
Age of Barbarian Ex is an action hack 'n 'slash game inspired to 80s, fantasy and sword-and-sorcery genre. Muscular barbarians, scantily clad girls, hordes of bloodthirsty monsters, a lot of gore, a pretty epic story and an addictive soundtrack! What's best in life?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game splashes so much testosterone out of my monitor i became more of a man than i am before playing this game
I wanted SO desperately to like this game. It's cheesy and dumb in all the right ways, but ♥♥♥♥♥♥♥♥♥ is it bad. You start off by learning the basic controls which are janky and dated, but manageable. Well, aside from having to double tap the stick to run and having to run to jump across gaps and traps, that's pure ass. I like old games and jank controls, but some things are dated for a reason. Traps and falling are instant death which would be annoying, but tolerable if the game didn't have a lives system, so having a long jump be the ordeal it is makes for an unforgivably tedious experience. Then, you learn basic combat which is very slow and deliberate like an old Souls game (it even has a stamina meter), but it's wildly inconsistent. Sometimes, you'll kill and enemy in several strikes, sometimes they die in two hits. You can cut off limbs and leave the enemy a bloody, disgusting mess, but it's barely worth it. Also, movement makes combat more of a chore than it should be. Pressing the stick forward moves you forward. Pressing the stick back will SOMETIMES make your character turn around, but sometimes it makes them walk backwards. Not great when you encounter enemies that roll behind you a lot. Also, there are these ape guys who you can give a VERY advanced circumcision to, but be aware that when you do, they will give a MIC CRACKINGLY LOUD SHOUT THAT'S ANNOYING A HELL TO HEAR CONSTANTLY. Levels can be very obtuse at times. Sometimes to progress you have to kick things (which the game doesn't really explain to you AT ALL). Sometimes, you have to fall down a ledge to a lower level, meaning you have to risk instant death CONSTANTLY to progress. Were this a souls game, where you can wake up the the check point after you die infinite times, this wouldn't be a HUGE issue, but as I've mentioned, the game has a lives system, and you'll be wasting quite a few doing this. Now, all of this stuff is annoying, but forgivable, but then there are the boss fights. The first one I encountered was a big dude with a giant pokey hammer thing made of random pointy bones that two shots you, which would be a pain if not for the fact that you can spam dodge (you don't have to time it AT ALL) while he winds up and then hit him one or two times until his absurdly large health finally goes down. The second was a giant gorilla and... I honestly have no Idea how I was supposed to fight this guy. I literally just spammed attack until he died. It sucked. This game is just bad. It's just stupidly bad. I WANTED to like it, it tick off a LOT of boxes, but I just can't, it's just terrible (and I didn't even cover the random glitches or the button mashing QTE that was WAY more difficult than any button mashing QTE should be). If you want tits, gore, and designs that feel like an homage to guys like Frazetta and Vallejo, look elsewhere, this aint it.
The game is awesome! Beautiful art and cool characters. The only problem I have with it is it crashes alot. Sometimes several times in a single level.
Love this game. B-movie, HEAVY Metal, Conan-like sleaze and gore. Can be annoying and hard as ♥♥♥♥! But love the atmosphere. Feels like playing an Iron Maiden album turned into a vidya game. BAD ASS!
My favorite fantasy game
Age of Barbarian Extended Cut developed and published by Crian Soft is a side-scrolling hack-and-slash adventure that fully embraces the aesthetic and spirit of classic sword-and-sorcery fantasy. Drawing inspiration from pulp fantasy art, 80s barbarian cinema, and retro action platformers, the game delivers a brutal, stylized experience built around visceral melee combat, exploration, and light RPG progression. Rather than chasing modern design trends, it deliberately channels the tone and structure of earlier generations, presenting a world filled with savage warriors, monstrous adversaries, and ancient evils waiting to be slain. The narrative framework is straightforward yet fitting for its genre roots. An ancient malevolent force has resurfaced, threatening to plunge the land into chaos, and only a battle-hardened barbarian can restore balance. The story functions primarily as a catalyst for action, setting the stage for a journey through treacherous environments populated by grotesque creatures and ruthless enemies. While the plot is not deeply complex, it supports the overarching atmosphere of relentless danger and primal heroism that defines the experience. Combat is the central pillar of the game. Players wield a variety of heavy weapons, including swords and axes, each requiring deliberate timing and positioning. Attacks feel weighty, emphasizing impact over speed, and encounters often demand careful management of spacing and stamina. Dodging and blocking become essential tools as enemy patterns grow more aggressive. The violence is unapologetically exaggerated, with enemies falling in showers of stylized gore that reinforce the game’s pulp-inspired tone. These brutal flourishes are not presented for realism but as an extension of the genre’s over-the-top identity. Exploration adds depth beyond straightforward combat. Levels are layered with hidden paths, secret rooms, environmental hazards, and minor puzzle elements that reward thorough investigation. The environments range from dark caverns to ominous fortresses and ancient ruins, each contributing to the sense of a vast and hostile fantasy realm. Players are encouraged to revisit earlier areas as new abilities or improved stats allow access to previously unreachable locations, reinforcing a gradual sense of progression. The RPG elements are streamlined but meaningful. Defeating enemies and surviving encounters grants experience that automatically enhances attributes such as health, strength, and stamina. This progression system provides a sense of growth without overwhelming players with complex skill trees. Equipment discoveries and weapon upgrades further enhance customization, allowing players to experiment with different approaches to combat. While not deeply intricate, these systems effectively complement the action-oriented focus. Visually, the game adopts a distinctive digitized sprite style reminiscent of classic arcade beat-’em-ups. Character models appear stylized and slightly exaggerated, reinforcing the retro tone. The backgrounds are richly detailed, capturing the rugged beauty of barbarian fantasy landscapes. Lighting effects and environmental design add atmosphere, particularly in darker sections where tension is heightened by limited visibility and lurking threats. The aesthetic feels intentionally nostalgic while maintaining clarity for gameplay readability. Boss encounters serve as memorable highlights. These larger-than-life adversaries test pattern recognition and patience, often requiring multiple attempts to overcome. Their imposing designs and aggressive attack sequences create dramatic climaxes within each stage. Although some mechanics may feel rigid compared to contemporary action games, the challenge aligns with the title’s old-school philosophy of demanding mastery through repetition and adaptation. The soundtrack complements the on-screen action with epic, driving compositions that amplify the intensity of combat and exploration. Combined with the exaggerated sound effects of clashing steel and monstrous roars, the audio design reinforces immersion in this savage world. Ultimately, the game stands as a passionate homage to classic barbarian action adventures. It prioritizes atmosphere, brutality, and deliberate combat over modern conveniences, resulting in an experience that feels authentic to its inspirations. While it may not offer the polish or complexity of larger-scale fantasy titles, its commitment to style, challenge, and pulp spectacle makes it a compelling choice for players who appreciate retro-inspired action with a fierce and unapologetic identity. Rating: 7/10
It's really worth it if you dig that barbarian vibe. Great content that's sorely missing from every other fantasy title. Don't let negative reviews convince you that the game is broken, or jankier than it is. The game runs on old school rules of exploration and discovery. If you missed a cave there, you might not find what you were looking for. Keep looking. Is it perfect? Well, no. The most persistent issue is that the fps lags before each enemy encounter. If that would be too much of an annoyance for *your highness*, then this game isn't for you, because you're obviously not meant to live in an age of barbarian.
Good game, but the controls and scripts are terrible. ⠄⠄⠄⠄⠄⠄⠄⠄⣠⣴⡶⠓⠈⠉⠉⠙⠛⠶⣤⡀ ⠄⠄⠄⠄⠄⠄⢠⣾⠿⠁⠄⠄⠄⠄⠄⠄⠄⠄⠈⠿⣶⡀ ⠄⠄⠄⠄⠄⢠⣿⣧⣄⠠⠖⠒⢶⣄⠄⠄⠄⠄⠄⠄⠘⢿⣇ ⠄⠄⠄⠄⢀⣿⠋⢁⠄⠄⠄⠄⠈⣿⡄⠄⠄⠄⠄⠄⠄⠈⣿⡄ ⠄⠄⠄⠄⢸⣿⠄⣸⡄⠄⠄⠄⠄⣿⡇⠄⠄⠄⠄⠄⠄⠄⢹⣷ ⠄⠄⠄⠄⠸⣿⠄⢹⣧⠄⠄⠄⠄⣿⡇⠄⠄⠄⠄⠄⠄⠄⠘⣿⡀ ⠄⠄⠄⠄⠄⣿⡆⢸⣿⠄⠄⠄⠄⢻⣷⠄⠄⠄⠄⠄⠄⠄⠄⣿⣇ ⠄⠄⠄⠄⠄⣿⡇⠄⢿⣧⠄⠄⠄⢰⣿⠄⠄⠄⠄⠄⠄⠄⠄⠸⣿ ⠄⠄⠄⠄⠄⣿⡇⠄⠄⠹⣷⡀⠄⣾⠇⠄⠄⠄⠄⠄⠄⠄⠄⠄⢿⣇ ⠄⠄⠄⠄⠄⣿⡇⠄⠄⠄⠉⠻⠦⢿⡀⠄⠄⠄⠄⢀⣀⣀⠄⠄⠈⣿⡄ ⠄⠄⠄⠄⠄⠸⡇⠄⠄⠄⠄⠄⠄⠈⠓⠄⠄⠄⠄⠄⠄⠈⠙⢷⡄⠸⣿ ⠄⠄⠄⠄⠄⠄⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢻⡄⣿⡆ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢸⡇⢹⡇ ⠄⠄⠄⠄⠄⢀⡤⠄⠄⣠⡞⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⣿⠁⢸⡇ ⠄⠄⠄⠄⣴⠏⠄⠄⣰⠟⠄⠄⠄⠄⠄⢀⡿⠄⠄⠄⠄⠄⠄⢰⡿⠄⣼⠃ ⠄⠄⠄⠄⣿⠄⠄⢠⡿⠄⠄⠄⠄⠄⠄⢸⡇⠄⠄⠄⠄⠄⠄⣿⠃⠄⡿ ⠄⠄⠄⠄⣿⣀⣠⣾⡇⠄⠄⠄⠄⠂⠄⣾⠃⠄⠄⠄⠄⠄⣼⡟⠄⠺⠁ ⠄⠄⠄⠄⠈⢩⠉⠈⠻⣦⣤⣤⠞⠁⢰⣿⠄⠄⠄⠄⠄⢰⣿⠁ ⠄⠄⠄⠄⠄⣾⠄⠄⠄⠄⠄⠄⠄⠄⣿⠃⠄⠄⠄⠄⢀⣿⠃ ⠄⠄⠄⠄⠄⣿⡀⠄⠄⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⣾⡏ ⠄⠄⠄⠄⣴⣿⡇⠄⠄⠄⠄⠄⠄⣸⣿⠄⠄⠄⠄⣼⡿ ⠄⠄⠄⢀⡿⢸⣿⠄⠄⠄⠄⠄⣰⡿⠁⠄⠄⠄⢰⣿⡇ ⠄⠄⠄⣸⡇⠈⣿⣆⠄⠄⠄⢠⣿⠁⠄⠄⠄⢀⣿⠋⣧ ⠄⠄⠄⣿⠃⠄⢹⣿⠄⠄⠄⣿⡏⠄⠄⠄⠄⣸⡿⠄⠘⣷⣄ ⠄⠄⢠⣿⠄⠄⠄⣿⣆⠄⢀⣿⠄⠄⠄⠄⢀⣿⠃⠄⠄⠄⠙⢷⣦⡀ ⠄⠄⢸⣿⠄⠄⣼⡏⣿⠄⢸⡿⠄⠄⠄⢀⣾⠏⠄⠄⠄⠄⠄⠄⠘⢿⣆ ⠄⠄⢸⣿⠄⣸⡿⠄⠘⣧⣿⠃⠄⠄⢠⣿⠏⠄⠄⠄⠄⠄⠄⠄⠄⠈⢿⣦ ⠄⠄⣸⡟⠄⣿⡇⠄⠄⣸⡟⠄⠄⣠⣿⠋⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⡆ ⠄⢠⣿⠁⠄⠛⠛⢶⢠⡿⠄⠄⣰⡿⢉⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢸⣿ ⠄⣿⠃⠄⠄⠄⣠⠴⠛⠄⠄⣼⠻⣆⣼⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢸⣿ ⠄⢿⡀⠄⠄⠄⠄⠄⠄⢀⣾⠃⢀⣾⠋⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣼⡟ ⠄⠄⠛⠶⠄⠄⢠⡤⠴⠚⣷⢀⣾⠋⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣰⡿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⣿⠋⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣰⡿⠁ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⣿⠏⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣴⡟ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⣾⡟⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣼⡟ ⠄⠄⠄⠄⠄⠄⠄⠄⢰⡿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣼⣿⡇ ⠄⠄⠄⠄⠄⠄⠄⠄⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣼⠋⢸⡇ ⠄⠄⠄⠄⠄⠄⠄⢰⡏⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢰⠏⠄⠘⡇ ⠄⠄⠄⠄⠄⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⡿⠄⠄⠄⠇
This game is amazing(with the exception of bugs and glitches) and its a nice introduction to a new IP. This game is heavily inspired by Conan the Barbarian, and its shows in the art style and storytelling. If you like side scrollers with a simple yet hard to master combat, with gore ad sexy times, you will love this game.
Completely unabashed in its cheesy sword and sorcery inspirations. The combat is wonky but fun and visceral. It's more than a little buggy, beware.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Black Masses | $282.2K | 1.2K | 58% | $9.99 |
| Z | $281.9K | 1.5K | 76% | $6.99 |
| Embark | $282.2K | 389 | 60% | $24.99 |
| Heroes Wanted | $281.8K | 558 | 82% | $19.99 |
| Fallen Priestess: My Sister's Demonic Bloodline | $282.3K | 624 | 73% | $18.99 |
| LANESPLIT | $281.8K | 407 | 77% | $17.99 |