
Adventure Land is an experimental Indie MMORPG. ANYONE can Code not just one, but up to 4 characters! You can play manually, use the given default Javascript Code, or learn programming to do more! Going open-source at 10,000 installs!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's like Runescape but botting is allowed and therefore Meta.
Super interesting concept that's well executed. First of all, this is a PROGRAMMING game, while the code in the game is simple enough, I wouldn't recommend it to somebody who has never programmed before. (Note: I have many more hours in game on the browser version) The code can be super simple (attack nearby enemy, if health < 500 heal), or as complex as you would like (kiting monsters, auto-buying potions when you are low, auto-upgrading items). Of course if you don't write/use complex code you will fall behind the rest of the players, but it would still be enjoyable. While there are many Github repos with people's scripts available, I think that defeats the purpose of playing the game. This game is enjoyable because its enjoyable to see your scripts improving your character's efficiency and automating mundane tasks. There is a decently sized community for this game, with lots of people contributing to open source projects related to the game. For example there is ALclient which is a standalone TS NodeJS client for the game, ALBot which is similar but uses the game's built in functions as is, and even AdventureLandCpp which is a work in progress C++ wrapper for the game. Many players use VPSs to host their bots scripts on, which means the bots can stay grinding 24/7. While you can run all of the game and code on your computer, you most likely don't want to keep your computer on 24/7. Again, you don't need your bots to be online all the time, but otherwise you'll progress at a slower pace. I'm not sure if the game will be expanded on much, but what is there right now is enough to keep me improving my scripts for a long time to come.
O jogo é bom, porém, tem algumas coisas que deixam a desejar chatinhas, uma delas é, tem poucas skills, cada classe possui no max, umas 7 skills, e algumas você só consegue no lvl 70, outra coisa, são as skins, eu acho que seria bem melhor, que a aparência do personagem mudasse de acordo com o que ele ta equipado, mas isso só acontece com a arma, infelizmente, mas da pra matar o tempo, minha conclusão, o jogo ainda não vale o preço dele, precisa melhorar mais.
Great and fun way to learn basic programming! The community is very friendly and helpful as well.
This game is absolutely phenomenal. The dev is completely open and responsive to player insight and suggestions, and the community is as helpful as can be. There's definitely a bit of a learning curve and there really isn't much in the way of 'tutorial' for how to play the game (regardless of whether you plan to point&click or actually write code scripts) but other players within the community are more than happy to offer their advice and guidance. I very much recommend this to any fellow nerd gamers.
the game is nice but uses too much cpu/ram resources for something relatively small
That's a very cool game, it only needs more player!
Wish it was getting more development. The foundation is good, but content is lacking. The game went open source but no idea how that impacts the steam version.
Dedicated servers would be a great boon against the 'super users' that will just hoover everything up.
Interesting concept, much potential in here too. But I don't think there are any bigger updates coming any time soon. There seems to be only one developer in this whole project. Who of course isn't to blame at all for this extremely slow paced development as there is a lot of work to do and morality to keep on going is a huge important part in development also. The game is promised to be made open-source which will probably inflict in new side-devs participating in the project and much more appeal to a broader playerbase. Overall the game itself is incredible and the potential enormous. But I can't recommend it for the current pricetag and development status. IF this ever going to be open-souce so development gets pace and becoming free2play or cheaper, this is going to explode and I'd change my review to positive immediately.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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