
Phantom Project is a psychological horror game that encourages you to put your deerstalker on and unravel the supernatural mysteries around you. This game is a prototype and is subject to major changes and improvements.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, German, Korean, Russian**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A spooky but suggestive and intense Horror Story. I recommend this game for the lovers of Psychological Horror. I suggest to try to enjoy with calm the storytelling and to not rush to finish the game.
So... game looks good, I fell in love with the way the elevator works, and clock ticking in that weird room, also that old tv with VCR, and the way you made me scream for nothing... but after some time I felt really lost, with no clue of what to do, I just ran around and around, and I didn't really want to methodically look at every door that I didn't open before, it wouldn't be fun, so I just quit playing. Well, I think you're making a horror game the right way, but it lacks fluidity, in the sense of giving the player some orientation so the player doesn't get so lost for so long and lose the mood. Example, the part of turning on the TV, there is absolutely no clue to what is needed to do or where is what you will need, and you have a huge mansion with several floors, and hundreds of doors... There are so many way to solve this... you could for example use the "supernatural events" themselves to direct the player to the right places, even the sound is very important, both to take to and take out of places. The sound effects currently are totally random and disconnected, quite different from what you wrote in the description "contextual spooky music and sound effects extensively portray a truly eerie atmosphere". If you keep that in mind you will have a great game. For the remaining... The movement of the girl hair bothered me a little. It's super weird, especially when running, it looks like a rubber band. You can do much better physics simulation on unreal engine than that. So please do it, because graphically it's already beautiful. I'll give this one a negative for now, but I'll keep track of the updates and changes. Great potential
Looked interesting enough from the trailer. Found myself wandering aimlessly scouring four floors and still didn't find whatever the hell I was supposed to be looking for! Turned into a boring walking simulator with scripted jumpscares that only startled me because how long it took to get to them. Even for a free game, it's not worth your time.
So I ran around the entire mansion, confuse at what I'm suppose to be doing to progress, as what I would assume would be the room to the ringing phone at the start is lock, then other room seem to be close off, then someone close a door then when I try to open it, I can't so.... Yea I spent 30 min's running around up and down wondering if I miss something but I feel like some things that are to help you point the right way is abit "off" - I even went to the rooms from the trailer, I don't know I really do feel lost in the mansion like a lost little girl with a candle that won't go out unless you put it out it seems, but I even ran around good solid 5 mins without the candle blind as anyone could be without changing the game brightness. But I would say the game look rather good, and it give a good feel, but I just feel like maybe I skip a dialog that should pop up to push me along and whoever the static thing is seem to "follow me" anywhere in the mansion even though I don't think I did anything to start it hunting me? If someone can tell me if this is base off something or tell me what I'm kinda gotta do I can focus on that - cause I ran around with no candle on, had a cookie that I do wish I had a Jar and matches I don't know if something would put out my candle......... 10/10 someone smarter then me should play it as I was just running to Static sound hoping it would kill me or something.
Played this game twice. loved the demo. very good graphics, amazing atmos and lots of potential. its similar to some games i played before and hope it does well. its simple but scary. i think alot of game makers forget that simple works. you dont need lots of crazy puzzles. if a game puts you on edge by simply walking round a houyse. its done its job
Unfortunately, the devs have been open with the fact that they've abandoned this game to move on to new efforts. I wish them luck, but I can't recommend what is really just a demo to any new players.
Демо продукт который забросили в поисках новых идей, если бесплатно то можно зайти оценить на часик, а покупать не советую
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I am normally not a fan of third person especially for horror games. But this was actually pretty great because of the amazing graphics which made it really atmospheric and believable. There were some clunky and not explained mechanics in it which I didn't like but everything else was just straight out amazing. Especially the soundtrack was straight out bonkers. I would have paid for this 'prototype', 100%
beautiful well made graphics and atmosphere is creepy! i wish it was longer though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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