
Trace ribbons of light to release the energy in the music as you speed through stylised alien worlds. Battle strange enemies and fight epic boss battles all driven by an incredible licensed soundtrack.
Modeled estimate, not a reported figure. How we estimate →
About
Trace ribbons of light to release the energy in the music as you speed through stylised alien worlds. Battle strange enemies and fight epic boss battles all driven by an incredible licensed soundtrack.
Independent micro-studio ‘Mad Fellows’ brings you a unique and innovative game featuring music from Noisia, Flux Pavilion, Katy B, The Prototypes, Neosignal and many more.
N.B. A controller with dual analogue sticks is required to play Aaero. (e.g. Xbox 360/One, PlayStation DualShock etc.)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR: Nah mate. Not newbie friendly at all, and lacking Linux support for more than one letterboxed resolution without a mod. Doesn't support Playstation controller rumble OOTB. Some of this stuff may have been fixed in the second game, but looking at reviews it doesn't look like it and I am not willing to buy it just to see. It should be noted I have joined the discord and asked about the letterboxing issue and haven't received a response yet. The review will be updated if I do. On launch I was greeted with an extremely loud intro sound along with letterboxing on the top and bottom of my screen. Further searching revealed this is an issue that others have had which seems to have gone unaddressed for at least 7 years with the only fix being to install some random dude's mod. I launched into the tutorial and it was just a video showing you gameplay and how moving the left stick influences the ship. Gameplay: After watching the tutorial I started the first song "Bass Cannon" which was okay. It was a pretty good introduction except for there were enemies and at the time I had no idea what they were so I just tried to dodge their attacks, thinking this was the only way to deal with them. As it turns out, you have to use your right stick to aim at enemies and the right trigger to shoot (I'll get more into this mechanic later). This wouldn't have been a problem if the tutorial actually showed you fighting an enemy and using said controls. I also noticed that rumble support for Playstation controllers was completely missing, so I enabled Steam Input which fixed the issue but made the game display the wrong controller glyphs (yes I know how it works). I played a few other songs and, suddenly, there were new enemies that had no introduction whatsoever. By this point I had figured out how to fire and was now trying to juggle staying on the ribbon as well as firing at enemies I had never seen before with new mechanics which could screw up your run because you forgot to spam the trigger. The game pretty much relies on you trying songs multiple times in order to understand the enemies and traps introduced in each. This gets boring quite fast, as you'd imagine. There is a "chillout mode" which still has enemies with infinite lives but for some reason keeps the timer after you die to be able to keep playing. It is confusingly labelled and not immediately visible. Graphics: Meh. They're interesting but really you'll be focusing on staying on the line and firing at enemies. There is no anti-aliasing but you'll forget that pretty quick, and the letterboxing goes out of your mind when you start focusing on the game. Music: Not for me. It's electronic which I'm not a huge fan of. The gameplay doesn't influence it enough either. I also struggle to find a connection between moving your joystick and the music.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Project AURA | $331.4K | 698 | 64% | $14.99 |
| ZOMBI | $331.4K | 3.1K | 64% | $4.99 |
| Murder by Numbers | $331.4K | 1.7K | 84% | $14.99 |
| Solateria | $331.6K | 649 | 84% | $19.99 |
| 9-Bit Armies: A Bit Too Far | $331K | 1K | 82% | $9.99 |
| Aliens versus Predator Classic 2000 | $331.8K | 2.8K | 87% | $4.99 |