
Simulate being a celestial body in an open universe, using the rules of relativity and astrophysics to plunder mass and gradually evolve from a gas cloud into a planet, a star, or even a supermassive black hole.
Modeled estimate, not a reported figure. How we estimate →
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About
This is an impressive and unique game. You will control your own celestial body, plundering mass in the universe, evolving from a cloud of gas into a supermassive black hole that devours everything.
The game uses real physical rules to calculate the mass interactions between celestial bodies, and you will witness:
Spacetime distorted by mass
Small celestial bodies orbiting larger ones
The gravitational slingshot effect propelling bodies at high speeds
The unique accretion phenomenon of black holes
Celestial collisions creating deadly breaches
Supermassive black holes emitting sweeping jets
Influencing lower-dimensional universes through magnetic fields and gravity from higher dimensions
Dimensional reduction pulling all celestial bodies into one-dimensional space
All physical calculations are precisely balanced between gameplay and academic rules:
Orbital calculations are primarily based on Newton's law of gravitation
Space distortion calculations are based on relativistic rules
Every mass particle is controlled by real-time physical computations
The morphology of accretion disks fully considers the gravitational lensing effect
In an ever-changing environment, the motion of mass will exhibit extremely complex trajectories. As the plundering war escalates, the simplest particle effects at the beginning of the game will evolve into a torrent spanning the entire universe. This is a game where the visual effects cannot be predicted in advance, as everything depends solely on the physical rules and the mass you plunder.
Intelligent life will arise amid celestial collisions and exchanges of mass. When the technological civilization that calls you its homeworld enters the space age, you gain unprecedented, formidable support:
An enlarged sphere of gravitational influence
Higher movement speed
Rapid repair of your mass breaches
Virtual decoys and foldspace wormholes
They even deploy trap mines and railguns to strike your targets directly
They do not fight to guarantee you victory in this cosmic race, but for their own survival. The lifeforms emerging in the latest version will profoundly rewrite the laws of the universe, delivering an experience unlike anything before.
The game offers a series of challenge levels with unique features and different objectives, and the open universe scenes are entirely procedurally generated. You can explore infinitely in any direction, with no boundaries. Your actions will also have a significant impact on the mass transfer between other celestial bodies, determining the course of the entire universe.
As your celestial body grows, you will gain various abilities. In the midst of evading and chasing actions, you will need to utilize or combine these abilities wisely to defeat powerful opponents and achieve victory in the cosmic competition.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Ukrainian, Russian, Bulgarian, Hungarian, Indonesian, Turkish +16 more
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[h2] 游戏介绍 [/h2] 《吸积》是游戏工作室ValarFerys制作并发行的一款太空题材的模拟策略游戏,玩家将会化身为一颗气态星球,利用天文物理知识从一颗气态星云逐渐积累质量,吞噬其他星球,最后成长为一颗行星,甚至是恒星或者黑洞。 [b] 在天文物理学中,吸积是指大质量物体透过其重力吸引更多物质(大多为气态物质)进入吸积盘,进而使粒子积聚的过程。大多数天体,诸如星系、恒星与行星等,均是借由吸积的过程形成。 [/b] [h2]玩法介绍 [/h2] 游戏的玩法有些类似于“大鱼吃小鱼”,就是不断吞噬其他行星让自己变得更大,玩法比较简单,操作难度不大。看起来比较高大上的天文物理知识,其实都是表象,游戏里直接变成了类似于技能的东西。像是利用引力的作用会让天体间产生缓慢的质量交换,碰撞反而会造成质量损失。所以玩家与其他星球要保持适当的距离,不过这个游戏的AI就是要盯着玩家干,玩家要小心不要被其他星球吞噬。 [h2]音乐美术 [/h2] 游戏的画面还是很炫酷的,各种星系描绘的也很逼真,还有各种光效粒子,营造出一个神秘且美妙的宇宙。搭配上有些恢弘大气的BGM,整体游玩体验非常舒适。 [h2]总结 [/h2] 一款背景设定非常有意思的模拟策略游戏,不过引导做的一般,需要摸索一会才能玩明白。整体给人的氛围感不错,能看得出作者对于神秘宇宙的研究做了一些功课,推荐给喜欢天文的玩家尝试入手。 [quote]欢迎关注[url=https://store.steampowered.com/curator/37516409/]小柠檬咖啡厅[/url],只为发掘优秀的游戏 [/quote]
不符合预期,为什么只追我一个,其他天体扎堆互相吸一会就搓一个大的出来,一靠近全都来抓我,他们互相之间还没有碰撞伤害,我一追其他的直接开始跑,ai扎堆互相吸都不会逃跑
[h1]画面升级但游戏性退步的太阳系行星2like[/h1] [h3]用物理规律作为权威背书实则各种太空歌剧魔法[/h3] 玩法类似于需要保持一点距离的大鱼吃小鱼,由于碰撞伤害设定十分巨大,游戏并不允许星体直接合并。(即使是黑洞) 画面和粒子效果比较不错,一局游戏时间在30分钟左右。 正常玩法只能通过将质量小于自己的星体放在自己的引力范围内,游戏提供了一个技能让星体进入高维单方面吸收其他星体质量,这也是游戏星体变大的主要质量来源,后续还有各种技能,使得号称“真实物理规则”的游戏变得十分魔法。 设定吞噬速度只能达到对方质量的20%,直接吞噬需要双方质量差距大于100倍,使得面对大量小星体的时候手感极差。 0-0.1气体云-->0.1-1行星-->1-100恒星-->100-1000巨型恒星-->1000+黑洞 其中最折磨的是恒星阶段,需要磨蹭的时间巨长,这个阶段游戏体验很差,不推荐购买。 [h1]期待[/h1] 1. 加入直接出生为高级星体的选项。 2. 优化AI之间的互相追逐逻辑,否则根本体现不出引力作用。 3. 优化恒星到巨恒星阶段。 4. 优化吞噬机制。 5. 增加存档机制,方便玩家保存自己星体的状态。
《吸积》是一款由ValarFerys自研自发的太空题材模拟策略游戏。游戏里我们将从一团星云开始,慢慢吸收质量成长壮大,最终演变为行星、恒星、直至最后的黑洞。游戏用“吸积”这一天体物理学概念为核心机制,用相当简化的方式将复杂的宇宙规律转化为有趣的玩法。让我们感受宇宙神奇的地方。 《吸积》画面效果绚丽,星系描绘与光效粒子真实感相当强,让宇宙的深邃和浩瀚的神秘氛围一展无遗。喜欢太空,喜欢仰望星空,喜欢未知星空的小伙伴玩着一定会有不一样的感觉的。 游戏的玩法跟“大鱼吃小鱼”类似,但又不是简单的“碰撞吞噬”。我们操纵的天体需要和其他天体保持合适的引力距离,以此来从比自己质量小的星体逐步吸收能量。没把握好距离直接发生碰撞的话,反而会让我们的天体损失质量。随着质量的提升,游戏的难度逐渐增加,需要更多耐心来操作。 游戏有着多种模式的玩法,自由模式下包括平静宇宙、混乱宇宙和限时宇宙,不同玩法有着不同的节奏和体验。挑战模式有着上百个关卡,需要我们在不同场景中探索成长逐渐解锁。游戏的科技系统也相当丰富,直接影响我们天体的质量掠夺能力和新的战斗手段,让天体的成长过程不止于“吸收”。技能系统也相当有特色。怎么利用好技能的使用时机,让我们的天体在有限的时间内争取到最大收益,就是我们游戏成败的关键。 整体来说,《吸积》作为一款小体量的独立作品,能以宇宙物理为切入点,把真实规律转化为游戏机制,这种大胆又有想法的方式,让游戏有着不一样的魅力,对喜欢天文题材或耐心探索的玩家来说,应能是一个值得推荐的好游戏的! [quote]关注「 [url=https://store.steampowered.com/curator/45145702//]左邻右里鉴赏组」 [/url] [/quote] [u][b] 游戏好不好玩,只有玩过才知道! [/b][/u]
[h1]简介[/h1] 《吸积》是指天体通过引力捕获周围物质的过程,宇宙中很多天体都是这样形成的。被捕获的物质在高速旋转中发光发热,形成耀眼的光环。本作的游戏玩法类似大鱼吃小鱼,通过机制不断积累质量。本作将复杂的运作和能量转换改成了更直观的数值“比大小”,而引力的作用会让天体间产生缓慢的质量交换,碰撞反而会造成质量损失。所以需要保持适当距离,选择合适目标,逐渐壮大自我。 [h1]玩法与特色[/h1] 按部就班地积累质量效率比较低,可以采用一些“策略”,比如在游戏中其他的天体就会无脑追击玩家,所以将多个天体都吸引过来,好在混战中浑水摸鱼,利用空间的技能快速吸收比自己质量高的天体,在混战中看好时机使用AOE技能直接一波收割。之后主要是依靠黑洞的机制快速成长,成为超大的质量黑洞。 [h1]总结[/h1] 总的来说,人类总是以各种方式对宇宙进行着探索,从简单的抬头仰望星空,到各种模拟宇宙物理效果的电影、游戏,或者是对宇宙有着无穷的敬畏之心而诞生的小说、星座等等,可以说人类对宇宙的探索从未停止过脚步,《吸积》这款游戏以最简单的方式和直观的画面展示出宇宙天体最初诞生的情况,亲历这些原本需要亿万年演化的历程。游戏则是基于天体物理学的原理,将这种现象,质量的转移方式展现得直观好懂,从与其他天体的缠斗中不断壮大,再到吞噬万物的超大黑洞。不过当前的版本在玩法还是比较单一,而且游玩的驱动力也比较薄弱,看惯了那几个天体的变化后,就会觉得乏味了。对于喜欢太空题材的玩家来说,这些问题都不是事儿,而是一场不错的星际爽游。 [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
WASD - controls Dear dev, please consider adding WASD controls to the game — using the mouse feels a bit awkward. Thanks!
I have to leave a negative review on this game. I put the game down after 1 hour because it just felt slow and sluggish. The game is boring and all you do is eat smaller levels of mass to get bigger and avoid bigger mass. Basically, Agario in the Solar System, if you will. It takes you so long to build up mass and then in a matter of seconds you can be hit and lose a good chunk of mass you've built up already and be forced to grind back the mass you lost yet again, which takes even longer to do if you can't find smaller mass at all. It is insanely unfair when you build up so much mass after wasting, like, 30 minutes and then lose half of that mass in a matter of seconds because of a collision or the bigger masses going after you. And speaking of that, as soon as you come into range of a mass that is bigger than you, they just make a beeline for you and go straight for you, completely stopping what they were attacking previously. You have to outrun the bigger mass constantly and they will absolutely not stop chasing you until you get far enough away from them to where they stop their chase. It breaks immersion and is just incredibly frustrating to have to constantly outrun the bigger masses. The AI is truly awful. This game is simply an unfun chore with little to no replay value. And as a person who loves science fiction-related games, I am incredibly disappointed with this game. This was, yes, a good idea, but the execution of it falls short on so many levels and I do not see myself coming back or returning anytime soon. This game was just tedious and one small and simple mistake can take you back minutes, hours if you are knee deep into the game, and it's just not fun even in the slightest. The retail price being a whopping $12 is absolutely not worth the price point they're asking for this game. This feels more like a $2 game than a $12 one. I am sorry, but this was unenjoyable and I quit playing after only an hour due to how boring and tedious it is. This is a 3.7/10 from me. Did not enjoy my time with this game. At all. It's not worth the price at all. I'd recommend waiting for a big sale on this game. And I mean a [b] *BIG* [/b] sale.
[h2]前言[/h2] 《吸积》是一款由ValarFerys制作并发行的太空模拟游戏。实话说,千万不要被商店页的图片所吓到,其实本作并非是非常硬核的物理模拟游戏,而是更类似于球球大作战的吞并游戏,并且由于没有玩家,所以是一款相当自由惬意的休闲游戏。 [h2]名如玩法,简单的吞并无穷的乐趣[/h2] 游戏的名字《吸积》其实就已经透露了玩法,吸积本质上是一个严谨的名词,指的是致密天体由引力俘获周围物质的过程。而在游戏中玩家一开始也是扮演一团密度颇小的天体去吞并其他天体并最终变成行星、恒星等过程。虽然游戏的基础玩法简单,但在吞并过程中无疑是美丽的,吸积的过程完美的复刻给玩家们带来了最为震撼的宇宙奇观。具象的重力在游戏中有了形状,庞大的天体也能为玩家们带来更为震撼的观感。 但游戏也并非是简单的四处游荡吞并天体,玩家可以通过加速和暂时躲藏在另一个维度来规避其他天体的追击,此外过于靠近其他天体就会产生除吸积外的碰撞,会将被重力捕获的天体直接弹飞出去,而这些源自于真实的物理变化也将变成玩家博弈的地方。 [h2]仍需改进[/h2] 游戏成长的速度太慢,或者说由于没有其他玩家的对抗,让整个游戏在漫长的过程中显得稍显无趣,或许加入玩家或者更聪明的AI让游戏变得更有挑战是现在游戏最重要的一部吧。 [h2]总结[/h2] 总的来说,《吸积》作为一款以天体为要素的球球大作战,即包含了趣味性也用出色的渲染带给玩家了一片足以快乐驰聘的宇宙,如果你是喜欢宇宙模拟游戏那或许这款游戏不适合你,但如果你喜欢球球大作战的同时又喜欢宇宙的绮丽景色,那这款游戏无疑是可以上手体验一番。 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
莫名其妙
最开始被作者小黑盒上的文章吸引到的,起初以为会更硬核以及符合物理规律一点(?) 目前只玩过了三个教学关卡,以及一个混乱的宇宙(好像是叫这个名字?写评论的时候还没有结束游戏所以忘记嘞><) 首先玩法上确实类似于大鱼吃小鱼,但是加入了一些特殊的设定:你扮演的是一条星球,而不是一颗🐟️ 星球进化看的是质量, 低于0.1M的时候是一坨星际尘埃之类的(?好像是,忘记名字嘞),这个阶段可以直接毫无障碍的去吃掉其他质量更小的星际尘埃 0.1到1M是行星 这时候就有一个新的设定了,行星之间不能撞,只能控制距离在一个范围内,否则就会泄气,质量持续下降(说实话我真感觉这个星球有点像气球,尤其是漏质量的时候awa) 行星阶段感觉是最煎熬的,得处处小心,稍不注意就白干嘞,不过有一个主动技能,游戏里叫升维,实际上就是无敌一段时间,这个时间内你甚至可以凑到其他质量更大的星球附近吸他们质量(???) 1M到100M是恒星 这个阶段就要好玩很多了,因为多了一个能影响其他星球的主动技能,恒星可以吸引其他行星围绕它公转。 说实话起初我也以为这个技能没什么用的,因为你想一颗行星在围着你转,你要是动的太快,被撞了了一下,前面又白干了,可能还退化回行星 但是!! 但是 可以结合前面的无敌技能,钻到球堆里,尤其是里面有一两颗比你质量大得多的恒星,然后释放这个技能,只要运气好把更大质量的恒星撞漏气了,那就起飞了,它漏气是有方向的,你只要站在它漏气方向,吃它的质量就好,它们的移速要慢得多,即使追也追不上咱们 尤其是如果有蓝巨星那种,撞漏一个那就发了 100M以上是蓝巨星(我忘记下个阶段质量是多少嘞><) 这个阶段又多了一个保命技能,被撞了可以开一个护盾,不会泄露质量,并且护盾能抵挡一次撞击 蓝巨星阶段可以靠潮汐力把别的恒星弄爆炸了(有点记不清是扯到别的黑洞附近还是直接靠蓝巨星弄炸的嘞) 恒星爆炸以后会爆出小道具,其实好多我都没弄明白干嘛的,好像也没有看到哪里有说明…… 不过主要是有一个增加质量的小道具,根据我观察是可以增加当前质量的20%到100%,非常的IMBA(虚空产生质量,非常的厉害啊哈哈哈昂 下一个阶段是黑洞,黑洞可以放吸积盘,引力范围扩大一倍,好像没什么好说的(? 最后就是超大质量黑洞了,可以释放巨大喷流,吸其他所有星球的质量,但开了无敌的吸不了。不过后两个阶段主要的质量增长还是靠把别的星球弄炸,吃虚空加质量的小道具 超大质量黑洞的阶段好像没有上限了,我玩到质量已经是30位数了,不知道有没有上限,不过后面基本就是重复的了 游戏里还有一个智慧生命的设定,但说实话我没有太看出来有什么太大的用处,比较推荐恒星阶段在开始进化智慧生命。 关卡部分我还没来得及体验,但就自由模式来说,感觉玩法上可能少了点?手柄操作起来也有点不太舒服,因为要保持距离,就得持续轻推摇杆
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