
Inspired by The Iliad and brought to life through the award-winning strategy game series, A Total War Saga: TROY brings a blend of grand, turn-based empire management and spectacular real-time battles to the heart of the Trojan War.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese +1 more
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
第一次玩特洛伊玩了几分钟就玩不下去了,最近心血来潮重新下回来玩了一百多小时后发现还真挺好玩的,我目前只打双老兵历史模式,基于该模式讲一下优缺点吧 优点 1.这一作派系的机制和兵种还是非常丰富的,前三本能用的兵种有很多,而且各派系的机制也比较独特,个人特别喜欢狄俄莫德斯的机制,可以无偿训练典范部队,中后期拉出一只纯典范部队是真的爽。 2.更多的兵种可以选择切换武器,比如矛盾步兵切换武器后会把盾背在背上,降低了正面的防御,增加了冲锋和攻击以及来自背后的远程防御,这对于玩家来说是大加强,玩家可以根据战场需要切换兵种武器,这些能够切换武器的兵种可攻可守相当好用,而且这很“历史”。 3.这作优化顶级,全程流畅,至今没闪退过,优化比法老强一千个阿提拉。 缺点 1.主城的通用建筑序列做的很差,非港口省会居然造不了加固定产值的资源建筑,军事行省格子不够,而没有粮食或者木材的城格子又太多。 2.金矿储量有点太少了,个人觉得起码要翻三倍吧,大量后期建筑需要黄金升级,还要每回合崇拜,后期还要改宗,而金矿挖一会儿就挖完了,难绷。 3.某些机制设定有点恶心玩家,比如大埃阿斯和阿喀琉斯都需要和别人决斗,一个要带军队过去战斗一个要离开军队,前期本来就很紧张,再来这么一出真的很难受。英雄史诗任务确实很有代入感,但有时候会增加负面游戏体验,比如你的军队已经出港了结果要让你去另一个地区,而拥有该地区的派系和你没有军通,还有彭忒西勒亚有个任务是毁灭雅典,但雅典此时在盟友手里就很搞人心态。 4.电脑势力在后期太容易合邦了,降低了游戏体验和代入感,打着打着迈锡尼和阿喀琉斯合邦,吕基亚和帕里斯合邦,让人很难受。
A beautifully made game that immerses you in the atmosphere of the Bronze Age and the Trojan War. I recommend playing the "Myths in Reality" mode rather than the purely historical one - it is genuinely worth it. The developers’ attention to historical details in many places also deserves special mention (for example, Helen’s cosmetics), something the film of the same name could not boast. For the developers: 1. The appearance of Troy on the map. It would be great if Troy were depicted in some special way on the campaign map. After all, even the fortress itself looks different from other settlements. 2. Broken campaign behavior for Troy and Mycenae. I played as Odysseus on Legendary difficulty and was very disappointed that unconquered Troy was absorbed by another faction, causing me to automatically fulfill the victory conditions without doing anything. The same thing happened to Mycenae. In other words, the two greatest powers were defeated by other factions, which feels completely implausible and seriously undermined the main intrigue of the game. Even though I eventually had to capture Troy as part of a quest, it brought no satisfaction at all. 3. Troy’s destruction by the earthquake feels excessively catastrophic. Half of the walls are simply gone. It would make more sense if there were several gate-sized breaches in the walls instead, preventing movement along the ramparts from one side to the other, rather than having 70% of the walls destroyed. 4. Middle-mouse-button camera movement broke after the Troy capture cutscene. At some point, after the Troy capture cinematic played, camera movement with the middle mouse button completely stopped working, both on the strategic map and on the campaign map. Perhaps this was just an isolated bug on my side, but I wanted to report it. In any case, during the capture of Troy, my camera became stuck in one position and could no longer move. So it definitely seems connected to that event. 5. The AI’s behavior feels very irrational. They do not seem willing to surrender, negotiate peace, or offer tribute even when it is obvious that they are doomed. Likewise, their tendency to declare war on a much stronger faction despite an obvious defeat being inevitable feels questionable. 6. Resources after conquest. When I conquer a country, I expect its accumulated resources to pass to me. The current resource-hoarding mechanic for smaller factions is clearly broken and should be redesigned. It would be better to make it more realistic, while reducing the cost of recruiting armies through game balance instead. 7. Optimization. Even on my PC, I experienced noticeable freezes and stuttering. The game would benefit from further optimization work.
Coming at this in 2026, TROY deserves a "Mixed" review. Remember that this is a "Sagas' installment, so it is much smaller in scale and, in some ways, a trial run for TW: Pharaoh. Indeed, if you're looking for the definitive Bronze Age Total War, the Dynasties update to Pharaoh is it - which incidentally expands the realm of Pharaoh to Troy. So is it worth playing Troy? The main focus of this game is specifically the engagement between the Greeks and the Trojans, with campaigns being character-based. Each character has their own "Homeric" objectives inspired by mythology, typically in conquering specific regions and completing tasks. The end-goal is the same: the conquest of the other side. How this plays out, mostly, is that the early game will be gaining local power, building up the two sides of the war and then sailing across the Aegean. In this sense, it does feel like you're playing the Total War equivalent of having to face a thousand ships from Mycenae, and there is a survival element as you juggle diplomacy, economy and mlitary. There is enough difference in the unique faction mechanics to make each playthrough interesting. Agamemnon, for example, builds his power through gaining vassals and gaining tribute, Achilles has to challenge other heroes and deal with volatile mood swings, and Paris has to stay close to Helen. If there's a deep flaw in Troy, it's the implementation of the war itself. Unlike major Total War games that have a "realm divide" trigger (think civil wars in Rome, the literal realm divide in Shogun 2 or the imperial trigger in Three Kingdoms), the alliances and invasion just happen as part of normal play, and it always ends up as an West vs East cross-map invasion and counter-invasion that plays out the same. On one hand, it's pretty nice to play one part of a big alliance. If you do well in taking territory, you might divert enemy factions away from your allies, or you might play defense and stop invasions as your AI allies sweep through Greece. However, it's also frustrating and anti-fun in some ways, as you more or less have to permenantly station armies to defend coastal areas from invasions by several opposing factions. More often, you have to chase down loose armies that are sacking your rear settlements, especially as they are bunched so close together. The end-game is also a drag. While the Greek side is fairly clean - conquer Troy - the Trojan side is far more tedious, often requiring the complete elimination of Greek factions. The problem is that the Greek factions will very quickly confederate others, so while you have effectively "won" the campaign and objectives, you still have to conquer virtually every territory to eliminate them, making the actual finish to the campaign take twice as long as the campaign itself. Ultimately, how much fun you have with Troy will depend on how willing you are to put up with the unnecessary long campaign objectives.
Twórcy z CA z Sofii włożyli w tą grę serce, to widać wszędzie, świetny pomysł na ciągłą walkę o surowce, która oczywiście daje głęboką strategię na mapie kampanii. Uważam że gra jest niedoceniona również za złożoność, piękno którą niewątpliwie posiada. Gram w TW od 2004 roku, ( Rome 2, to 2000 tysiące godzin) i naprawdę umiem docenić włożoną pracę. Dla miłośników mitologii Greckiej prawdziwa uczta dla oka. ps. Gra jest cholernie taktyczna, bitwy z uwagi na chroniczny brak jazdy wyzwaniem, oddziały reagują na flankowanie, błoto ma istotne znaczenie w terenie, gra ma naprawdę dużo plusów, co nie oznacza że nie ma drobnych błędów. największą bolączką jak dla mnie, to brak bitew morskich.
In this adaption of Homer's work, Helen's face actually launched a thousand ships.
Odihhseaus
not very gripping
РАЗРАБИ ПИТУХИ ПОПУЩЕНИЕ 0 БАЛАНСА Я ВАШ РОТ ♥♥♥♥
我就是白臂女神赫拉那爱炸响雷的夫婿所钟爱的儿子
We are lions
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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