
Abra-Cooking-Dabra is a cooking card game. Manage ingredients and make British dishes to keep toves, borogoves, and mome raths fed. Meet timers and fulfill puzzling orders despite the angry wacky Cat being your boss. You are Wonderland's new chef.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

What must a chef entrusted with starting a new restaurant in London do? That's right, prepare a menu and come up with a name for the place. Except you've almost missed the deadline. Being out of ideas, you felt super-lucky to see an email offering to solve your exact problem. You clicked on the attached link, and then… Welcome to Wonderland's one and only mobile cafe. A long journey awaits you in the unpleasant company of the smug Cat. Fingers crossed, you'll find a way back home. But firstly, you have to feed the locals. Yet they are eccentric, capricious in their tastes, and tend to interfere in your cooking.


Genres
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm sooo ANGRY. I was about to finish level 12. I was reading the recipe for the special customer, and then while reading the recipe ON PAUSE, the game just told me "Special guest went home hungry" EVEN ON PAUSE. I searched for it online, and there are even posts about this bug on steamcommunity (not just this recipe, but on every single level that has a special one) from 2026 JANUARY. It's been more than HALF year and It's still not fixed. I'm soooooo frustrated about this. Otherwise it would be a really good game for me, but I cannot recommend it like this...
Игра просто ломается на середине. Во-первых, 10-15 клиентов на один уровень, где каждый раз приготовление блюда занимает всё больше и больше времени растягивается в тягомотину в которую тяжело играть долго. Максимум тянешь 1-3 уровня за раз игры. Естественно никакого ощущения, что игра двигается нет. Я дошла до 15 уровня и уже прокляла игру. Сперва я думала, что дело в моих кривых ручках и это задумка игры. Может и возможно пройти уровень с первого раза при большой удаче и ранних сохраненных заготовках сыра и масла и прокачке грядки и коровы с курицей. Но если у тебя этого нет, то готовься перепроходить уровень несколько раз. Это не плохо, плохо то, что просто под конец 15 уровня, который я почти прошла у меня просто сломалась игра. Предметы не доставались из ящика и холодильника или доставались криво. По итогу у меня перестала работать дробилка зерна, которая ЖИЗНЕННО НЕОБХОДИМА ДЛЯ ЭТОГО УРОВНЯ. Спасибо, больше не хочу играть, даже пробовать не хочу перепроходить уровень в 5 раз тратя очередные 40 минут жизни.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, Turkish*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abra-Cooking-Dabra (ACD) has all the trappings of the card-based management sim that you expect if you're familiar with the games that clearly inspire it (Cultist Simulator, Stacklands, etc). I highly recommend the demo - if you like the demo and want more, then boy howdy is there more. 25ish levels, plus some endless challenge ones, with increasingly complex recipes, ingredients, and cooking utensils to juggle until the board is bursting with excess recipe components and refrigerators full of butter and cheese. HOWEVER, while other games in this genre ask unique questions from the player (Cultist Simulator relies heavily on the experimentation and surprise of combining cards, Stacklands on a brutal resource economy), ACD asks only one question: are you willing to deal with unnecessary frustration in service of the cooking theme? Let me explain. In other games of this genre, you will frequently open card packs as a result of taking actions (stacking/combining/using cards on other cards). These packs will contain a random subset from cards in a pool, and figuring out how to make the best use of the hand you've been proverbially dealt is a large part of the fun! ACD seems to have copied this design 100% mindlessly without any consideration for the "feel" of the game they're trying to create, because the caveat in ACD is that you need the EXACT set of cards to cook the dish the customer asks. Need to cook some french fries? No wiggle room there, you need a Potato (cut a couple times) and two units of Sunflower Oil. So when you're spending currency on opening a Sauce Pack (which MAY contain the Sunflower Oil you need two of), you may just get none instead. Luckily, you can purchase packs while the game is paused, and sell the unwanted cards to the talking cat at full price and try again. And again. And again. Until you get the two Sunflower Oils you were looking for. This pattern extends to every single ingredient for every recipe in the entire game. There is no rhyme or reason for the card packs to be randomized in this way, as the game is wholly unplayable without the pause-sell-reroll loop. Attempting to play any level beyond 3 or 4 without pausing to do this results in complete disaster. However, doing this clearly-intended interaction also completely trivializes much of the game. Even in some of the later levels, 13 and 14, as long as you start the long cooking chains early (Milk => Cream => Heated Cream => Butter => Butter Slice for example) then there's zero risk of failing a customer timer. The line cook feeling of maintaining your ingredients is surprisingly nice, and keeping a clean and organized board to quickly prioritize certain cooking steps is actually quite fun! But I timed it just to see - in a 30-minute level, I spent TWENTY MINUTES of it paused and performing this tedious reroll loop to get the specific ingredients needed (it doesn't help that some ingredients are needed an order of magnitude more than others, like the aforementioned Sunflower Oil/Carrots/Potatoes to feed Chickens and Cows). If there was an update or mod to just allow the player to choose the card in the packs they actually needed and skip the reroll frustration, I'd consider a tentative recommend, but in this case, the juice really isn't worth the squeeze.
爱玩堆叠大陆和overcook的一眼就看中这款游戏!好玩好玩!游戏有些影响体验的bug:例如购买卡包后,卡包有时候会卡bug开不到;大麦研磨之后是珍珠麦,这翻译很奇怪望改正。希望每局的金钱可以保留一些(10:1也可以)在局外能多买一些实用道具!强烈要求增加成就系统!!!不然全三星的成就感有点弱哈哈!
Not well balanced. It's either too hard / chaotic, or way too easy. It fell short. Not for me.
my kingdom for sunflower oil and changing the water in the pot 3 times to cook an egg. This game has a cute music, cute graphics and a cute cat. and the idea is good (some kind of overcooked) but there was no level designer and you end up doing the same thing for hours without any challenge so I cannot recommend this game to anyone (even though it's not necessarily a bad game)
Abra-Cooking-Dabra é um jogo onde eu tenho um gato me explicando os desafios de cada nível, para servir clientes com pedidos interessantes e alguns para lá de exóticos. É um jogo muito relaxante, e divertido. Isso claro se você gosta de jogo de cartas. Tem sistema de upgrade, em itens das cartas, e progressão da dificuldade por nível. Único defeito desse jogo até o momento é não ter lançado CONQUISTAS STEAM.
Ein nettes kleines Kartenspiel. An sich macht es echt Spaß. Und durch die Pause-Taste kann es auch sehr entspannend sein. Aber für mich gab es eine Grenze an dem aus dem Recht entspannten vor sich hin spielen plötzlich ein Geschwitze geworden ist. An sich ist das Balancing der Level sehr gut. Es gab für mich eine "Kante" an der man Plötzlich aus dem Nichts statt 3er-Ketten 7ner Ketten hatte, aber da spielt man sich ganz gut rein und dann Läuft es. Mir Persönlich fehlen aber noch ein paar Verbesserungen: - Zwar kann man im Shop verbesserungen kaufen und bekommt auch welche, aber es sind zu wenige. - Mir fehlen echte Verbesserungen die das Gameplay angenehmer machen (Geziehlt die Soßen und Lebensmittel kaufen die man braucht, Automatische Farmen, Automatische Öfen die den Output abwerfen) - Man braucht in sehr vielen Level ganz viele Karten komplett gar nicht, hier wäre es gut das Karten die man nicht braucht "verschwinden" können. - Mir Gefällt es nicht dass die Karten oft wild umherspringen. Ich hätte gerne ne Möglichkeit Karten fest zu halten (Vielleicht durch das Aufstellen von "Tisch-Karten" die dann nur manuell verrückbar sind) - Mehr Schränke!! - Bessere Sortierung der Karten. Dass sie nicht irgendwo erscheinen, sondern dass man Orte definieren kann. - Alle Level (Außer das letzte) fühlen sich gleich an. Gerne mal Speziallevel (Kühlpflichtige Lebensmittel, Möwen greifen offenes Brot und Fisch an, Ein Teil der Fläche ist vereist/zugestellt, Karten fangen Random an zu brennen) Aber an sich muss ich sagen dass ich echt Spaß hatte. Es ist ein Prima Lückenfüller und Langweile-Killer und ich kann es jedem empfehlen. Man kommt in etwa 20 Stunden bequem auf 100% durch. Ich hätte sehr sehr gerne Nachfolger oder DLCs mit verschiedenen Themen. Nur Desserts, Asia-Essen, Fantasy-Speisen. Und auch gerne mehr Spielmodis, wie Festes Küchen-Design, Feste Lieferungen, Welt-Events
堆叠大陆本身是没有问题的,但抽卡结果可以完全无损卖出,要获取的资源又过于定向,导致抽卡的部分完全成了摆设,不如放个商店直接买 BUG多多但奈何我就吃烹饪开店堆叠大陆这一套= =边骂边玩
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Where this game's players are, estimated from review languages.
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