
You choose how to play, and the world of Environ adapts around you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried to get into this game as it is coop but it mostly just ended up being a pile of junk, I'd recommend terraria if you want something coop. This game is very abstract and I feel like i didn't "get it" at all even though I played for over an hour. The game is too old to get into seriously and too serious to play casually so it will be forever in my games list but never played. I don't know who would play this other than people who were long time fans, I'm not saying there aren't people to play it but personally I can't see any reason to, there are way better coop games out there.
Tags: Sidescroll - Survival & Questing Additional Tags: Delete Local Content & Remove from Library TLDR: Shoddily crafted, with enormous empty maps full of spammed recycled assets. Obtuse user interface. Wall of text in tiny speech bubbles. Hard pass. Neither the mechanics nor their integration within the controls and UI really flow. The game is a tad cryptic and confusing as well on top of its assault with tutorial exposition. From what I gather this is a procedural generation and you get different seeds depending on which areas you explore, while you do, you can recruit and get ressources to fortify a central place and defend it from assaults. I would say to just go straight to Terraria and Starbound if you were here for a Metroidvania with light RPG mechanics. If you want to manage ressources, hire people then go for Battle brothers. https://store.steampowered.com/app/365360/Battle_Brothers/ https://store.steampowered.com/app/105600/Terraria/ https://store.steampowered.com/app/211820/Starbound/
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like that you can mod the sprites fairly easily.
I actually liked this one more than AVWW2 "reboot", although the reboot feels more "polished".
Too complicated.
no
самая ненормальная вырвиглазная ♥♥♥♥♥♥♥ на свете.... игру делал поехавший пришелец с плонеты жопа!!!!
You quickly get to a point where nthign makes sense and the dungeons, which should be the meat of this game are really really tedious. Connections between rooms are not intuitive, you just teleport around, I do not get why the rooms are not connected in a normal way.
I didn't really have any incentive as to what I'm supposed to have been doing in this game. But have no fear, neither does this game. I am the magical platform summoner and thus I am supposed to bend the land to my will that way? I get to a warp gate and basically nothing interesting happens. This is a game that is an example of overasserting your ideas and trying to execute them all at once in the hopes some coherent sense is made. The quality isn't asking for it and neither do I feel much of a drive to really continue forward with this title. That's pretty much also okay, because I'm pretty sure this game didn't know how to either.
An interesting and fun, if flawed, semi-roguelike. There's a variety of different offensive spells you can equip yourself with and a decent difference in how different character races (effectively classes) play, very pretty environments to explore and music, and most importantly the core gameplay (fighting monsters and exploring) is very fun. It's kind of slow paced, but in a laid-back "take your own time, there's no need to hurry" way, not a "everything takes forever" way. But it is flawed, mostly in that they had a lot of half-baked ideas they didn't implement properly. Virtually everything to do with the town, townsfolk and constructing buildings is a pointless mess that should have been cut from the game. One or two of the random modifiers on spells can make the spell worthless. You can't switch classes until you die. And most importantly, even though you do gradually unlock new foes and the difficulty scales up as you do New Game +s, it does get repetitive after a while. Still, while flawed, it is fun. And isn't that the part that really counts?
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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