
Storm Lancers is a roguelite, metroidvania-inspired 2D action platformer where you and a friend crash-land on a dying alien world of unstable magic. Bond with Stormhearts to unleash new powers, carve through evolving hordes, and grow ever stronger. Face the Storm in chaotic co-op or brave it solo.
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About

You and your friend just crash-landed on an alien planet harboring a secret source of powerful magic. All of reality is on the verge of collapse, and two magical creatures have chosen you as their heroes. To save the planet, you’ll fight, die, and bond with the Stormhearts to rise again — stronger, fiercer, and unstoppable.
Storm Lancers is a fast-paced rogue-like, where every run means dodging death, overcoming enemies, and mastering powerful skills. The battle is on, so team up in chaotic co-op to double your chances of survival.

ROGUE-LITE ACTION
On Cryptica, no two runs are the same. Explore ever-shifting biomes in 4K 60 FPS on supported hardware, where every leap, slash, and dash brings you one step closer to unraveling the mystery. Discover powerful gear, master randomized weapons, and earn permanent upgrades that transform your base moveset into an acrobatic arsenal.

BOSSES & ENEMIES
From a machine race that consumes planets to alien flora and fauna that want to kill everything, fight through bosses and enemies who will force you to think faster, fight harder, and adapt quickly. This is an ever-changing battlefield where killer instincts and survival skills are everything.

WEAPONS & ABILITIES
Grow your acrobatic moveset with permanent upgrades like slide, dash, and double jump. Plus, experiment with an evolving arsenal, flaming swords, razor-sharp katars, rifles, hammers, and grenade launchers. Each weapon is designed for destruction, so choose wisely — or die quickly.

CHAOTIC CO-OP
Help a friend then nab a rare drop right out from under them. This is all-out, rogue-like action that’s even crazier with two. Whether you’re having trouble with a later biome or just looking to add some chaos, a friend can dive in instantly in couch co-op or online with Steam Remote Play Together. If your partner drops, keep playing seamlessly in solo mode to stay in the action.
Rogue-lite Action—Experience frenetic action and combat in 4K at 60 FPS on supported hardware
Grow Your Acrobatics—Unlock permanent upgrades, like slide, dash, and double jump
Test Your Power—Mix and match weapons, abilities, and powerups run after run
Chaotic Co-op—Invite a friend for couch co-op or online co-op with Steam Remote Play Together
An Alien Mystery—Face 5 shifting biomes and multiple alien bosses to unravel the mystery
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]If variety is the spice of life - Storm Lancers needs some heat[/h2] I've had my eye on this game since the Nintendo Direct. There’s something here that kept me playing for as long as I did. It might be on the easier side of rogue games and so it feels good when mastery comes easily, but also not good that you hit the ceiling so quickly. Some people seemed put off by the initial difficulty, but maybe they don’t understand some of the elements of roguelites or metroidvanias. SL has a lot of potential and you can tell people put their heart into making it. But a lot of the game components feel undercooked and there’s actually not a whole lot of depth/content to sustain the roguelike promise of hours of attempted runs and experimentation. Even the pause screen feels like there is supposed to be more living there. Here are my specific suggestions to give this game some longevity: [list] [*][b]Map variety -[/b] maybe some levels change after you finish a run or two, or diverging paths open up. But the levels are EXACTLY the same with the chests. This is even more apparent in Sanctuary where it feels like the devs literally copied and pasted one portion of map several consecutive times. Maybe it’s intentional to make the gameplay formula lean on “same thing but do it faster” with the speed run achievements, but I feel like I’d seen everything the game’s gonna throw at me by the time I played 5 hours. [*][b]Boss variety -[/b] None of these guys' attack patterns change significantly or adapt to me. Shake it up. Maybe variants can appear, different elemental strengths/weaknesses. They aren’t very smart either. [spoiler]Once Goliath teleports to a corner, he’ll stay there doing the smash attack several times while I can just hit him. The final boss was disappointingly simple, and he didn’t even have a second phase! His death animation was also about 5 seconds too long.[/spoiler] [*][b]Not enough storm bindings![/b] Some are objectively better than others, and there’s only like 2 options for each slot. Several times I’ve gotten offered the exact binding I had equipped - same rank and everything. [*][b]I’d love to see a DPS indicator on weapons[/b] - I’ve picked up a polearm several ranks higher than an axe I was using, only to wish I would’ve stuck with the axe because it’s so much faster. [*][b]Toxic and flame[/b] inflicted on enemies ticks so slowly it isn’t even helpful. When it’s on me it seems to hit at faster intervals. Shouldn’t they be the same timing? [*][b]I wish there was a recycle function to unlock.[/b] I hate blowing 30k on a chest, and have no use for the contents and I can’t even get a portion of that currency back. [*][b]Chest balancing -[/b] I’ve routinely gotten better drops from 12k and 15k boxes than 20k and 30k. Makes me feel less incentivized to save up. [*][b]A glossary or lore compendium -[/b] I’m interested in knowing the actual enemies I’m murdering. And what are the little glowing fox creatures called anyway? [*][b]Enemy behavior -[/b] every dog-type enemy follows me up and down ledges, and we play tag for a while. I hate it! [*][b]The Descent elevator is janky -[/b] I don’t know what kind of physics sorcery is controlling the ride, but my jumps feel stunted, and coins from slain enemies are uncollectable because the lift moves away while they stay floating. [*]I looked everywhere, but I couldn’t find the [b]diagram of the traversal abilities[/b] you unlock. I wanted to see it because I clicked away accidentally when I unlocked grapple and I didn’t see how to perform it. I actually wiped my save and started over because I thought the grapple was bugged! I wasn’t grappling with any of the buttons I was trying and it isn’t indicated on the controller diagram, bringing me to my next point. [*][b]The grapple mechanic doesn’t feel good and isn’t intuitive.[/b] When I read the tooltip after unlocking it the second time I finally was able to read that you have to HOLD and AIM R1/RB. Doing this kills all momentum! R1/RB is already assigned to other things, and nothing is assigned to the triggers. Give it its own button, get rid of the “aim” part, let it perform like a grapple shot from any other game! Snap to the closest grapple point, press to fire, release to let go… [/list] I hope the devs are keeping the book open on updating this game. I’d love to see it become successful, but it feels too much like an Early Access launch for me to recommend it in this state.
I bought Storm Lancers as apart of their promotion with Discord. The 3rd map seems to be very laggy and unplayable. Storm Lancers seems like a cool game to play and try to continue to improve on, but in it's current form, progress means entirely avoiding areas so you don't die to random lag spikes.
I want to like this game but when you get to the 3rd level theres a soft lock cause by the monsters that generate shields, I'm running on a 9070 and it drops to 3 FPS because of fractal shapes spamming the screen. Maybe I'll update the review if they fix it but for now I can't recommend it.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐10 ☑ Would make me sacrifice my newborn to play it for the first time again.
I don't get the negative reviews. This is a good and fun game and reminds me a lot of MegamanX games. Yes it's punishing/challanging rougelike and you start over, just like you do in Hades. Worth the full price but the release discount makes it way more sweet. Update: Works perfectly on Steam Deck and have cloud save, so you can continue progress from PC.
this game awesome the -reviews are some bs
Played a bunch of this on Switch, very pleased to see it on Steam too! Lots of fun in co-op - love the pacing of the combat and the progression. Art is gorgeous! Cannot recommend enough!
The lab zone is glitched it was fun until that then becomes unplayable It seems like The Devs are working on it Waiting for the patch / fix thanks for your answering
Cute game! I'll definitely be playing it again in co-op. Value wise, the discount I got it on was an absolute steal and I would expect to still be feeling satisfied at the normal price point. It's got a nice art style that reminds me of some retro games in a way, perhaps because of the saturation + lowish poly count... but it's very pretty, and as a result quite well optimized for me. The only gripes I had were mild QoL, like wanting more immediate impacts from my controller rumble (it feels like it rumbles during the swing, rather than on impact) and wanting less of a cooldown on some ranged weapons (they didn't feel very powerful). Check it out!
It's a fun game to just shut my brain off and kill some aliens and robots. Really liking it so far, and I find the progression system really fair and enjoyable.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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