
Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Rule a fantasy realm of your own design in Age of Wonders 4! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn.
Triumph Studios’ award-winning strategy series has emerged into a new age, evolving the game’s iconic empire building, role-playing, and warfare to the next level. A new storytelling event system and hugely customizable empires provide an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga.
Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.

Craft your followers by combining bodily forms, societal traits and arcane powers. Build anything from a clan of cannibal halflings to mystic moon elves, or recreate your favorite fantasy tropes
Seek powerful tomes of magic to enchant your armies and evolve your people! See your people physically change as they morph into angelic beings or scions of chaos to face their enemies.
Seek glory through brutal domination, cunning alliances, or ultimate arcane knowledge, and write your legacy into the very fabric of the realm itself!

Every choice opens up new possibilities and tactical advantages; deep, multilayered strategy allows you to try new tactics or explore new powers at every turn
Tactical turn-based battles bring your armies to life, showcasing their power in an environment shaped by your decisions. From skirmishes with roaming monsters to vast sieges with dozens of units on each side, with the addition of a morale system and more features, every battle brings a fresh challenge
Tremendous variety in empires, units, and environments keep the game endlessly replayable. Age of Wonders is more moddable and open-ended than ever in the series’ history

Explore a new realm with each game - or create your own! Challenge new variations and combinations of locations and features, from frozen wastelands ruled by ice queens to desolated ruins where dragons roam
A new event system provides unexpected levels of storytelling for 4X games. See your decisions shape the world around you, from growing cities and roaming armies to world-warping magic effects
Guide your empire to greatness - but the story doesn’t end with your victory or defeat! Ascend your rulers to an in-game pantheon and unlock ways to further customize your experience. Encounter your own creations as potential rivals or allies in subsequent games, and experience the next chapter in your own story!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 16.9Kreviews | 82% | — | $8.4M |
| $49.99 | 2Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
NOTE: If you are planning to ONLY play this game SOLO, then consider this to be a POSITIVE review! Almost all of the major issues have to do with multiplayer! I love this game. I've bought every last bit of DLC, even the wholly-cosmetic ones, and I've played it for a truly unreasonable amount of hours. Unfortunately, the stability of multiplayer play has significantly declined over the past two years. Every new DLC impacts the stability negatively, and no progress on fixing old bugs is being made. The major issues that you are now guaranteed to encounter are as follows: "Out of Sync" - regardless of if you play with Classic or Simultaneous turns, every single multiplayer game will start having out of sync errors at the beginning of every single new round by about turn 30. These are relatively benign, if annoying, just kicking you out of doing anything while it re-syncs. "Lost Progress" - Later on, as the Out of Sync errors get worse, players begin to lose progress, with infestations that were destroyed re-appearing, conquered cities switching back to before they were taken, units missing multiple turns of movement, and so on. There seems to be no good way to predict or prevent this. "Hidden Waiting for Player Decision" - Very frequently in lategame multiplayer games, the entire game will be frozen, with nobody able to do anything, due to the game waiting for a player decision. Crucially, this bug [b]does not inform the player who has to make the decision[/b] of this, and they will simply also be stuck. The only way to fix it is for the person who has to make the decision to leave the game and re-join, which then causes an Out of Sync error, and then (hopefully) allows them to see the decision that they have to make. "Opponents are Moving Forever" - Commonly in lategame multiplayer games, during the "Opponents are Moving" phase, there will eventually come a turn where the AIs simply never finish their turn. We've tested with waiting days, having only the host join, having everyone disconnect, and other things, but the only way to fix it is to revert the turn entirely, play through it again, make different choices, and hope that it doesn't happen again. Sometimes, there's no escaping it, and the save is doomed. "Loading Crash" - This issue, once rare, is now present on almost every single multiplayer game I am in. It's extremely simple - once you load into the multiplayer game, Age of Wonders 4 crashes. This happens for every player. There is no resolution but to revert the game. Even then, I have had three separate games in the past week where this did not solve the issue, and the entire game had to be abandoned. This issue is becoming increasingly prevalent, and I have yet to have a single multiplayer game reach turn 80 since the new DLC before it becomes permanently unplayable. While this game is a joy in solo, the real fun is in multiplayer - or at least, it used to be. Until Paradox puts in the effort to resolve the increasingly-severe multiplayer stability bugs, I do not reccomend this game to anyone who wants to play with other players.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 14 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
| $49.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99−50% | 280ratings | 82% | — | not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Leider nicht mein Fall. Die Kämpfe dauern viel zu lange und sind unbefriedigend. Dazu kommt diese dämliche DLC Politik von Paradox.
Synchronisationsprobleme machen Multiplayerspiele beinahe unmöglich. Ständig bricht die Verbindung ab und man muss neu reconnecten. Wie wäre es mal bestehende Probleme zu beheben anstatt immer wieder neue kostenpflichtige DLCs zu entwickeln?
6/10. A cautious recommendation after 150 hours. The art is good. The world is good. Some of the mechanics are good. But this is a real step back from the criminally underrated Planetfall — a game with genuinely tactical battles and factions that each felt sharp, distinct, and alive. AoW4 trades that for a new headline mechanic: research magical upgrades that transform your entire race. Learn a spell, mutate your civilization. It sounds incredible on paper. In practice it produces the exact opposite of what fantasy strategy needs — every faction starts feeling like every other faction. When anyone can become anything, identity collapses into mush. The Dwarves stop being Dwarves. The Dark Elves stop being Dark Elves. Everyone ends up a bespoke smoothie of traits indistinguishable from the next player's bespoke smoothie. It's the strategy genre catching the same disease as everything else (see also: Humanity, Civ 7). The refusal to let things be what they are. The conviction that fixed identity is a limitation rather than the entire point. A decent game. Could have been a 9. Got a 6 because Triumph forgot that constraints are what make choices meaningful.
tried fix after fix after fix, still cant get past the launch screens. My 20 minutes has been a series of 30 second launches before crashing again
Really good, but the DLC's can get pricey depending on which ones you want for your gaming experience. I have all of them but one and that's because I don't like angles. But I might get it just because it's biblic accurate angles, with lots of eyes.
Not played this in ages, I have the day off work today so thought I'd have a game and have a look the new content that's been added since I last played. Only to find the DLC that has been released now costs twice what I paid initially for the base game! Yeah, I think I'll play something else.
I enjoy the game a lot especially aesthetic wise but it just has really bad multiplayer issues that should be addressed because it is very fun with friends too, but if you do solo gaming it is for sure fun
Игра - супер. Много интересных механик, процесс игры не наскучивает и в целом, если рассматривать игру, сугубо в формате сюжетки против ботов - мне нравится. Однако, игра имеет возможность игры по сети, что я ценю кратно сильнее в самой игре, ведь времяпрепровождение с друзьями, сражениями против общего врага или с друг другом - вселяют в любую игру ещё больший спектр положительных эмоций, чего уже не скажешь об онлайне AOW4. Вы столкнётесь с невероятным множеством рассинхронов, крашей, пропавших армий и откатов. Именно онлайн, должен был сделать из игры лучшее, что можно было найти в такого рода сфере стратегий, но именно онлайн её сделал неиграбельной.
While very complex it's easy to get started and learn to look at the details as you go.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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