
Raise the dead as a fearsome Necromancer in the dark world of The Unliving! Lead your undead armies into the endless fight in this rogue-lite action RPG game. Burn cities to ash with devastating magic spells, slay epic bosses and turn your enemies into morbid servants.
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About
The realm of the living has been corrupted to its core and a storm is coming to change the world order. This storm is you, a mighty Necromancer, a sorcerer who denies death and leads the legions of the dead. Clerics and lords hope to hide behind high walls, but there’s no stronghold to cover them from your wrath. Smite hundreds of those standing in your way and turn them into your tools on the way to a greater purpose.
The Unliving is a dynamic rogue-lite action RPG with strategic elements. Raise the undead, use numerous spells and explore a mystical world, all realised with darkly extravagant pixel-art.
TURN ENEMIES INTO YOUR UNDEAD ARMY
Each fallen foe can be resurrected and added to your army to create unlimited legions of the dead. These re-animated creatures have their own unique abilities, such as the undead Priest whose blessings in life, will now curse your enemies in death.
UNLOCK THE SECRETS OF NECROMANCY
Meet colorful characters - friends and foes alike. Question members of your own necromantic cult, force answers out of your enemies and even dialogue your own phylacterium - to gather the lost memories of the Necromancer piece by piece and reveal the nature of his immortality. Who knows, maybe you also find out the grim truth about the supreme hierarchies of the Church.

CRUSH EVERYONE IN YOUR WAY
Only some of the living are helpless victims, the rest can retaliate against your forces. They hold the line, move in large groups and wield powerful abilities too. They cherish their lives and will not fall easily, so unleash hell as the Undead Lord to bring them to their knees.
CONQUER UNCHARTED LANDS
The world is randomly generated for each run and is richly populated with an array of creatures, artefacts, secret rooms and deadly traps. Each part of the world is occupied by a variety of living inhabitants - invade villages and slay feeble peasants to reinforce your army or engage in a desperate fight to the death in the swamps against formidable foes.
BATTLE EPIC BOSSES
The powerful creatures of this shadowy world will do all they can to stop you. Each boss has a unique fighting style and set of abilities, meaning deftness in combat and strategic thinking will be crucial in emerging victorious from these gruelling encounters
DIE AND RISE AGAIN
Ability to deny death itself is the greatest secret of the Necromancer. Another mortal strike is merely a setback for him. Take a lesson from your death and don’t let your enemies catch you the same way twice.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If aesthetic alone is enough to keep you going, then you may still enjoy this. The art style is gothic, the sound design eerie, and this is yet another example of the strength of pixel art. I also like the writing, characters, and story thus far, and I think I'll keep going to see where it ends. However, after just a few hours of gameplay, I do have some glaring problems that are worth addressing. First, the game still has some critical bugs. I remember them being mentioned when the game first released, and so I waited, but it's been two years and I've already come across a bug that forced me to restart the game. It's in the first region, so I can start over just fine, but if that happens any later I just might rage quit. It feels like the game was abandoned, which is a shame. For the devs, when I picked up an Echo essence and was choosing abilities, the A button on my controller reverted back to my raise dead ability, instead of being used to select a spell. Even pressing B to recycle it wasn't working; the button would flash that I pressed it, but it would stay on the screen. I couldn't even press START to pause and exit the game. Second, the game feels unoptimized. The game takes 10-30 seconds to load between each section, which seems excessive for a game of this size. I've also noticed random framerate drops, usually in the citadel. I don't know why. In the Crucible screen, I cannot scroll on the left side to see what all I have (on controller at least; m&k is fine). Third, and this is personal preference, but I feel like the actual game design missed the mark and made things a bit too convoluted. The clearest example I have is the interactions between spells, essences, and grimoires. So for, I generally forego choosing or even using Spells because either they are always on cooldown when I need them or I don't have enough life force remaining. I generally end up choosing sacrificial boons because they are usually less expensive and more reliable moment-to-moment. Then, sometimes I get a Spell or Sacrifice I like in an essence, or several, but then I get an essence that overrides the existing. It's nice to have the option to cancel it out and get more rerolls, but I would have preferred if overriding an existing ability caused it to level up at the very least so it's never really a waste, or to have more passive abilities so that overrides are less often. Which brings me to the different options you can unlock through the grimoires, which is all active spells. It doesn't feel nice that a spell I might find more fun is locked behind a semi-linear progression, and that every option I unlock effectively just dilutes the pool and makes it less likely that I'll come across a spell that I actually like. I would have much preferred the grimoire be broken up between the various types and to have more passive upgrade abilities that enhance spells and sacrifices rather than just throw more into the pool. I really want to like this game more, and I'll keep playing, but these problems were significant enough and early enough that I wanted to get these thoughts out now.
As someone who played this game a lot (far more than the profile says as I have played in a "different" way before), I must say that gameplay-wise it is rather... honestly, rather bad. Still has a lot of bugs and areas for imrpovement even in the main aspects of the game - the primary one, for example, being horde AI. Yet nonetheless, I have spent a lot of time in this unfinished and repetitive game and aim to spend more, because there is the part that gives an almost, if not entirely, unique experience, though I am not sure what to call it. The story, the aesthetics, the characters, the personality of the MC, the three tracks (only three as the rest aren't really any good, but the ones that are good are truly noteworthy; the main menu theme especially so, one of my favorite game OSTs ever), all of it lets those who are into this stuff feel at last seeing a game let them walk the path they dreamed of but could never truly find in a game. Maybe it is just my searching skills lacking, of course, but I have never seen another game that could provide to me a ready MC who feels almost exactly as what I myself would want to create and play as in a proper rpg. So if you are ready to suffer through a mediocre gameplay for the sake of aesthetics and story and these are exactly the ones you seek, then go ahead. If your main focus is having fun then I would rather search elsewhere. Though for me it ended up being more interesting to play even after finishing the plot line entirely than the Undead Horde, for example, despite the latter having far less bugs (if any).
You want to be the worst necromancer there ever was? Play this game and experience the dumbest minions ever and the clunkiest controls in existance.
The Unliving pega um conceito incrível e simplesmente não faz funcionar tão bem na prática quanto seria na teoria. Sendo um necromante que o principal objetivo seria montar um exercito de mortos-vivos para lutar por você, você pensa em como poderia trazer uma sensação de que você simplesmente iria oprimir seus inimigos com seu exercito, mas infelizmente o que recebe é bastante frustração pela forma como o jogo funciona. Os controles do personagem é algo bem esquisito e nenhum pouco satisfatório de jogar. Eu acho muito bacana a ideia do necromante poder fazer algo além de invocar lacaios e andar, mas ao mesmo tempo não sinto que seus ataques sejam muito relevantes, fora que às vezes tem tanto minions e inimigos na tela, que você apenas sente que ficar parado deixando eles se resolverem é mais efetivo justamente porque não é divertido fazer outra coisa, mas ficar parado também é bem chato, o que torna o jogo nada divertido em nada basicamente. Todo minion tem uma habilidade que você ativa o sacrificando após clicar na tecla definida para ele, o que é muito estranho, pois você precisava manter o mouse em cima do lacaio e então ativar a tecla, mas isso é horrível justamente porque às vezes ele se move e você já não consegue mais fazer isso. Você também tem uma ativação rápida, mas acaba sacrificando um minion aleatório no processo e nem sempre é efetivo, já que ele pode simplesmente estar no fundo da horda preso, pois é tanta coisa que muitos deles ficam presos numa colisão criada pelos próprios servos. Toda inteligência artificial por trás dos lacaios também deixa muito a desejar, às vezes eles oprimem um grupo, na outra são levados de volta para o cemitério e você apenas não entende, até parar para ver que tem momentos em que eles apenas resolvem não atacar. Particularmente eu gosto da forma como eles tentaram fazer funcionar a forma que você controlar sua horda, mas ao mesmo tempo não funciona tão bem, já que há momento que vem grupos de inimigos em diferentes direções e não existe uma forma muito precisa de decidir quem vai aonde. Houve momentos em que, devido a quantidade de minions, alguns simplesmente ficaram presos nos cantos do mapa sem conseguir ir na direção que fui, os deixando presos por algum tempo para simplesmente teleportarem do nada em minha direção. Então basicamente num geral do geral, não é um jogo muito divertido. Pelo menos eu não achei. Eu gosto muito de jogos em que eu posso ser um papel, mas que torno meus minions fortes o bastante para apenas posicionar e deixar limparem o mapa, mas aqui eu apenas não sinto vontade de jogar. Eu não acho divertido usar o necromante e muito menos deixar os minions fazerem o serviço, pois eles não fazem nada! O que me deixa muito triste, pois não são tantas opções que tem um foco como esse tentou ter e assim que eu bati meus olhos nesse jogo eu pensei em como poderia ser divertido. Sua arte é linda demais. Os pixels são mega detalhados e você consegue ver detalhes nas animações que realmente são impressionantes já que é tudo pixel. Eu realmente fiquei muito surpreso em como é bonita e fluída toda a animação de tudo. Sério, toda animação é muito bem feita e isso é inegável. Eu não posso dizer muito da história do jogo, pois infelizmente sua gameplay não me moveu o bastante para querer entender mais dela. Joguei pouco, mas joguei o suficiente para ver o quão gritante são esses problemas. Tenho esperanças que no futuro esse jogo melhore, mas até lá eu posso dizer que não vale nenhum pouco a pena gastar esse preço cheio por ele.
Eventhough the concept looks really cool, the game feels very repetitive.
very good game but always starting from the first map is boring. If they make it optional it would be very cool.
I like it alot, their is definitely bugs with the AI, but i've found if i just give them the follow command and respam the send button a few times all the minions will attack. Bit of an annoyance but fun. It's like Hades but your a necromancer!
Não recomendo, pq o jogo força o jogador a um grind eterno, com uma dificuldade artificial, pois a partir do mapa 3 os monstros são desproporcionalmente forte, tornando a sua horda inútil, obrigado a vc lutar sozinho com o necromante, que em lvl mais baixo (entenda antes do lvl 30 depois disso que ele começa a ficar bom, o lvl max do jogo é 35) o necromante é um papel fora que não consegue dar dano. ainda por se trata de um roguelike, deveria ter mais possibilidade de ganhar poderes (feitiços), que não acontece nesse jogo, e os feitiços não são forte, pois vc jogador tem que fortalecer elas na sua base com arhkan (caveira verdes) que são escassas no jogo, bem como tem que colocar habilidade em dano de feitiço, quando poderia colocar em dano ou vida para o esqueletos, que é muito melhor. Bem como tem que colocar uns pontos em dano em arma profana sem horda, pq antes do lvl 30, vc vai perder sua horda querendo ou não. O problema do grind é justamente esse, tem que pegar muitas arkhan, brasa (para passar de lvl) e prima tudo é escasso ao Máximo e demorado. Se quiser ficar fazendo varias e varias repetições esse jogo é para vc, se não procure outro.
Many amazing ideas who are wasted because the game works like crap, no intelligence on the horde, clunky controls, zero visibility so you get hit by non observable proyectiles. What a shame.
Absolutely great game i've been looking for a game like this for a while one of my favorite games ever.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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