
Simulate being a celestial body in an open universe, using the rules of relativity and astrophysics to plunder mass and gradually evolve from a gas cloud into a planet, a star, or even a supermassive black hole.
Most likely between $4.4K and $43.9K. How we estimate →
Checked against 8 developer-reported games
Accretion has sold an estimated approximately 1.7K copies on Steam, for about approximately $14.6K in gross revenue.
About approximately 1.7K copies on Steam (mid estimate), modeled from its 41 reviews — low confidence. Not a figure the developer has reported.
About approximately $14.6K gross, most likely between approximately $4.4K and approximately $43.9K — roughly approximately $9.7K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $8.9K | 28 | 68% | $9.99 | |
| approximately $2.5K | 19 | 89% | $4.99 | |
| approximately $1.6K | 9 | 78% | $4.99 | |
| approximately $68 | 2 | 100% | $0.99 | |
| — | 0 | — | — | |
| approximately $58.6M | 134.5K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $14.6K | 412 | 94% | $1.99 | |
| approximately $14.6K | 53 | 60% | $8.99 | |
| approximately $14.6K | 58 | 62% | $9.99 | |
| approximately $14.6K | 58 | 64% | $9.99 | |
| approximately $14.6K | 57 | 72% | $9.99 | |
| approximately $14.6K | 57 | 70% | $9.99 |