
Ancient Space is a story driven single player real time strategy game where you take command of a fleet embarking on a scientific mission to chart undiscovered reaches of space called ‘The Black Zone’. Overcome overwhelming odds and fight for your life and the survival of your ship and its crew.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Total opposition to changing the contract without the players being able to refuse. I do not agree with your new conditions. I do not agree with the obligation to constantly check what you have changed in the contract. and it's completely crazy that I have to keep checking, and it's my duty to keep track of what you've changed in the contract, otherwise I automatically agree to it. Is gaming supposed to be my job? How dare you make such changes without any information about it. "13. Updates to this Agreement We may amend this Agreement from time to time by posting an updated version on our Services. The amendments will come into effect after 30 days so make sure to review the agreement often. Your continued use of the Service after the changes come into effect means that you have accepted them. No i dont.
take it back and do it over, not ready for sale ,
Give it a go and crashed after a few minutes, re-started and crashed again. Try it a few more times and keep crashing everytime. So i never bothered to try again.
[h1]Old and it shows[/h1] Old point defence style RTS, with a beautiful backdrop. the game comprises of some very nice art work but that appears to be where the budget ended, the story is far from engaging and the mechanics extremely predictable, as for the any tactics required, there is none. just overwhelm each point of capture and move on. thank god games have evolved past this garbage format.
Felt so bland from the start, I never bothered starting it up again after it crashed. Which it would shortly after every time I decided to give it a go. Also, Paradox Interactive...
Got this on sale for 5 bucks. Haven't played a game this hard since Desperadoes 3. Missions are frustrating, but rewarding. Overall, recommend getting on sale.
The game is a lovely piece of work. The story is enticing and well-written, the voice acting is done with care, and words can not describe just how beautiful the scenery is. I kid you not, if you were to simply purchase Ancient Space just for the ability to take screenshots of the mission areas, you would still be getting your money's worth, and then some. The amount of effort that they put into the artistic direction of the game is utterly breathtaking. I cannot praise it enough. Dare I say? It puts even Stellaris to shame, which is curious, since both are Paradox offerings. Makes me wonder if they took a lot of inspiration from Ancient Space to help make Stellaris what it is, today. MIND YOU, PLEASE NOTE: The game is NOT free from its flaws. On occasion, there are crashing issues, so save often. Nothing serious, just... The game'll lock up, and even then, I think it's because I am playing it on a larger resolution. And, ah... In terms of difficulty? If there was a scale, ranging from 'Modern Fortnite Garbage' to 'Dark Souls', this game would promptly say 'Screw that noise', and crane-kick the scale apparatus through the ceiling, into the sky, at such velocity as to set the atmosphere on fire. Seriously. This game is EXTREMELY difficult at times, with no hand-holding. If you do not pay attention? You WILL be losing your fleet very, very quickly. The camera angles can be very jarring at times, so the ability to master the camera controls is a must to have any real sense of strategic awareness. The bonus here, however? The ability to control the camera allows you to have a much more cinematic experience. Much of the background facilities, debris, even the ships, themselves, have very loving little details that you'll need to be within spitting distance to truly appreciate. I will also point out that there are some parts of the game which seem unfinished, though not exceedingly badly so. For the sake of omitting spoilers, I can't really say much more, but I WILL say that there is a secondary system for seeking out relics and whatnot, that you'll need to pay attention to if you want sufficient background details on the in-universe goings-on, and it'll be a bit of a pain to balance 'Oh dear GOD stop hitting me' with 'Oh! Shiny!'. IN CONCLUSION: If you are a 'Hurt me plenty' type of computer game sadomasochist with a deep-seated love for exploration, space, the unknown, history, fleet combat, EXCELLENT voice acting/radio chatter, and unspeakably beautiful scenery? And you're able to adapt to a... Difficult... Control scheme and navigation? I can not recommend this game enough. Has a very 'Homeworld' feel to it. ONLY BRAVE HEARTS WITH AN APPRECIATION FOR INTELLIGENT WRITING, PLEASE. The rest of you will flee in terror after four or five missions. Damn pity, that. Seems, uh... At time of writing? Only about three percent of people who own the game actually beat it. CHEERS! JOIN US! Or don't. I'm writing a game review. Not drafting a social contract.
Space battles were disappointment. Like a cutscene. Stellaris tho is fun
On va pas se mentir, ce jeu ne casse pas trois pattes a un canard . Ca n'est pas un mauvais jeu, loin de la, mais ce qu'il apporte en originalité (parce qu'il faut l'admettre il a de bonnes idées) il ne les exploite pas assez ... Pour prendre un exemple concret : Vous pouvez améliorer votre flotte . Alors sur le papier ça a l'air bien, dans la réalité c'est très très limité, on a 4 modifications définies par type de vaisseau, et on dois les choisir car la place est limité, en fonction de la taille du vaisseau (S,M, L, XL) . Plus c'est petit moins on a d'emplacement . Il existe aussi un système de "station" pour justifier qu'on ne puisse pas construire n'importe ou n'importe quoi (quelque part c'est assez bien intégrer dans le scénario) . En gros on capture une station, et on construit un support utilitaire ou défensif (comme une station de réparation ou une tourelle légère ou lourde) . Le seul hic que je trouve a ce système, c'est qu'on puisse pas les améliorer . Pourquoi permettre ça sur la flotte mais pas sur les batiments qu'on construit ? Ca m'échappe mais c'est ce qui fait la faiblesse de ce jeu : il n'ont pas assez creuser le gameplay ! En terme de scénario ça va, c'est pas le scénario du siècle ni le plus mauvais, en tout cas j'ai eu l'envie de le suivre donc c'est plutot une réussite . En revanche les unités ... Alors je dit pas que c'est pas réussit, je dit juste qu'ils sont tombés dans le piège de vouloir faire le jeu tellement équilibré que finalement toutes les entités ont les mêmes vaisseaux avec un design différents (y'a deux factions distincte) et c'est dommage, même si quelques part, c'est logique dans son scénario (les humains étudiant la technologie des aliens) . Et le plus gros problème, c'est les bugs . Bon ça reste jouable hein, mais de temps en temps ça crash, ça supporte mal les retours windows, on sent que le jeu il a un peu vieillit, et ça fait chier ... Vive les sauvegardes automatiques cela dit . Il existe un système d'officier qui ont des "pouvoirs" comme renforcer les unités d'un secteur ou affaiblir l'ennemi . On en a tellement pas besoin pour faire le jeu que j'ai du utiliser tout au long de la campagne 3 pouvoir juste pour tester ... Pour conclure, je le conseille a ceux qui aiment l'espace et les RTS un peu lent (après je jouais pas en difficile faut pas déconner) parce que le jeu permet de mettre pause quand on le souhaite afin de prendre le temps de réfléchir donc on est jamais réellement sous pression, et je le déconseille a ceux qui n'ont pas la patience de subir des crash et qui vont ragequit au premier .
Another of Paradox Interactive Broken Game that was never fixed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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