
Thumper is rhythm violence: classic rhythm-action, blistering speed, and brutal physicality. You are a space beetle. Brave the hellish void and confront a maniacal giant head from the future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 4.4Kreviews | 92% | — | $628.2K |
| $19.99 | 8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9.5/10 This is one of the few rhythm games that really respects the term "rhythm." This is not a Simon Says, Do as I Do, Follow the Instructions, or any sort of whimsical, care free casual game to relax to. This is straight up catharsis. There are only a few moves to know. You can get through the entire game with "thump", "turn", "slam." Each level trains you for what's to come and there's always just a little twist right when you think you've figured a section out. There's just enough repetition in sections where you can start predicting, but if you aren't on your toes, you will be punished. The music is not a light hearted melody with nice little riffs to follow. The experience is more like an industrial machine or engine with syncopation. A very nice feature is that during a level, right after a very intense section, the game will give you a breather for a short time and "reset" your ears as you coast along before it kicks back into action. I am not that good at rhythm games but I was able to get S rank on all levels thanks to how it progresses the player to be prepared for some crazy stuff. And even then, I'm trying to break my high scores by coming up with new combos.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Danish, Dutch, Finnish, Norwegian +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
beetle go vroom vroom until he crashes into a blind corner or something 💢
What a blast. I loved the visuals, the sounds, and the challenge. Controls are simple just one button and directions, but the track moves fast. Loud, flashy, and fun.
A silly little beetle fights the universe with sick beats. A good game for those who get motion sick and need something that mostly stays stable while also being highly engaging. But be warned: there is plenty of eye strain! Only speaking from my experience, that doesn't trigger dizziness for me.
This game is sick and such a unique rhythm game. Visuals are outstanding! It was a bit frustrating at first, learning how inputs chain into one another, but once it clicks...oh man. Hitting some of the more demanding sections in later stages to the super rhythmic and drum heavy score just scratches that rhythm itch in such a pleasing way. Highly recommend!
A low-input rhythym game. Fun to play, feels very chaotic.
4/10 gotta be the weirdest Paul Walker Beetle Simulator ive ever played + music - gameplay. its your basic 3 lanes runner, but this has one lane could be far more fun in vr but i dont have that tech or the tech that can run that sooooo, no idea ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⣴⣦⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢸⣿⣿⣆⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡶⠠⠛⣛⣩⣭⣭⣭⣭⣭⣉⣛⠻⣿⣿⡇⢸⣿⣿⣿⣷⣌⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢹⡀⢻⠨⣍⣙⠻⢿⣿⣿⣿⣿⣿⣦⣍⠻⠸⣿⣿⣿⣿⣿⣷⣄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⣿⣿⣿⣿⣦⡑⢌⡻⢿⣶⢉⠻⣿⣿⣿⣿⣿⣿⣦⣍⡛⠟⣛⣛⣛⣛⠈⠿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣦⣬⣒⠠⠍⣓⣈⠻⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿⣿⣶⣬⡙⢿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣹⣿⣷⡆⠠⠍⠀⢙⣩⣿⡿⢋⣩⣭⡉⢻⣿⣿⣿⣿⣿⣿⣆⠙⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⡿⢛⣃⣠⣿⣿⣿⣿⡟⣴⣿⣿⣿⣿⣧⠹⣿⣿⣿⣿⣿⣿⣇⢹⣿⣿⣿ ⣿⣿⣿⣿⣿⣯⡿⡿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣻⣿⣿⡟⢐⣽⠿⠛⣛⠻⢿⡿⣸⡟⠩⠉⠛⢿⣿⣂⢻⣿⡿⢿⣿⣿⣿⡄⢿⣿⣿ ⣿⣿⣿⣿⣶⣾⣿⣿⣿⣷⣿⣿⣿⣿⣿⣻⣿⢿⣿⡟⢀⡿⢡⣾⣿⣿⣿⣆⠀⡿⣰⡀⠀⡇⢸⣿⣯⢸⣟⣿⣿⣿⣿⣿⠇⢸⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⢿⣾⣿⣿⣿⣿⣿⡇⠸⢃⣿⣿⣺⣿⣿⣿⣄⠀⠿⠉⡀⢣⡇⣿⣿⢸⣿⣿⣿⣿⣿⡿⠀⢸⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣟⣿⣿⣿⣿⡆⢨⣾⡿⣿⣿⣿⡿⣟⡀⣒⣨⣴⡿⢰⣿⠃⣿⣿⣿⣿⣿⣿⠃⠃⣹⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⣿⣿⣿⠈⣿⣿⣿⣿⣿⣿⣿⣷⣌⠻⢃⣴⡿⢃⣾⣿⣿⣿⣿⣿⡏⡘⣨⡉⢻⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣻⣿⣿⣿⣿⣿⣆⢫⣿⣿⣿⣿⣿⣿⣿⣾⣿⣄⠰⣶⣛⣭⠶⠿⣿⣿⠟⢀⣼⣿⡱⢹⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣹⣿⣿⣿⣿⣿⣿⣿⣿⣄⠛⢿⣿⣾⣿⣿⣿⣿⣿⣿⠆⣶⣤⠐⣶⣶⣦⠙⢠⣾⣿⣿⡇⣾⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⣌⣙⠻⢿⣿⣟⢛⠩⣴⣿⣿⣧⢻⣿⠟⣠⢹⣿⣿⠟⣡⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⣾⣿⣟⣛⣡⣬⣭⣈⠳⢍⡛⣛⡛⢳⣶⣾⠟⢸⣛⣡⣴⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⣡⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡉⢋⣩⡀⠠⢴⣾⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⢛⣩⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡙⣛⣂⣘⠛⠿⠿⠿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⢛⣋⣭⣴⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣼⣿⣿⣿⣿⣿⣷⣄⠙⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⢛⣡⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⣿⣿⣷⢌⢿ ⣿⣿⣿⣿⣿⡿⢡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⣶⣶⠌⣉⠻⠿⣿⡿⠿⠟⡋⣡⣴⣿⣌⠻⢿⣿⣷⡄ ⣿⣿⣿⣿⡟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣎⠻⠟⣡⣾⣿⣿⣷⣶⡶⣿⠟⠱⣿⣿⣿⣿⣿⣶⣦⣵⣶ ⣿⣿⣿⣿⠀⠭⣭⣭⣙⣛⣛⣛⣛⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣜⠻⣟⣿⣿⠿⢋⣐⣡⣼⣧⡹⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⡿⢋⣴⣶⣿⣿⣿⣿⣿⣿⣿⣿⣶⣦⣙⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⠩⣴⣾⣆⡙⠛⠧⡙⠃⣿⣿⣿⣿⣿⣿⣿⣿ ⡿⠀⣩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡘⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡌⢻⣿⣿⣷⣶⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢃⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡷⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢺⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⡆⠛⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⢟⣋⣥⢄⣴⣤⣭⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣦⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⣠⣿⣿⣿⣿⣿⣿⣿⠿⢛⣩⣴⣾⣿⢟⣵⣿⣷⣍⡻⢿⣆⠻⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣷⣌⡛⠿⢟⡻⢿⣿⣿⣿⣿⣿⠟⠁⠡⠶⠿⠿⠿⠿⠛⣋⣩⣐⣚⣛⣛⣛⣫⣵⣿⣿⣿⣿⣿⣿⣦⠻⠀⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣶⣶⣶⣶⣭⣭⣭⣭⣥⣶⣿⣶⣶⣶⣶⣾⣷⣶⣶⣬⣭⣭⣍⣛⣛⣛⣛⣛⣛⣛⣛⣛⣛⣩⣴⣾⣿⣿⣿⣿⣿⣿⣿
Played it three times within the span of almost 10 years from start to end. 1st go - I struggled, but managed to clear it all. I had a lot of fun 2nd go - I still wasn't super confident, but I was able to start implementing perfect slides & downward slams that allowed this game to more flourish with its cathartic element. I had a lot of fun. 3rd go - Later levels still needed confidence, but it was just pure fest of chaining slams and feeling a complete euphoria sometimes of occasionally demolishing an input demanding level. The game impact-pausing from how well you're doing, hitting a completely optional but at times really skill demanding act of slamming into a special note; it never gets old, and I just, goshdamn this game is a lot of fun.
Crazy game, very fun. Scarab of approval.
Fully completing this game is a one-of-a-kind rhythm experience. For a long time I thought that I would never beat the game, that it was just too hard. But I highly recommend going through the whole thing. You can worry about trying to be perfect later. I've also played it a lot since because trying to get higher scores or doing challenges has never gotten old for me. I'm currently practicing every once in a while with the eventual but unlikely goal of completing every level in a row without dying on NG+ difficulty. I don't think I'll ever do it, but it's fun to work towards.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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