
Tower Defense meets Base Management. Strategically place your defenses. Craft wacky ammunition like fiery peppers and boomerang bananas. Discover amazing weapons and automate your economy while defending against waves of enemies. Can you handle the chaos?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Keep Keepers merges the excitement of automation games with the strategic challenges of base defense. Night after night, exploit your enemy's varying weaknesses with different weapon combinations to defend your keep. During the day, invest in new weapons and upgrades, build your fortress, and plan for the upcoming fight.

Defending ain’t easy. Use the strengths of each of your weapons to wreak havoc onto your enemies. Each weapon type will drastically alter your playstyle. With Keep Keepers, we took everything we love about tower defense and automation games and tried to combine it with accessible roguelike gameplay.

Finding the right balance between your economy and defense is the key to success. Use explosives to mine diamonds, sell them in the shop, and invest wisely in enhancing the defenses of your keep. Will you choose a new smelter, grabbers for automation, expanding your weapon arsenal, additional ammunition storage, or defensive upgrades? Keep Keepers is easy to pick up, yet offers surprising depth as you try to master the game.

During the day you'll unlock new weapons, streamline your production, and upgrade your keep. Now is the moment to craft unwavering battle strategies. Fortify your keep and deliver your rallying speech, aiming to endure for as long as possible. Keep Keepers is our take on creating a unique and enjoyable co-op strategy experience and if that sounds like your kind of fun, we can't wait for you to dive in and experience Keep Keepers for yourself.
👑 An intense and chaotic roguelite base defense
🌍 Online and local 1-4 player co-op multiplayer (also mixing both possible)
💡 Base building and process automation create strategic decisions
🏹 Unique weapons and enemies enable tactical decisions
🚩 High replayability through randomized challenges and enemies
🥇Compete with other players for online highscores
🎮 Simple controls with keyboard or controller
🌊 Easy to learn, hard to master
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 156reviews | 87% | — | $78.4K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is pretty fun. Probably not worth the price unless on sale though. Biggest issue is that the devs haven't updated the game in a while and announced a new game instead so this game is probably abandoned.
YOU CAN SAVE THE GAME!!! Very important information that is not readily apparent. If you beat a day, you can exit in to the main menu and it will save your run. Other than that, it's a really fun game, and the tools are great to use for automation!
The game has a really solid foundation. I found myself immediately thinking of the potential automation and offense options that await me. Where it falls flat is in small, but numerous ways. While I think the idea of having to weigh the value in upgrading shop slots to get access to better automation items is cool, it leaves too much to chance. In PlateUp (the clear inspiration for this game), you can utilize the Research Bench, Copy Machine, and Blueprint Cabinets to gain more control over your tools. If you get a basic stove in the store, you can use the Research bench to upgrade that into a safety hob. In Keep Keepers, if you're looking for the safety furnace, you have ZERO control or other options than praying it appears in your store via rerolling. That lack of control leads to runs feeling entirely RNG dependent. As far as weaponry goes, the game could use some variety. In the basic mode, you start with a basic cannon. You can find a double cannon or buzzsaw in your store, or you can upgrade either of your cannon types with elemental ammunition. That is the extent of it. Once you have your desired element, beyond a couple of small buffs from the totems, you cannot improve your offense capabilities. The entire fun of tower defense games is constantly upgrading and improving your towers until you are obliterating the massive waves of enemies with your supreme defenses. Keep Keepers fails to achieve this in any meaningful way, leading to no real motivation to push to higher waves. Automation of ammunition and econ combined with tower defense elements sounds amazing on paper and even feels good at the start. Unfortunately, the game fails to follow through on making these elements rewarding, causing the waves to feel like chores rather than be enjoyable to watch your chaotic cannon factory consume the enemy forces. What pains me the most is these issues can easily be solved through the addition of a few new tools akin to the PlateUp Research Bench variations and upgradable defenses. Apparently, the dev has foregone any future development on the game for financial concerns, which while valid, mean the game will remain in the mediocre and uninspired state I found it to be.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a Diamond in the rough. Absolutely hands down amazing. The thought and care that went into this game is top tier. It combines tower defence with resource management and automation, all categories I love. Truly though it's about how they combined them into one seamless game that makes you think well still being enjoyable. Going into this game it looked fun but me and my Friend had our concerns about how well it would play and how much depth it would have. However it blew us both out of the water that it's mechanics are straightforward and simple but allow for high end complexity well having tons of content to explore. This is a game I feel I will be able to come back to time and time again over the years and enjoy over and over.
Honestly a gem of a game. Me and my friends have had so much fun despite losing countless times. It didn't get enough marketing or exposure (wish it did so I could have found it sooner). It's still enjoyable playing solo in a more serious approach and getting creative with the automation which is RNG so no one run is ever the same. The steam sharing is also a great bonus to play with friends. Definitely will recommend it to all to support this game and get the love it deserves :D
Hidden gem (literally :). My sister and I are always looking for new co-op games. This one far exceeded our expectations! It is a seamless blend of base management/automation and tower defense. Plus, you get to run around as cute animals.
設備を整えながら毎晩モンスターを倒していくゲーム。 2時間程で最適解に辿りついてしまい、それ以上やることがなくなってしまいました。 パーティーゲームとしてはいいと思いますが、実績もないのでやりこみ要素には欠けています。
Fun game that reminds me a lot of Plate Up if you've ever played that.
Tower defense mixed with PlateUp! sounds like a perfect combo. It’s the kind of game I thought about before realizing it already existed. Unfortunately, I just couldn’t enjoy it. I really tried, but the gameplay kept frustrating me despite how polished everything is. I think it might work better with a few changes: cannons auto-firing, less rigid lane defense, or a different approach to the elemental system. The side-to-side movement and returning gems also felt more tedious than fun. In summary, the game plays tight and is polished, but they'd need to change very thing about the game to make it fun.
Great Single-Player and Co-op respectively Gave me the [i]satisfaction[/i] of figuring out how to make it more efficient/easier Such a great pace to teach you how all the things about the game. There is a lot to keep track until you start to progress further and learn how to automate things. 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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