
Abra-Cooking-Dabra is a cooking card game. Manage ingredients and make British dishes to keep toves, borogoves, and mome raths fed. Meet timers and fulfill puzzling orders despite the angry wacky Cat being your boss. You are Wonderland's new chef.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

What must a chef entrusted with starting a new restaurant in London do? That's right, prepare a menu and come up with a name for the place. Except you've almost missed the deadline. Being out of ideas, you felt super-lucky to see an email offering to solve your exact problem. You clicked on the attached link, and then… Welcome to Wonderland's one and only mobile cafe. A long journey awaits you in the unpleasant company of the smug Cat. Fingers crossed, you'll find a way back home. But firstly, you have to feed the locals. Yet they are eccentric, capricious in their tastes, and tend to interfere in your cooking.


Genres
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The promise of the game is really nice, the estetic side is really cute. But... The actual game loop / system is not worked out well / balanced at all. It's either too hard / chaotic, or way too easy (if you simply pause). Since you can pause, you can take all the time you need to do everything step by step, making every level trivial. But should you decide not to pause (probably what the devs intended), the total randomness of what you receive from the ingredient packets can screw you over completely. You need more sunflower oil than anything else, since it's used for most dishes. But it's one of six "sauces" (what?), and you can only buy "decks" of three of them. As you need oil more than any other "sauce", you have to buy tons of unnecessary packs of "sauces", and return tons of not needed stuff to the cat. Sure, they sell for 100% purchase price, but if you need 2 oils just for french fries, and don't have any, you might run that "buy sauces packet - sell everything - repeat" loop MANY times before getting the two frigging oils. This is, as mentioned, trivial on pause, but totally unfun. Without pause you might get lucky, or you might try for a minute to get something you have to get to succeed. Sorry, but that's simply awful design.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*, Turkish*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3.5/10 ♥♥♥♥♥♥♥♥♥♥♥ of cards killed by RNG - levels don't give you the ingredients you need to be able to finish the level. you can buy card packs that give you random items that could be the ones you need. - cant finish things A's meal cause they need mustard that i dont have, but i gave them everything else. cant finish things B meals cause i need onions. nobody will pay me and i cant buy new ingredients. - growing your own crops slows everything down. extra step to everything nobody asked for
Oyun baya güzel fakat 1920x1080 tam ekranda oynarken mouse arada takılıyor, istediğim yere gitmiyor. Haliyle bu tarz bir oyunda sinir bozucu oluyor. Aynı şekilde menü yazıları vs. aşırı küçük kalıyor.
Sorry, I really wanted to like this game. A while ago I played the demo and it was looking really promising. Now I bought it and it's too bad that they made the UI control even worse. Everything has to be sorted on every round. Even if you repeat a level. Pull everything out of containers at random locations, move everything to a location you are used to, buy something? Sure, the money lands anywhere on the screen and you have to chase it. Put stuff together? Sure, after the 2nd or 3rd try because the hitbox has to be acurate. Open the boxes? Stuff spawns random... sometimes things stack, sometimes they don't. I had all sources on stacks, 6 stacks... One was empty and I bought a new batch, and again, and again... haven't received the one I am looking for and was out of coins... then I notice "oh it's on the other side of the table as a new stack.... why is that?" Why can I movee stuff and sort stuff if it "un sorts" itself at random? But the worst bug is the timer that runs out while not even remotely on 0 I had like 30 seconds left on the counter - game over ... why?! Even better: Stupid fire breathing chicken... seconds before it spits fire I finished the order. The chicken was eating and kept staying - flame comes. If I can't stop this from happening why in ♥♥♥♥♥♥♥ hell suggest that it's possible by finishing the meal quick? A stack of items is burning... I take the stack and shake it.... nothing... no you have to "unstack" it yourself and then take the burning card and shake it... Why? Why do you have to ruin such a great gaming idea by stupid bugs and useless mechanics? Pause the game and give commands? This makes it stupid. Why put a timer on everything (that appears to be broken in some cases) if you can hold and give commands? That's retarted....
This game feels like it has all the component parts of a game I'd enjoy, but it is still, somehow, not a game I enjoy. The parts don't connect together right, and some seem to be installed backwards, even. There's randomized card packs ala stacklands or other similar deckbuilders, except A) I hope you remember which icon is which, because there's no way to check a list, and B) the animations are clunky and overly long, which matters because C) you get the full sell value back, so you can just pause and loop until you get the exact one you need. Money also doesn't carry over between stages, but you can bring over a limited amount of items, but... why? There's no need to. The pausing and time constraints are very poorly implemented. Without pausing the game is nearly unplayable due to the need to repeatedly loop buying and selling to get the item you need. With pausing, the game becomes clunky, unfun, and has zero difficulty. The in game shop is baffling. Why would I want another plate when the game literally keeps giving me more to the point where I have too many? What does a washer do, and why is it different from a sink? In recipes, you can sometimes click a component part to see how to make it, but sometimes not, seemingly at random. Why would I play endless mode rather than levels? There's no cloud support, or achievements, and I kept catching myself thinking 'why doesn't this game have (insert basic feature here)?' I'd say it needs more quality of life features, but frankly the issues with the core gameplay loop are far more pressing.
Pause hotkey is unreliable for some reason. Sometimes works, sometimes doesn't register. That's a bit annoying.
This is yet another case where I wish Steam had a neutral recommendation. I want to love this game, but it's held back enough that I can't recommend it unless you're like me and got it cheap in a bundle. In concept, it's really cool. Similar to games like Cultist Simulator, you're stacking cards with various uses and trying to manage them on the board while enemies can do special effects to those cards and mess things up for you. There are special stages with other ways to play. You can pause and take a breather from the chaos and try to organize your thoughts. The design generally looks good. Soundtrack is pretty solid. However, pausing makes it far too easy (but also somehow doesn't affect putting things away at the end of the day...why is there a timer to put stuff in the fridge in the first place?). There are a couple items I've already seen where I can't tell the difference between a processed and raw food (e.g. asparagus) at a glance. Some of the recipes are unintuitive, such as taking chopped onion to a shredder to dice it because "onion rings", which look diced (or like garlic cloves) and not like rings, requires the knife. You can't lock cards in place for all runs, so you're constantly re-organizing as placement is forgotten or bumped around. Basic things like how a fridge works and whether things keep in your cupboard are not explained and other important things, like the fact you can use ANY oil when frying, are explained in a pause menu tooltip you could end up ignoring by accident. Gameplay does not feel balanced with it being too hard if you play as intended and too easy if you use pausing. You often have to gamble on packs to hope you get the right stuff, which can be annoying at best and stressful and game losing at worst. I don't know. I really wanted to like it, and most of the experience so far was enjoyable, but I got to the 7th(?) level and realized that everything I stocked up and threw in the cupboard was gone and I just didn't want to play anymore. Maybe I go back to it in the future, but honestly? I have so many games I could play instead. Pretty bummed because I see the potential in this game but instead it just frustrates me in a bad way. I play a lot of games that kick my ass (including one that lost me 8 hours of progress) but I enjoy being bad at them. This game just isn't that. It feels half-baked and needs more time in the oven...and I have a feeling it's already plated and served and this is what we get. All the updates are about sales now.
A rather interesting puzzle card game, though some mechanics seem poorly thought out. And this is a puzzle game, despite how it looks like a time management game. There is time management involved, but you can at any time freeze time to place cards where you need them. I stopped just shy of level 10, as while I was enjoying my time, the game wasn't truly hooking me just yet. Additionally, as it currently has no steam achievements (at the time of this review), I also didn't feel compelled to continue despite not being hooked. Add achievements and I'll definitely come back to continue playing. The rest of this review is nitpicks and suggestions, but I do feel it's a nice game. Now, some poorly thought out mechanics (at the time of this review). These are also all rather minor, and barely impacted my enjoyment of the game: 1. The fridge is semi-useless. The game makes it sound like you can only transfer the items stored in the fridge between rounds, and each fridge is limited to 6 card, but they also give you a cupboard with seemingly endless space, and everything stored within it also transfers between rounds. 2. The card-pack system is just another chore. If you need a specific card, you can often just buy a card-pack, and if you don't get the card you need, sell everything you got back for a full refund and try again. This can also be done while time is completely frozen, so it's just busywork in the end, as you will get what you need once the game allows you. In fact, you can just use extra cards with tools you aren't currently using, and sell the product for more than the base cards cost. This does kinda make sense, as you're turning time spent on a tool into money instead of it going to waste. 3. When doing the frying action, you can use any type of oil you're provided to do the frying, but the recipe cards always show sunflower oil. The fact you can even do this is only even mentioned during a loading screen hint. However, this is downplayed by the prior issue, because if you could only use sunflower oil, well you could just keep cycling the condiment card-pack until you got it. 4. Now, while you can seem to keep an endless supply of cards between levels, your money is wiped at the end of each level as well, meaning you can transfer money by buying and storing cards. I did see that a later upgrade seems to be a credit card, which may have this as a feature (I dunno, I stopped playing before I got to it). If it does, it's also not really needed, because I have never had money problems. 5. The cat's dialogue feels like it often delays the game, especially at the end of a level before the special customer, where the game just doesn't let you do anything for several seconds, every. single. time. Improvements that can be made: 1. Add steam achievements. There's a whole group of people who have little interest in games that don't have achievements. It's silly, but just this simple addition would help drive players to your game. 2. Add difficulty options. Right now it feels like playing on an easy/normal mode, while I feel I could handle something a little harder. As examples: Remove the cupboard or limit what if anything it transfers between levels. Remove the ability to pause time. Reduce selling prices unless you actually process items first. This could even be a per-level choice, so you can choose when selecting a level what difficulty you want to play on, with the final reward being modified if you succeed on a harder difficulty. 3. Make all cat dialogue skippable to smooth out how the game feels.
Хотелось бы узнать концовку, но так и не получится из-за гребанных БАГОВ, которые съели мой прогресс из-за ЧАЙНИКА, и теперь я не могу пройти последний уровень. Мне понравилось играть, но впечатления от этого отвратительные. Если вы хотите гладкой игры, никогда не чистите стол, перемещая карточки утвари в ШКАФ. Потому что никто не знает, как эта хреновина сохраняет карты, кроме разработчика. Так же в одном из уровней есть баг с рецептом, который неправильно указывает хлеб. Он убьет пару ваших минут, а не все часы геймплея, отправив их в мусорку. Было бы чудесно, если бы разработчики чинили их. Но все, что вы получите - это обсуждения данного бага, который год назад был поднят и так и не решен.
Игра просто ломается на середине. Во-первых, 10-15 клиентов на один уровень, где каждый раз приготовление блюда занимает всё больше и больше времени растягивается в тягомотину в которую тяжело играть долго. Максимум тянешь 1-3 уровня за раз игры. Естественно никакого ощущения, что игра двигается нет. Я дошла до 15 уровня и уже прокляла игру. Сперва я думала, что дело в моих кривых ручках и это задумка игры. Может и возможно пройти уровень с первого раза при большой удаче и ранних сохраненных заготовках сыра и масла и прокачке грядки и коровы с курицей. Но если у тебя этого нет, то готовься перепроходить уровень несколько раз. Это не плохо, плохо то, что просто под конец 15 уровня, который я почти прошла у меня просто сломалась игра. Предметы не доставались из ящика и холодильника или доставались криво. По итогу у меня перестала работать дробилка зерна, которая ЖИЗНЕННО НЕОБХОДИМА ДЛЯ ЭТОГО УРОВНЯ. Спасибо, больше не хочу играть, даже пробовать не хочу перепроходить уровень в 5 раз тратя очередные 40 минут жизни.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.4K | 89% | $6.79 | |
| $489.4K | 680 | 74% | $13.49 | |
| $4.2K | 12 | 100% | $11.99 | |
| $3.5K | 20 | 90% | $3.49 | |
| $1.7K | 15 | 87% | $2.99 | |
| $2.2K | 4 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $116.7K | 121 | 88% | $39.99 | |
| $116.7K | 485 | 78% | $19.99 | |
| $116.7K | 590 | 87% | $9.99 | |
| $116.7K | 590 | 84% | $9.99 | |
| $116.8K | 237 | 75% | $14.99 | |
| $116.7K | 1.1K | 81% | $3.99 |