
An eternal indie MMORPG where your CODE does the grinding. Play manually or automate up to 4 characters with JavaScript. Hunt rare loot, craft equipment, and trade with real players. No coding experience needed! September 2026 brings anniversary rewards and a few surprises.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Adventure Land has left Early Access, and the Anniversary Event is here! Trade cake slices, craft anniversary equipment with Mira, and open cakes for rare cosmetic hats. An elusive emote is hiding among the rewards too. September isn't over yet—leave a little room in your inventory!
The Tutorial now includes a JavaScript Crash Course.
Paladins now have 4 Auras, new ways to protect their party, Shield Slam, and the Oathkeeper Set. Rogues can throw a Fan of Knives, and Mages can pierce enemies with Arcane Needle. These follow the recent expansion's 40 new items and new crafting paths.
Merrit is visiting shops in Mainland with Market Parcels, including a chance at rare equipment. Home servers have more cooperative monster rewards, and new, returning, and Lone Wolf players have extra rewards to help them grow.
Now in 32 languages. Explore with translated menus, dialogue, tutorials, guides, and CODE documentation. Item and map names stay in English, so everyone shares the same names when trading or talking about the world. Steam clients are available for Windows, Linux, and macOS.
I started Adventure Land in 2016, and now work on it with Oragon. You'll know me in-game as Wizard.
Adventure Land is an open-source indie MMORPG where ANYONE can CODE—not just one character, but a whole party in a world shared with other players.
Start by fighting monsters, finding gear, and exploring. Play manually or try the working default CODE. You don't need programming experience. When you're curious, open the editor and change one line at a time. A small idea can become the routine your whole party relies on.
Then it becomes your own kind of idle MMORPG. Your party hunts while you work on its next improvement. A boss appears, a new craft catches your eye, or someone needs a hand. Check in, change your plans, and see what your characters can do next.
Early levels come quickly. Beyond them are rare finds, ambitious crafts, and party setups you can keep improving for years. Your characters, items, and CODE stay with you. There are no seasonal wipes. You can join established players at bosses and events while building a collection of your own.

Your Merchant can go fishing or mining while the rest of your party hunts. Different spots have different finds, so it's worth trying somewhere new.
There's a Tavern with dice and a slot machine if you feel like risking some of that hard-earned gold. Then there's Spooky Town, where an invisible statue has a rather unusual appetite for items. Not every strange thing in this world is a monster.
Visit the Citizens and see what they're up to. Follow a seasonal event, collect an unusual cosmetic, or find a use for something you've been keeping in the bank. A familiar place can give you a new reason to return.
Control up to 4 characters at once. Have a Priest keep your fighters alive, give a Paladin a protective role, and send a Merchant to sell the loot. Each character can run its own JavaScript and communicate with the others.
Automate a potion first. Then teach your party to travel, choose targets, heal each other, manage equipment, or trade. The interesting part is getting those pieces to work together in a live world, alongside everyone else's characters and CODE.
Use the built-in editor and documented CODE API to turn an idea into something you can watch happening in the game. Inspect the results, make a change, and send your party out again. You can also play one character manually and build from there.
Choose a Warrior, Paladin, Rogue, Ranger, Mage, Priest, or Merchant. Skills, equipment, and the way you combine classes give each party its own strengths. A good healer or a well-timed protective skill can open up a fight your damage alone couldn't handle.
There are no skill trees to work through. Develop your characters through levels, equipment, upgrades, compounds, crafting, and learning what their skills can do.
Find a rare drop, save materials for a craft, or set up a merchant stand. Players buy and sell to each other, so something your party doesn't need might be exactly what someone else has been searching for.
Equipment is a project of its own. Upgrade a favorite weapon, compound accessories, or work toward a recipe that sends you hunting across the world. Trade for a missing ingredient or gather it yourself. Even familiar monsters can still drop something useful.
Fight cooperative bosses, try PvP, or settle into a farming spot while your Merchant runs the shop. You choose what to work toward and how much of it to turn into CODE.
The promise was to open-source Adventure Land at 10,000 installs. That promise is now a reality.
Read the client, server, and game data. See how a system works, build a tool or custom client, and contribute improvements. For the curious programmer, there's a whole MMORPG to look inside.
Want help with an idea? Connect a compatible AI through MCP (Model Context Protocol). It can read the guides and live game data, inspect your characters and equipment, and help write, test, and improve your JavaScript. Use it with CODE running in your browser or with Mainframe.
Mainframe is optional hosting for your CODE. Your party keeps running when your own computer is off, and you can check its logs when you return. Steam owners receive 250 included Mainframe hours shared across their linked accounts. Continued hosting renews with Shells at the rates shown before you start.
AI and Mainframe are optional. Run your CODE in the Steam client, a browser, on your own server, or through a community client. Running it yourself has no hourly game charge.
Buy a copy and keep playing. No subscription. Cosmetics, extra bank storage, and optional Mainframe hosting help cover the cost of keeping Adventure Land running. You don't need to buy any of them to keep playing.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked the concept, it's very unique and surprisingly addictive. The community is extremely friendly and helpful, which makes getting into the game much easier. Also loved the upgrade system clearly inspired by Korean MMORPGs ;)
Палец вверх, но только потому, что нет оценки "средне". Довольно занимательно первые несколько дней. Однако, на мой личный взгляд, API очень лимитировано и заставляет тебя изобретать велосипеды, пытаясь угадывать многие аспекты игровых механик и формулы(вначале это даже интересно, но чем больше растет кодовая база, тем больше это начинает раздражать). В какой-то момент стало просто утомительно. В целом, для тех, кто хочет начать писать код и столкнуться с более-менее интересными задачами/проблемами - отличный вариант.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +20 more
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это не стандартная ММО. В данной игре рулят - БОТЫ. Начну с главного - игра про программирование и для программистов! Главная цель игры: автоматизировать все процессы в ней. Даны некоторые, базовые, команды и из них, программируя на JAVA нужно написать код для максимальной автоматизации процесса фарма голды и шмоток. Ещё один плюс - у вас может быть сразу ТРИ боевых персонажа и один торговец, который вообще не может воевать. Если с боевыми персами всё понятно - надо создать алгоритм, чтобы они бегали на фарм и там как можно дольше не умирали, то с торговцем всё сложней. Кроме того, что он может торговец, он ещё и курьер, крафтер, апгрейдер и прочее, прочее... :) Как ещё один плюс - можно считать это наглядным тренажёром по JavaScript. Из минусов - пиксельная 2D графика. но не для всех это минус. Ещё минус - собственный клиент игры весьма прожорлив к ресурсам ПК. Но это компенсируется тем, что можно войти в игру с любого устройства где работает браузер с поддержкой JavaScript. Игра развивается, как минимум, с 2017 года и.. по сей день. Поэтому, рекомендую однозначно тем, кто жаждал когда либо сделать БОТа для автоматизации рутинных задач в ММО. :) Для информации от себя, буду публиковать всякую всячину по ней тут: http://blog.rconshop.ru/?s=Adventure+land
It's basically legal botting in an MMO, and as a plus it can help you learn to code javascript.
Пока запустить это не удалось. В данный момент это белый фон во встроенном edge
Пробовал играть в другие игры с программированием, но ни одна не затягивала так сильно, однозначно рекомендую! Как я понимаю, то что в стиме написано последнее обновление в 2021 это неправда, игра сейчас в опенсорсе и развивается до сих пор
hard to understand. I couldn't play at all, i got so much trouble JUST to use Vs code with the game, there is nothing in the documentation at all, I contacted support and they did not help me at all. the tutorial is just abut the game interface but the announce anyone can code. I have js knowledge but I did not enjoy, I can not request for refund by the time I played but 6 hours just trying to figure out HOW to play.
Hard pass on this one. The UI needs a lot of work, but more importantly - the game is very brittle. It encourages you to write code as part of gameplay, but when I did the game black-screened and froze. Now every time I load the character the game black-screens and freezes, obviously unplayable. I wouldn't recommend putting any amount of time in to a game that whimsically kills all your progress.
Adventure Land is marketed as a "Code MMORPG". While that is technically correct, I like to think of this game as an Idler/Automation game where your progression is tied to strategy, programming proficiency, and time. If you enjoy idle games, as well as programming, try this game. If you enjoy idle/automation games and want to learn programming, this game functions as a great project to work on in order to apply your learning.
It's fun. It's grindy. It's lacking direction and explanation of most of it's systems without reading source code. It's more code than I'd ever want to write by hand (make sure to bring your AI agent). It's still evolving. The discord is full of helpful and friendly real humans. I wouldn't recommend using it as a game to learn coding in, try something like "The Farmer Was Replaced" first. I like the experience of letting it run overnight and coming back in the morning to sort through the loot, and I like devising new ways to automate the game systems. I'm hooked, but this game is surely a polarizing experience that isn't for everyone.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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