
You choose how to play, and the world of Environ adapts around you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have tried several times to play this game, I just don't enjoy it.
.
Recommended, but you have to be the kind of person to see beyond the superficial. This isn't a 'do anything you want' kind of game as much as it is a 'you have many options to play' kind of game. There's platforming and territory capturing and base management and minigame challenges and all sorts of things to do. Sometimes the execution isn't pretty, and after thirty hours of play you might find that you feel you've seen it all. But it's one you might like to come back to after a year.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just didnt like it, stay boring to grind elements, create itens, kill liutenants to reduce boss strenght, then kill boss, unluck new continent, repeat.... endless, the game just doesnt hooked me, gameplay not that good either, not for me that one!
I've had a lot of fun with this game, but I get why it has such mixed reception. The pre-rendered sprites and backdrop graphics can make it hard to identify objects you can interact with, and there's a LOT of mechanics to learn, even if the tutorial prompts are spaced out enough to only tell you about things when they become relevant. The mapping system also has some problems, mainly how the minimap for the current room can't be made transparent or smoothly adjusted in size. Particularly with very large rooms, it seems like you can only swap the minimap between "too small to see clearly" and "too big to see behind". That being said, exploring the various types of biomes is pretty fun, especially the sort of "dungeon within a dungeon within a dungeon" aspect of how many layers you can delve into any given square on the overworld map. I also enjoyed the soundtrack. It does a great job of conveying the game's subtle but pervasive sense of melancholy, reminding you that this jumbled-together landscape you're traversing is all that remains from a cataclysm that smashed together all of space and time. All in all, not perfect by any stretch of the imagination, but I'd say it's worth at least a glance.
https://youtu.be/lj2VNQ08WdI Wind may not be the only thinking lacking from this valley as the randomized structure creates at best uninteresting and at worse unsolvable levels.
Recommended.
Needs more information in the encyclopedia and a quick keybind reference.
yes
Tak
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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