10 i regret spent my time in this slop game fk CE-Asia fk Sense Games kosomk ya motaor
挺好
fun souls like, one of the few non fromsoft ones that i actually like.
este juego entendió perfectamente la formula souls-like, de los mejores juegos que hay del genero
说实话这游戏还是挺好玩的,就是不知道什么时候才能出角色背后武器隐藏的选项,不然跑图的时候主角背后总是有东西晃来晃去挺不习惯的
构思
鸡肋鸡肋,弃之可惜,食之无味。 5.9/10,不推荐购买 各方面你都觉得是勉强算及格的,但拼凑起来,就算不上及格了,键位设置怪且用手柄容易变位,按理说这随便抄个成熟游戏的都行;地图战斗剧情设计,谓之庸俗,一点亮眼之地都没有。地图设计就是孱弱的蚯蚓钻出来的,战斗中术式很容易被误切换,boss设计我只能说打的一点不爽,弹反的手感很差,有说抄血缘的那我只能说抄了个四不像,剧情?说实话宫崎英高的碎片式剧情让人没觉得那么生硬,还要得益于其优良的地图场景设计,你所在游戏看到的场景本身就在跟你诉说着故事,而这里的场景构建简直是一坨,更衬人物本身的形象单薄。 当然知道是小厂,资金方面也有问题,似乎可以通融起来?但可惜这是游戏作品,让人玩起来觉得无聊到亮眼一黑就是大忌。
好玩
Le gameplay est sympa pour un souls-like dans la mesure où jouer avec la capacité la plus puissante du jeu (champ de contre-attaque) est un bon défi d'exécution. Le seul problème étant que si on maîtrise cette capacité (qui est une parade qui ne s'exécute pas à la dernière frame mais bien avant l'impact), on roule sur absolument tout le jeu. Le gameplay aurait gagné en profondeur si cette compétence n'était pas aussi accessible, en demandant par exemple d'exécuter 5 esquives parfaites (ou 5 pas de tonnerre à la dernière frame) avant d'avoir droit à utiliser une fois le champ de contre attaque jusqu'à ce qu'il réussisse, car le problème est qu'une fois qu'on a le timing de cette parade, elle est beaucoup trop puissante.
还行 玩的不多
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, French, Russian, Italian, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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