
You choose how to play, and the world of Environ adapts around you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hey everyone and this is my review about the game! This is a 2D sidescrolling action game. [h1]Interface/Menu/Settings[/h1] You can play with a keyboard+Mouse or controller. (Controller recommended). You can play fullscreen or windowed mode. You can set your own resolution size in window mode. There are many resolution sizes available in fullscreen mode. There is a music volume slidebar available with a number. There is a sound volume slidebar available with a number. There is an ambience sound volume slidebar available with a number. IP-Port Forwarding! There are multiple different game difficulties levels available. [h1]About the game.[/h1] You are playing with a dude that has some magic abilities. You are able to go inside building to explore and discover things. You will need to find magic or other equipment in order to become stronger and pass through certain area's. There are also enchantment which will make your character stronger. In order to like this game, you will have to spend time into it. This may take awhile aswell as alot of things look really unappealing or difficult. You will have to walk alot back and forward. Enter in and out buildings. and alot of mindless killing and running. Basic bad graphics. Okay music. Sidescrolling and 2D. You have a minimap on the top left. Weird replayability. Some sort of character progression. There is an ingame options. Could be boring. [h1]Other things.[/h1] Get this game with a huge discount. ------------------- I Give this game a 3/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like a high school game design project where someone tried to make an ultimate game with everything but just didn't have the experience or skill to do so. Everything here is mediocre...except the music - that's pretty good. Get the soundtrack and skip the game.
This game has the most amazing, comprehensive settings menu I've ever seen. It rivals even that of StarCraft 2. Sadly I'm not good at playing platformers.
An ambitious mess with pretty ugly graphical style, and fantastic soundtrack. Arcen do very interesting things, and while this is not exactly the most playable thing they have done, it is still pretty interesting.
I know it's clunky, and starting a new game is AGONY if you are used to having triple jump and near infinite mana before, but I still like it. A Valley Without Wind will always be one of my top "Games I'll randomly go back to every now and then." For me at least, the only bad part is simply that getting legendary enchants is dumb and takes like a thousand years. I want that 100% achievement rating, yo. >:o
Pros: 1) Weird lore 2) Great variety of enemies 3) Beautiful locations 4) Amazing OST 5) Replayability Cons: 1) Story 2) Platforming 3) Some spells are useless 4) Needs polishing Verdict: grab on sale, there's something captivating about the game atmosphere.
A complete mess of a platformer. The controls hinder the platforming in general, but what hinders the game from the very beginning is its ghastly visuals that just look like stock images. And if you thought the visuals were bad enough, it gets worse from the fact that the brightness in the game is abysmal. I don't think the developers thought that well ahead with the effects of darkness in each corner to the point where you are unable to see anything to progress. The combat is also very shoddy and just like the controls, it's extremely difficult to dodge enemies and get around places.
Imagine a game that might be fun but 90% of the time you don't know what the ♥♥♥♥ is going on. There are help bubbles but they don't even make sense. EDIT I played more and now it makes sense but isn't fun yet You need to place wind shelters which make you do missions where you constantly lose health in a game where you get hit for 30 just going through a door You just need to avoid Anchronism missions because you die, endlessly You need to send people on missions to lower final boss level or he'll be X levels over you (depends on difficulty) but if your town is rolled with no one having the right spec....IDK what to do If you are killed by a boss and your ghost decides to stay youre ♥♥♥♥♥♥, I couldnt find a way to kill my ghost, and the boss is still there killing you You can't go through doors while in combat even though theres nothing saying you cant in a tooltip or a "this door is locked" text thing The games concept is good tho
Pra mim é uma resenha difícil, porque é um jogo até bem complexo e ambicioso feito por apenas dois desenvolvedores, só que não tem nada nele que seja realmente de encher os olhos. É complicado até pra definir o gênero desse jogo. Eu diria que o principal elemento dele é a jogabilidade em plataforma, com elementos importantes de rpg e citybuilding. Você assume o controle de um personagem genérico entre muitos que é possível encontrar e vai explorando fases geradas proceduralmente atrás de magias e ingredientes pra construir outras magias e equipamentos. Tem um montão de itens pra encontrar, mas bem pouca coisa que crie realmente variedade de jogo. E também tem um número até razoável de tipos de missão espalhados pelas fases, algumas marcadas no mapa e outras "secretas", que você só acha por acaso. Só que essas missões sofrem do mesmo problema, elas não são variadas o suficiente, então acaba ficando tudo meio parecido. A consequência disso tudo é que o jogo se torna repetitivo muito antes do que deveria para algo que tem quase todo seu conteúdo gerado proceduralmente e que confia na vontade de repetir missões pra poder ser divertido. Apesar da parte artística também ser complicada, eu até entendo as escolhas estranhas de cenários e inimigos. A ideia era tentar criar um ambiente completamente alienígena e desconhecido para os jogadores, e nesse ponto a meta foi atingida. Ainda assim, tem muita coisa aqui que é só feia mesmo, mesmo que a gente desconte o fato de já ser um jogo indie de mais de 10 anos. Um ponto positivo, e na minha opinião muito positivo, é a música. Uma trilha excelente, com duas ou três músicas que ficam grudadas na tua cabeça. Passa uma vibe legal de ficção científica e melancolia, que combina com a atmosfera do jogo. No mais, dá pra dizer que depois de jogar mais de 20 horas, eu percebi que estava fazendo força demais pra gostar do jogo. Completei um ciclo inteiro do que dá pra fazer no jogo e não quis mais continuar. Só dá pra recomendar se você for muito entusiasta de jogos indie. Senão, melhor procurar outra coisa.
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Where this game's players are, estimated from review languages.
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