
You choose how to play, and the world of Environ adapts around you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
weird
♥♥♥♥
10/10 I dont know whats going on
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a the worst game ever and I love it.
Janky enough to make you think that there might be something interesting to unearth, but (at least to my tastes) there wasn't.
INDIE TRASH YOU'RE BETTER OFF PLAYING A PROPER PS1/PS2/NES GAME THAN WASTING YOUR TIME ON THIS TRASH 0/10 SHAME ON THE GAME DEV
This is a game that is hard to suggest for others, unless you are an other who likes it. I love this game. It is a fun game. The music is moody and setting, the aesthetic ugly but fitting. Over-complicated but just the right amount of complexity. It is relaxing yet frustrating. But I like it and have played it off and on for years. Why? I don't know. But try it, if you like it, welcome to the small club of those of us who find this curiosity, enjoyable. It is better than the second one, I think, but then I may have not put enough time into the second one.
Okay
The first A Valley Without Wind captured my imagination, really go me invested. It ended up being just an essay in this type of RPG game, and the 2nd is probably better... but I really like this one too! try it out! Beyond all that Arcen Games is one of the best developers there is! constant updates! very responsive! and so creative! I own all of their library and I fully recommend all their games!
I can't explain what I enjoyed so much about this game. I think the graphics had a nostalgic feel to them, like budget games from the 90s. The gameplay loop is simply to explore procedurally generated world map tiles, loot the buildings within, complete any missions and kill any bosses. Then return to your village and upgrade it with buildings that grant you passive bonuses, such as boosting your attack power in certain elements. The combat is based on using various spells that you find or craft, you can have spells and items bound to all buttons on your mouse, as well as the keyboard 1-9, which leads to a very fluid feeling of control. The game starts out seeming incredibly complicated, but as you progress you quickly pick it up. Every new screen or new system that you encounter will show a tutorial popup that whilst on screen makes your character invincible, giving you breathing space to sit and understand what is going on. The tutorials will then continue to show up every time you encounter the same situation, unless you specifically click on the "Do not show me this again" box, which is a brilliant idea. The concepts that I didn't quite grasp on the first time around, I left them to show up again and again until I finally though I understood. The sense of progression is brilliant, as you kill each overworld mini-boss, everything progresses and you unlock new spells, new missions, and the whole world gets slightly more difficult. Once you defeat the Overworld boss of the continent and "Complete the Game", you can actually continue, seemingly forever, with infinitely scaling enemies and powers. For a totally random indy game, its brilliant. Loved every second.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $205.7K | 4.4K | 78% | $1.99 | |
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| $205.8K | 789 | 88% | $9.99 | |
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