
You choose how to play, and the world of Environ adapts around you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I regret buying this game. Not enough of a game to be fun. Too much of an abstract art project (or at least it feels that way).
I have no idea why I can't write a review for the second game so I'm just going to write one here for both. Here goes... Bro. These games. KICK. ASS. I got them both on a humble bundle deal for pennies but the kicker is I haven't played them for like two years, maybe a year and a half after obtaining the steam keys. I've always been a fan of Metroid-Vania style dungeon crawling platformers so imagine my surprise when I find out these games are Metroid-Vania mixed with ♥♥♥♥♥♥♥ Mountain Blade and Terraria. I'm pretty "meh" about Mountain Blade (enough to never buy it on my account) and I ♥♥♥♥♥♥♥ HATE Terraria. I know what you're thinking; "Oh. So you just don't like good games!" Ha... HA. HA ha... No. ♥♥♥♥ off with that ♥♥♥♥. Terraria and Mountain Blade are good games but they just ain't for me and I am entitled to not like good games I don't want to play. Come last night I look through my steam list; being stuck on a macbook because my PC went to ♥♥♥♥, and I see these games. I thought: "♥♥♥♥ it. This'll kill 20 minutes while I actually find a reason to never play these games again." OH! How I was WRONG! Both games kick ass and here's a little rebuttal to all of the negative comments because they're all pretty much the same thing for both games. This is not Terraria so if you're a mega fan then don't expect the same mechanics to work the same. They can have the same definition but that doesn't mean that they do the same thing. If I double jump in Crash Bandicoot then I just jump twice but if I do it in Spyro I jump twice and glide. Why would I expect them to do the same thing in two different games just because they have the same definition? Yes, I know it's not the best example in the world but you're in the right ball park for the picture I'm trying to pain so don't nit pick that because you'll just be lying to yourself. Which brings me to my next talking point: nit picking. People seem to really like to nitpick this game to the point of dystrophy. I can see why but at the end of the day the only credible "nit picks" are aesthetic or simple things like being able to slide and get stuck in destroyed rooms when exploring old buildings. There are some glitches but far and few in between. I guess there's no more internet play with the first and I haven't played the second so I can only assume the servers are active there (maybe not) but I digress. The only other major thing to complain about is that it's really ♥♥♥♥♥♥♥ easy to make the game artifact and once in the right settings it's smooth AF breh. Otherwise if you got your ♥♥♥♥ in the wrong settings: EXPECT YOUR GAME TO CRASH. Otherwise pretty much every thing can run these games. The difference? The second game shows a world that's grown a lot; back into some thing similar to what it once was. The first game is for more of a deprived setting and the graphics kind of help establish it as such too with the second game being much more animated. It kind of plays into it all in my opinion. Is there any thing I don't like about these games? The story isn't really there. I mean just pick up what you pick up from playing and observing the world around you because the actual story just seems a little... Well if you've played D&D it's like a campaign that you're just not really into but it's still based on pre-existing lore so you're still half participating while looking for hidden walls in forests to piss off your friends or making your character into a bear with high charisma so you can fool all npcs into thinking you're a person without actually saying any thing but "UrgGGUhruRUhrurUhhhhhhh." Yeah, it's kinda like that. Look, I can't understand why this game wouldn't be for you and honestly don't buy the first. Buy the second. If you're gonna get the first then you're going to do it because you want to play a simplified version of number two. Playing number one is like picking Deprived in darksouls. Totally worth the full price. Any one who says it isn't, isn't considering the sheer mass of content in both games. THERE IS A LOT THERE, don't let these plebs that have never played any thing but fortnite and soccer cars fool you. But if you're a cheap bastard like me then you can find steam keys for these games for almost nothing on the interwebs by just googling the name and steam key behind it (info encase you haven't been a part of steam for more than a day). I completely recommend these games. EDIT: I just played the second game. It is streamlined and simplified so if you have a hard time playing A Valley Without Wind then you're going to have a much easier time playing the second one. Only nit pick I have for number two besides the streamlined game play and controls is that you go through a tutorial any way if you click skip tutorial. OH! And for some reason it won't let you use mouse and keyboard like the first one. Not debilitating but it makes the game a little harder. To reiterate; if you can't get a hold of this game when it comes to playing it then get the second but other wise I rescind my previous suggestion and say go ahead and just buy the first and go for the second one if you feel like you're up for the expanded universe. Not the story though. Like I said before: there kind of really isn't one. There is but there might aswell not be.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game. It had so much potential. The idea is good, but execution is really poor.
This is a confused sci-fi version of Terraria with a plethora of design and conceptual problems. Control a sci-fi dude in a 2D platformer world, with loot and RPG elements and city building. Power up and fight the end boss, if you can be bothered. The gameplay really wasn't well thought out here. It's easy to come up with an idea for a game. It's not even hard to put that idea into the game along with all the others. For some, it seems to be really hard to stop and ask "Is this a good idea?" before running ahead and implementing. Aside from that, while you get a few graphics options, and the game does run in 4K, it's glitchy. The title screen had two rapidly flickering images that gave me epilepsy. There's no display scaling so the text, which you have to read to play the game, is tiny. The quality here just slips below the bar, and the clumsy and poorly thought out game concept, while it probably sounded good after a dozen beers at the bar, is a huge letdown. They want the comical price of $15 US for this mess.
I love this game. I bought it ages ago way before it was on Steam and I've been coming back to it all these years. You're going to love it or hate it. There's really nothing else like it out there and I like the procedural worlds, they're always different.
The visuals are what really made me get buyer's remorse.
A unique Metroidvania with procedurally-generated levels and an overworld strategy metagame. The graphics are a bit off-putting, resembling a late-1990s shareware platformer, but the gameplay is solid and fairly rewarding. There isn't much story, however, and it can get repetitive. I managed to beat it once, but it did get to be a bit of a slog towards the end. I bounced right off the sequel because it was too different and you apparently play a villain or something. It's ironic that they tried to put more story in the sequel and it ended up making it even *less* interesting than this game.
Enjoyable overall, though the game might not be for everyone. The concept of a 2D side-scroller without a linear path is pulled off decently well. The building aspect of the game isn't too in depth, but is a welcome break between missions. The levels that are generated are pretty large, which can be tedious and time consuming if you have a tendency to want to explore 100% of every level. Can be described as another Terraria/Starbound without terrain manipulation, and with an overworld. Might be a fun way to kill some time by yourself or with friends.
No. Has way too much of an amateur feel for me to even bother with.
A Valley Without Wind (2012) No real tutorial to help, the tutorial they do offer don't really tell you much, like when you need to use a warp gate to teleport out of an area its really hard to use as you can actually just keep teleporting to the same area over and over with no real way of figuring out how the hell to get away from there. On easy difficulty you can just spam the fire spell you start with, everything dies to it. You get all these cool spells certain enemies are weak against but with like a billion spells you never gonna use 90% of them anyway. The game is not bad per say but it's not something I see myself playing for too long. What I do like is you can chop down trees to make your own platforms which is cool cause you can use them to make your own paths, but in certain areas if you fall down a hole and you don't have wooden platforms your kinda screwed. If your character dies you get a new one which is cool but also kinda annoying at times. There is something about settlement building as well but I really stopped caring about the game. Try out the demo before buying, maybe there is something you enjoy. The current price for this game is kinda high so check out the demo first. 5/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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