Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 350reviews | 67% | — | $110.7K |
| $9.99 | 635ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really solid tactical shooter, incredible AI for the time and great level design (other than the sewer level lol.) Below is a step-by-step guide to run it on modern hardware. 1. Get the game 2. Install it on Steam 3. Download the LAST RESORT mod --> https://www.moddb.com/games/swat-3/addons/last-resort-setup-v087 4. Download dgVoodoo2 --> https://dege.freeweb.hu/dgVoodoo2/bin/dgVoodoo2_86_5.zip 5. Install LAST RESORT by running the downloaded setup. No, it isn't a virus but you're pc may flag it as one. NEXT, NEXT, NEXT, then click "Browse..." --> ProgramFilesx86 --> Steam --> Steamapps --> common --> double click the SWAT 3 Game Folder. Install and tick/untick if you want a desktop icon, etc. The mod upscales textures, allows for modern resolutions and optimization. NOTE - TO GET LAST RESORT TO WORK YOU HAVE TO LAUNCH SWAT 3 ONCE USING THE "Last Resort" EXE INSTEAD OF LAUNCHING SWAT 3 THROUGH STEAM. AFTER YOU HAVE DONE IT ONCE, IT WILL SAVE THE SETTINGS YOU PUT INTO THE LAUNCHER AND YOU CAN LAUNCH THE GAME ON STEAM WITH NO ISSUES. 6. Right click the dgVoodoo download file, then extract it into the same SWAT 3 game folder from the previous step. Once you've extracted the files into the folder, open the "MS" folder, then click "x86." Copy the four files inside. Paste them into the SWAT 3 game folder. Then, click the yellow dgVoodooCpl file in the SWAT 3 game folder and a window will open where you can customize your game settings. Click the "DirectX" tab, and then untick the "dgVoodoo Watermark" box at the bottom right. Click apply. Settings can be tweaked more later if needed. dgVoodoo functions as a program that smoothens 3D rendering in old games and removes the choppiness of the standard SWAT 3 steam release, making it a smooth and playable experience. Now launch the game and everything should work fine. Pro tip: in the settings menu, go to your settings and rebind your controls. I recommend WASD for movement, SPACE to interact, and Q/E for peeking. PS - Open the console in game (SHIFT + ~) and type "handsup" to allow your playermodel to be visible from your POV :) ALSO - The multiplayer still works, all you need is Hamachi. Just make sure to click "LAN" after multiplayer and have your friends join your Hamachi server. Then they click multiplayer and there your lobby is, etc, etc. The multiplayer is really fun and you can set it up so you and your peers can control your own squads of SWAT members at the same time.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i can't walk
Does not work on steam.
Ignore negative reviews, you can play the game by only installing last resort mod and dgVoodoo2. AI in this game aged like fine wine. Devs really don't have an excuse when a game from 1999 can have an AI this good. The game only has 2 flaws. Firstly, you can only give clear command on edges of the entrances, this causes some issues for very long tunnels that only have one direction. Secondly, officers can't open that damned kitchen door in the last level by themselves, it's also not interactable. So, you have to push the door yourself, causing you to expose yourself to anything lies behind the door. Other than these 2 flaws, the game runs and plays perfectly.
I know that swat 3-4 are definitely amazing games. I am just not some sort of computer scientist to be able to install 3 without it being so unplayably buggy that I cant navigate off of the first menu. I tried installing those mods that everyone is talking about. I'm a humble man. I don't know how to hack into the mainframe and that. (steam aint even got 4, Had to install GOG. Dodgy. first game download I've had to trust other than steam. Don't like it.)
It’s a pain in the ass to get working on modern-day hardware, and pretty much nothing is explained to the player, including many of the core mechanics which weren’t a part of any other game at the time and generally still aren’t today. That said, after about an hour of troubleshooting and familiarisation, you’ll be able to properly play what I’d consider to be one of the best tactical shooters on the market. It’s leagues above any entry to the Rainbow Six series, and as much as I like Ghost Recon, the urban CQC setting of this game does just enough to carry it to the top of my list. Where Rainbow Six was more about planning an approach, SWAT 3 is much more about improvisation and coming up with solutions on the fly. Instead of a pre-arranged route, you get a wide range of commands you can issue to your squad, who you’ll have to rely on at least a little in order to successfully accomplish your mission. The one thing these three franchises truly have in common is that they all need to be played in short bursts. The main campaign has sixteen missions. Most of them are pretty generic, but they get the job done. No clue what the devs were smoking when they designed that sewer level, though. On top of the main campaign is a secondary ten-man campaign added in the GOTY edition. It features two new maps, both of which have their own merits, but the rest of the campaign is just recycled maps with very simple objectives. Surprisingly enough, there are also nine bonus missions you can’t find in either campaign, and honestly, these are some of the most memorable ones in the entire game. Pretty strange design choice if you ask me. Aside from the technical issues I alluded to in my opening sentence, the only real problem I have with this game is that there’s always at least six people screaming over eachother at any given moment (You, your team, and TOC). That aside, it’s a good game. Now all we need is for Microsoft to tell Activision to tell Sierra to release SWAT 4 on Steam. God, what a mess.
SWAT 3 was the third Police Quest: SWAT game. The first to drop the title of the franchise it was originally part of. It switched from being a pseudo adventure game to being an FPS. It takes a more Rainbow Six inspired approach only with a greater focus on police procedure. The player needs to report suspects, collect evidence and most of your missions deal with small scale engagements. One of the first missions for instance is a suspect barricaded inside his house. This gives the game a great sense of identity compared to most tactical FPS's. However there is a big elephant in the room. And that's its sequel: SWAT 4. In almost every way SWAT 4 is the better game, except in one. SWAT 3 is a much faster paced FPS and at times it even feels like a run and gun one. It's even more fun to replay than Rainbow Six because of how fast the player moves. But at the same time issuing commands to your squadmates is so slow and clumsy in comparison to 4 that you inevitably need to slow down eventually. It also runs much worse than SWAT 4 and takes a lot more work to get running correctly. Ultimately you are spoiled for choice as I can easily see why people really like 3, but I can also see why 4 is the more fondly remembered game.
I just purchased this game and it won't even load. Can't play it!
no se porque no me funciona bien en windows 11... estoy jugando y se sale
Ready or Not could learn a thing or two
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $110.7K | 350 | 53% | $9.99 | |
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| $110.8K | 801 | 79% | $4.99 |