
Abra-Cooking-Dabra is a cooking card game. Manage ingredients and make British dishes to keep toves, borogoves, and mome raths fed. Meet timers and fulfill puzzling orders despite the angry wacky Cat being your boss. You are Wonderland's new chef.
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About

What must a chef entrusted with starting a new restaurant in London do? That's right, prepare a menu and come up with a name for the place. Except you've almost missed the deadline. Being out of ideas, you felt super-lucky to see an email offering to solve your exact problem. You clicked on the attached link, and then… Welcome to Wonderland's one and only mobile cafe. A long journey awaits you in the unpleasant company of the smug Cat. Fingers crossed, you'll find a way back home. But firstly, you have to feed the locals. Yet they are eccentric, capricious in their tastes, and tend to interfere in your cooking.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, Turkish*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The promise of the game is really nice, the estetic side is really cute. But... The actual game loop / system is not worked out well / balanced at all. It's either too hard / chaotic, or way too easy (if you simply pause). Since you can pause, you can take all the time you need to do everything step by step, making every level trivial. But should you decide not to pause (probably what the devs intended), the total randomness of what you receive from the ingredient packets can screw you over completely. You need more sunflower oil than anything else, since it's used for most dishes. But it's one of six "sauces" (what?), and you can only buy "decks" of three of them. As you need oil more than any other "sauce", you have to buy tons of unnecessary packs of "sauces", and return tons of not needed stuff to the cat. Sure, they sell for 100% purchase price, but if you need 2 oils just for french fries, and don't have any, you might run that "buy sauces packet - sell everything - repeat" loop MANY times before getting the two frigging oils. This is, as mentioned, trivial on pause, but totally unfun. Without pause you might get lucky, or you might try for a minute to get something you have to get to succeed. Sorry, but that's simply awful design.
Oyun baya güzel fakat 1920x1080 tam ekranda oynarken mouse arada takılıyor, istediğim yere gitmiyor. Haliyle bu tarz bir oyunda sinir bozucu oluyor. Aynı şekilde menü yazıları vs. aşırı küçük kalıyor.
A rather interesting puzzle card game, though some mechanics seem poorly thought out. And this is a puzzle game, despite how it looks like a time management game. There is time management involved, but you can at any time freeze time to place cards where you need them. I stopped just shy of level 10, as while I was enjoying my time, the game wasn't truly hooking me just yet. Additionally, as it currently has no steam achievements (at the time of this review), I also didn't feel compelled to continue despite not being hooked. Add achievements and I'll definitely come back to continue playing. The rest of this review is nitpicks and suggestions, but I do feel it's a nice game. Now, some poorly thought out mechanics (at the time of this review). These are also all rather minor, and barely impacted my enjoyment of the game: 1. The fridge is semi-useless. The game makes it sound like you can only transfer the items stored in the fridge between rounds, and each fridge is limited to 6 card, but they also give you a cupboard with seemingly endless space, and everything stored within it also transfers between rounds. 2. The card-pack system is just another chore. If you need a specific card, you can often just buy a card-pack, and if you don't get the card you need, sell everything you got back for a full refund and try again. This can also be done while time is completely frozen, so it's just busywork in the end, as you will get what you need once the game allows you. In fact, you can just use extra cards with tools you aren't currently using, and sell the product for more than the base cards cost. This does kinda make sense, as you're turning time spent on a tool into money instead of it going to waste. 3. When doing the frying action, you can use any type of oil you're provided to do the frying, but the recipe cards always show sunflower oil. The fact you can even do this is only even mentioned during a loading screen hint. However, this is downplayed by the prior issue, because if you could only use sunflower oil, well you could just keep cycling the condiment card-pack until you got it. 4. Now, while you can seem to keep an endless supply of cards between levels, your money is wiped at the end of each level as well, meaning you can transfer money by buying and storing cards. I did see that a later upgrade seems to be a credit card, which may have this as a feature (I dunno, I stopped playing before I got to it). If it does, it's also not really needed, because I have never had money problems. 5. The cat's dialogue feels like it often delays the game, especially at the end of a level before the special customer, where the game just doesn't let you do anything for several seconds, every. single. time. Improvements that can be made: 1. Add steam achievements. There's a whole group of people who have little interest in games that don't have achievements. It's silly, but just this simple addition would help drive players to your game. 2. Add difficulty options. Right now it feels like playing on an easy/normal mode, while I feel I could handle something a little harder. As examples: Remove the cupboard or limit what if anything it transfers between levels. Remove the ability to pause time. Reduce selling prices unless you actually process items first. This could even be a per-level choice, so you can choose when selecting a level what difficulty you want to play on, with the final reward being modified if you succeed on a harder difficulty. 3. Make all cat dialogue skippable to smooth out how the game feels.
my kingdom for sunflower oil and changing the water in the pot 3 times to cook an egg. This game has a cute music, cute graphics and a cute cat. and the idea is good (some kind of overcooked) but there was no level designer and you end up doing the same thing for hours without any challenge so I cannot recommend this game to anyone (even though it's not necessarily a bad game)
Pause hotkey is unreliable for some reason. Sometimes works, sometimes doesn't register. That's a bit annoying.
Not well balanced. It's either too hard / chaotic, or way too easy. It fell short. Not for me.
Sorry, I really wanted to like this game. A while ago I played the demo and it was looking really promising. Now I bought it and it's too bad that they made the UI control even worse. Everything has to be sorted on every round. Even if you repeat a level. Pull everything out of containers at random locations, move everything to a location you are used to, buy something? Sure, the money lands anywhere on the screen and you have to chase it. Put stuff together? Sure, after the 2nd or 3rd try because the hitbox has to be acurate. Open the boxes? Stuff spawns random... sometimes things stack, sometimes they don't. I had all sources on stacks, 6 stacks... One was empty and I bought a new batch, and again, and again... haven't received the one I am looking for and was out of coins... then I notice "oh it's on the other side of the table as a new stack.... why is that?" Why can I movee stuff and sort stuff if it "un sorts" itself at random? But the worst bug is the timer that runs out while not even remotely on 0 I had like 30 seconds left on the counter - game over ... why?! Even better: Stupid fire breathing chicken... seconds before it spits fire I finished the order. The chicken was eating and kept staying - flame comes. If I can't stop this from happening why in ♥♥♥♥♥♥♥ hell suggest that it's possible by finishing the meal quick? A stack of items is burning... I take the stack and shake it.... nothing... no you have to "unstack" it yourself and then take the burning card and shake it... Why? Why do you have to ruin such a great gaming idea by stupid bugs and useless mechanics? Pause the game and give commands? This makes it stupid. Why put a timer on everything (that appears to be broken in some cases) if you can hold and give commands? That's retarted....
Abra-Cooking-Dabra (ACD) has all the trappings of the card-based management sim that you expect if you're familiar with the games that clearly inspire it (Cultist Simulator, Stacklands, etc). I highly recommend the demo - if you like the demo and want more, then boy howdy is there more. 25ish levels, plus some endless challenge ones, with increasingly complex recipes, ingredients, and cooking utensils to juggle until the board is bursting with excess recipe components and refrigerators full of butter and cheese. HOWEVER, while other games in this genre ask unique questions from the player (Cultist Simulator relies heavily on the experimentation and surprise of combining cards, Stacklands on a brutal resource economy), ACD asks only one question: are you willing to deal with unnecessary frustration in service of the cooking theme? Let me explain. In other games of this genre, you will frequently open card packs as a result of taking actions (stacking/combining/using cards on other cards). These packs will contain a random subset from cards in a pool, and figuring out how to make the best use of the hand you've been proverbially dealt is a large part of the fun! ACD seems to have copied this design 100% mindlessly without any consideration for the "feel" of the game they're trying to create, because the caveat in ACD is that you need the EXACT set of cards to cook the dish the customer asks. Need to cook some french fries? No wiggle room there, you need a Potato (cut a couple times) and two units of Sunflower Oil. So when you're spending currency on opening a Sauce Pack (which MAY contain the Sunflower Oil you need two of), you may just get none instead. Luckily, you can purchase packs while the game is paused, and sell the unwanted cards to the talking cat at full price and try again. And again. And again. Until you get the two Sunflower Oils you were looking for. This pattern extends to every single ingredient for every recipe in the entire game. There is no rhyme or reason for the card packs to be randomized in this way, as the game is wholly unplayable without the pause-sell-reroll loop. Attempting to play any level beyond 3 or 4 without pausing to do this results in complete disaster. However, doing this clearly-intended interaction also completely trivializes much of the game. Even in some of the later levels, 13 and 14, as long as you start the long cooking chains early (Milk => Cream => Heated Cream => Butter => Butter Slice for example) then there's zero risk of failing a customer timer. The line cook feeling of maintaining your ingredients is surprisingly nice, and keeping a clean and organized board to quickly prioritize certain cooking steps is actually quite fun! But I timed it just to see - in a 30-minute level, I spent TWENTY MINUTES of it paused and performing this tedious reroll loop to get the specific ingredients needed (it doesn't help that some ingredients are needed an order of magnitude more than others, like the aforementioned Sunflower Oil/Carrots/Potatoes to feed Chickens and Cows). If there was an update or mod to just allow the player to choose the card in the packs they actually needed and skip the reroll frustration, I'd consider a tentative recommend, but in this case, the juice really isn't worth the squeeze.
Abra-Cooking-Dabra é um jogo onde eu tenho um gato me explicando os desafios de cada nível, para servir clientes com pedidos interessantes e alguns para lá de exóticos. É um jogo muito relaxante, e divertido. Isso claro se você gosta de jogo de cartas. Tem sistema de upgrade, em itens das cartas, e progressão da dificuldade por nível. Único defeito desse jogo até o momento é não ter lançado CONQUISTAS STEAM.
爱玩堆叠大陆和overcook的一眼就看中这款游戏!好玩好玩!游戏有些影响体验的bug:例如购买卡包后,卡包有时候会卡bug开不到;大麦研磨之后是珍珠麦,这翻译很奇怪望改正。希望每局的金钱可以保留一些(10:1也可以)在局外能多买一些实用道具!强烈要求增加成就系统!!!不然全三星的成就感有点弱哈哈!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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