
Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 1.57/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.8Kreviews | 72% | — | $2.5M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this Total War and the heroes are awesome. Wish it a full sized total war.
Not terrible, lil weird if you're used to Rome II, Atilla, Napoleon or Empire (from my experiences) But it isn't terrible, it's a TW game through and through so as long as you understand stats and such you can still have an awesome time. The mechanic of actually including gods and favors is really cool imo tbh (I'll be honest prolly cuz I like greek mythology and the Iliad and Odyssey) but it isn't terrible I think it's fun and ngl with my near 3k total hours overall in multiple TW games, this is one imma be playing more to up my hours cuz it is genuinely fun!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese +1 more
Hours played at review time, across 894 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly, I think this game gets too much hate, for what little time I've played it so far it's been quite engaging and the gameplay isn't that bad. For the sale that's going on, it's a good grab.
РАЗРАБИ ПИТУХИ ПОПУЩЕНИЕ 0 БАЛАНСА Я ВАШ РОТ ♥♥♥♥
модификации очень классные
Raus geschmissenes Geld. Das ist nicht TW. Einige Ideen sind gut aber sehr schlecht umgesetzt. Der Kampf auf der Schlachtkarte ist ein wildes durcheinander und nicht wirklich kontrollierbar. wildes Klicken und die Einheiten machen doch was sie wollen. Gegner erklären den Krieg von der anderen Ecke der Karte. Habe mehrmals mit Mittel gespielt nie über die Runde 40 hinaus gekommen, zu viele Feinde die einen angreifen. hat man einmal seinen Helden verloren( Er muss sich erholen) fallen alle über einen her. Da macht es mehr Spaß TW Shogun 1 zu spielen. Ich bereue den Kauf nach bereits einer Woche, gut das ich keine Erweiterungen gekauft habe.
Coming at this in 2026, TROY deserves a "Mixed" review. Remember that this is a "Sagas' installment, so it is much smaller in scale and, in some ways, a trial run for TW: Pharaoh. Indeed, if you're looking for the definitive Bronze Age Total War, the Dynasties update to Pharaoh is it - which incidentally expands the realm of Pharaoh to Troy. So is it worth playing Troy? The main focus of this game is specifically the engagement between the Greeks and the Trojans, with campaigns being character-based. Each character has their own "Homeric" objectives inspired by mythology, typically in conquering specific regions and completing tasks. The end-goal is the same: the conquest of the other side. How this plays out, mostly, is that the early game will be gaining local power, building up the two sides of the war and then sailing across the Aegean. In this sense, it does feel like you're playing the Total War equivalent of having to face a thousand ships from Mycenae, and there is a survival element as you juggle diplomacy, economy and mlitary. There is enough difference in the unique faction mechanics to make each playthrough interesting. Agamemnon, for example, builds his power through gaining vassals and gaining tribute, Achilles has to challenge other heroes and deal with volatile mood swings, and Paris has to stay close to Helen. If there's a deep flaw in Troy, it's the implementation of the war itself. Unlike major Total War games that have a "realm divide" trigger (think civil wars in Rome, the literal realm divide in Shogun 2 or the imperial trigger in Three Kingdoms), the alliances and invasion just happen as part of normal play, and it always ends up as an West vs East cross-map invasion and counter-invasion that plays out the same. On one hand, it's pretty nice to play one part of a big alliance. If you do well in taking territory, you might divert enemy factions away from your allies, or you might play defense and stop invasions as your AI allies sweep through Greece. However, it's also frustrating and anti-fun in some ways, as you more or less have to permenantly station armies to defend coastal areas from invasions by several opposing factions. More often, you have to chase down loose armies that are sacking your rear settlements, especially as they are bunched so close together. The end-game is also a drag. While the Greek side is fairly clean - conquer Troy - the Trojan side is far more tedious, often requiring the complete elimination of Greek factions. The problem is that the Greek factions will very quickly confederate others, so while you have effectively "won" the campaign and objectives, you still have to conquer virtually every territory to eliminate them, making the actual finish to the campaign take twice as long as the campaign itself. Ultimately, how much fun you have with Troy will depend on how willing you are to put up with the unnecessary long campaign objectives.
my face did bark with magical delight
A really fun game, playing as different heroes of the war feels right. The only negative about it is that they didn't keep adding more playable factions. I recommend the mythos version, because it adds a lot of grandiosity to the map(s)
所以这款游戏有城墙有攻门的还有个木马但是没有攻城器械?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.5M | 4.3K | 75% | $19.99 | |
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| $2.5M | 3.5K | 64% | $19.99 |
Related
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|---|---|---|---|---|
| $45.7M | 63.1K | 82% | $39.99 | |
| — | 0 | — | — | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
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