
Age of Empires II has been re-imagined in high definition. With the release of Age of Empires II: Definitive Edition, this product will not be updated further.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very cool
cool game
its a interesting and good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 91.8K | 97% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 | |
| $47.7M | 56.7K | 93% | $49.99 | |
| $47.8M | 78.6K | 88% | $39.99 | |
| $47.1M | 69.5K | 93% | $19.99 | |
| $47M | 261.8K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104.2M | 182.5K | 95% | $34.99 | |
| $16.8M | 12.6K | 74% | $39.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| — | 0 | — | — | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $7.8M | 16.2K | 82% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Korean*, Spanish - Spain*, Simplified Chinese*, Russian, Japanese, Dutch, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
es el hermoso juego de mi infancia
Lo juego desde niña y todavía me sigue apareciendo buenísimo. un clásico que nunca falla. Y sí, sigo mandando aldeanos a morir por mi civilización jaja.
Never gets old
Beloved childhood game still hits just right
Miglior gioco di strategia di sempre per giocabilità.
El mejor juego de estrategia.
Probably my favorite RTS ever. The improved AI was the best feature for me, since I enjoy playing in solo mode, offline. Original AI just straight out cheated and was unfun to deal with, but in this edition, the AI is both challeging and fun to play against. Though there is a way to cheese it on 1v1, it is still fun, playing on teams of two on large maps. I was genuily surprised learning this AI does not add itself resources, as it usually happens with RTS AI opponents, instead, it is just extremely efficient in resource management, along a good build order, as being able to switch strategies according to the armies you are sending (ex. the AI opponent might start spamming pikemen (anti-cavalry) if you are sending mainly cavalry units). The AI also uses the market heavily, which is also the reason in team matches they are more fun to play against (since a player needs access to another player's market to capitalize on it). Only downside of the AI, is that ally AI seems to be restricted when it comes to raiding opponents. It feels like it is hard-coded to be more defensive and passive compared to AI opponents, who tend to be much more aggressive. Because of this, it feels like you have to carry your AI ally on each match, both in battle as with resources. I also love being able to create a match and enter as an spectator, so you can enjoy the carnage among AI-only players.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.