
Professor Hunt embarks on an adventure journey from London to Lapland and Madagascar, in search of mysterious ancient board games.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu n'est pas foncièrement mauvais, mais de nombreuses séquences viennent grandement ralentir le déroulement du scénario, qui est déjà plutôt lent. Les moments où l'on doit suivre les cris d'un lémur pour se déplacer dans la jungle sont particulièrement pénibles et longs.
Квест старой школы. Душно жесть) Но есть в этих играх что-то, что близко миллениалам) Хз, может пиксельхантинг, может мозгами нужно подумать, может дурацкое отсутствие логики в загадках со стороны разрабов. Короче не знаю, но советую)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Hungarian*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grałem i ukończyłem zlokalizowaną wersję gry, która kiedyś wyszła u nas, m.in. w tzw. "kartonikach" wydawnictwa Play. I cóż... Wrażenie jest pozytywne, ale bez większego szału. Niezła fabuła (niestety bez finału), niebrzydka grafika, akceptowalne zagadki i absurdalnie pokomplikowane reguły gier planszowych. Ten ostatni element skutecznie odbierał przyjemność z grania. Mimo to - polecam!
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
А ГОН тут в тому, щоб крутити камеру потрібно затискати ліву кнопку миші... Тобто я зробив огляд на гру "POINT & CLICK + клік (затримати)"😡 Це маловідомий серіал пригодницьких ігор, створений компанією "Private Moon Studios" ( і я про них чую вперше) . Перші три епізоди, що включає в собі ця гра випущені між 2003-2004 роками. Ця серія поєднує в собі головоломки, пригоди та помірний сюжет. Ми Самуель Хант, археолог, який подорожує по світу у пошуках загадкових артефактів. Кожен епізод пропонує розв'язувати головоломки, знаходити приховані предмети і просуватись по сюжету. Індіана Джонс бунтарь в порівнянні з Хантом. Я чесно більше задовбався, ніж отримав задоволення граючи у "AGON: The Mysterious Codex"... Гра має дуже повільний темп, повторність головоломок і бісяче керування мишкою ( можливо в налаштуваннях це можна змінити, однак я все облазив і нічого не знайшов 😭) Комусь цей проект припаде до душі, однак не мені.
This was an unexpected treat the puzzles were real old style puzzles, lots of turny things and braining things out with very little instruction, but lots of books that may come into play. Only criticism is I had trouble finding what I was suppose to do at the start, because of all the books but read everyone just in case, but once the first puzzle clicked into place I was loving it. Good story, loved the cutscenes and different environments really glad I found this going straight into the sequel to wrap the story up with luck.
不知道 主要是喜+1
Unfortunately, this game wasn't quite for me, though I can see it might appeal to others with more patience for its particular style. I struggled with the movement system—while the game appears to be fully 3D, navigation is actually click-based, advancing meter by meter. This made exploring the world feel slow and cumbersome, especially in the early sections where you need to travel between rooms and down to the cellar multiple times. I spent a fair amount of time just clicking my way back and forth along corridors, which took away from the sense of discovery. I also found the lack of in-game hints made it difficult to stay engaged—I often found myself wandering without a clear sense of direction. I eventually stopped during the winter area, as the movement demands became too frustrating for me to continue. That said, I respect the work that went into creating this world, and I know some players may not mind these mechanics as much as I did. Just wanted to share my honest experience.
░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
норм
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.5M | 148.6K | 97% | $19.99 | |
| $13.7M | 80.5K | 97% | $9.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $9M | 34.7K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $8.3M | 17.4K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9K | 149 | 95% | $4.99 | |
| $16.9K | 94 | 62% | $4.99 | |
| $16.9K | 88 | 83% | $4.99 | |
| $16.9K | 122 | 88% | $3.99 | |
| $16.9K | 103 | 74% | $6.99 | |
| $16.9K | 65 | 100% | $6.99 |