
Trace ribbons of light to release the energy in the music as you speed through stylised alien worlds. Battle strange enemies and fight epic boss battles all driven by an incredible licensed soundtrack.
Modeled estimate, not a reported figure. How we estimate →
About
Trace ribbons of light to release the energy in the music as you speed through stylised alien worlds. Battle strange enemies and fight epic boss battles all driven by an incredible licensed soundtrack.
Independent micro-studio ‘Mad Fellows’ brings you a unique and innovative game featuring music from Noisia, Flux Pavilion, Katy B, The Prototypes, Neosignal and many more.
N.B. A controller with dual analogue sticks is required to play Aaero. (e.g. Xbox 360/One, PlayStation DualShock etc.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 82% | — | $333.6K |
| $10.99 | 983ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Роздача — халява, але гра без контролера просто НЕ ПРАЦЮЄ. Оцінка: Не рекомендую 👎 Забрав гру безкоштовно на роздачі, думав побігати під крутий музон, але розробники вирішили, що клавіатура з мишкою для ПК-гри — це зайва розкіш. Гра взагалі не працює без геймпада. Вона просто намертво вимагає підключити контролер, якого у мене немає, і на цьому твій геймплей закінчується. Добре, що хоч гроші за це сміття не платив, бо було б взагалі прикро. Але навіщо викидати гру на ПК, якщо ви навіть не спромоглися додати туди базове керування для ПК-гравців? Повна дурня і неповага. Якщо у вас немає контролера — навіть безкоштовно не додавайте це в бібліотеку, тільки місце займатиме. Запустити все одно не зможете. +2
amazing concept, great execution
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese
| $14.99 |
| 822ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Музыка и темп меня купили
This games music punches you hard!
this was a fun play
Malgré mon sens du rythme inexistant et une prise en main compliquée de la visée au joystick, ce jeu est un régal. Les DLC valent clairement le coup.
good music easy controls
Cool game
TL;DR: Nah mate. Not newbie friendly at all, and lacking Linux support for more than one letterboxed resolution without a mod. Doesn't support Playstation controller rumble OOTB. Some of this stuff may have been fixed in the second game, but looking at reviews it doesn't look like it and I am not willing to buy it just to see. It should be noted I have joined the discord and asked about the letterboxing issue and haven't received a response yet. The review will be updated if I do. On launch I was greeted with an extremely loud intro sound along with letterboxing on the top and bottom of my screen. Further searching revealed this is an issue that others have had which seems to have gone unaddressed for at least 7 years with the only fix being to install some random dude's mod. I launched into the tutorial and it was just a video showing you gameplay and how moving the left stick influences the ship. Gameplay: After watching the tutorial I started the first song "Bass Cannon" which was okay. It was a pretty good introduction except for there were enemies and at the time I had no idea what they were so I just tried to dodge their attacks, thinking this was the only way to deal with them. As it turns out, you have to use your right stick to aim at enemies and the right trigger to shoot (I'll get more into this mechanic later). This wouldn't have been a problem if the tutorial actually showed you fighting an enemy and using said controls. I also noticed that rumble support for Playstation controllers was completely missing, so I enabled Steam Input which fixed the issue but made the game display the wrong controller glyphs (yes I know how it works). I played a few other songs and, suddenly, there were new enemies that had no introduction whatsoever. By this point I had figured out how to fire and was now trying to juggle staying on the ribbon as well as firing at enemies I had never seen before with new mechanics which could screw up your run because you forgot to spam the trigger. The game pretty much relies on you trying songs multiple times in order to understand the enemies and traps introduced in each. This gets boring quite fast, as you'd imagine. There is a "chillout mode" which still has enemies with infinite lives but for some reason keeps the timer after you die to be able to keep playing. It is confusingly labelled and not immediately visible. Graphics: Meh. They're interesting but really you'll be focusing on staying on the line and firing at enemies. There is no anti-aliasing but you'll forget that pretty quick, and the letterboxing goes out of your mind when you start focusing on the game. Music: Not for me. It's electronic which I'm not a huge fan of. The gameplay doesn't influence it enough either. I also struggle to find a connection between moving your joystick and the music.
Sound waves guide the ship Music bends the path ahead Rhythm finds the fight
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $333.6K | 548 | 74% | $19.99 | |
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