
What happens when the fate of the world falls into the hands of the most irresponsible bubblehead to ever trip over royal birth? Play this 16-bit style old-school RPG and find out!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played through this game to the end, largely because it was pretty short. It wasn't bad or anything, but I honestly wouldn't recommend it to others. Story - It's not complicated, and it is more or less complete, but it still felt a bit lacking. There's even a bit of info thrown out at one point that begged for at least a side quest, but then it's quickly forgotten and never mentioned again. No Side Quests - Not a single one as far as I could tell. There were 3 optional dungeons, but they had no story or quest content whatsoever. Just a bunch of enemies, winding paths, and treasure chests. One of them has multiple floors leading you to a room with a door, and then . . . nothing. Just another regular battle and a few treasure chests. Crappy Maps - They're just not good. Towns make horrible use of space. A lot of doors can't be entered, and the ones that do seem to be at random and lead to, at most, some unimportant NPC dialogue. This game really does not reward exploration. And the various dungeons are just narrow branching corridors with enemies and treasure chests almost never contain anything of value. There's like 2 puzzles in the game, and only barely. One of the optional dungeons has a ladder leading up, but you can't actually climb it. That same floor has an entire section that you can only see from a distance with enemies and treasure chests that you can't actually reach. I scoured everywhere on all of the floors you can visit, and nothing. Underutilized Features - You can switch outfits on the fly, and some of them have special abilities tied to them, and/or they change the way certain NPCs react to you. Except that for the most part they don't, and only 1 outfit has abilities you'll use in more than 1 dungeon. Speaking of NPC dialogue . . . NPCs Never Change - There are a few event-related exceptions, but for the most part NPCs have one thing that they say/do throughout the entire game. That girl who's pretending to sleep on her lawn? No matter where in the game you are or what outfit you're wearing, nothing changes. Those tribesmen who tell you to go away? Even after you do the quest that makes you officially a friend of the tribe . . . they still want you to go away. Even if you wear the outfit you wear the outfit the chief himself gave you. The Ending(no spoilers) - Basically, the ending sequence begins, takes a couple minutes to get through, and then it's over. And most of that time is spent on some NPC rather than, y'know, the characters you adventured with through most of the game. You don't really feel rewarded for completing the game. It's functional. It's not overly challenging. It has a more or less complete story. But everything about it screams that it's a half-baked effort. If you just want something that scratches the itch and that you can finish in maybe 6 to 8 hours, you could do worse. But don't say I told you to get it, because I didn't. It's not total crap, but it's well below average. So . . . 3 out of 10? I think that's fair.
It's a pretty basic JRPG game using RPG Maker as the engine. If that alone bothers you, you've probably already made up your mind about this game. It does use many stock assets, but the dungeons are nicely laid out. My only complaint is that some of the icons don't really match the item they're associated with. It's a little short but priced accordingly. The story is a little simplistic but solid and consistent with the intended theme of the game. There is no branching quests and only two optional dungeons. Personally I wish the back story of the other main characters were fleshed out a little more. (What did Killian do to be pursued?) The combat doesn't have as much "grind" as some JRPG games. There is an interesting mechanic in the game, involving changing cloths to achieve various tasks. One moment you may be dressing as a peasant to sneak past the guards, another you may be wearing a tribal outfit to pay respect to their chief. In dungeons and caves you have to wear your "Adventure Cloths" to jump and push large objects around. This was a clever thing to put in the game. Overall, not a bad game if you like JRPGs and don't mind the RPG Maker factor.
Right now I wouldn't recommend A Princess Tale at this price. There are several spelling errors in the game itself, including the characters names. The mouse controls were horrid and made it extremely difficult to play the game, and there was an option for keyboard but it was the typical "WASD" keys it was the Arrow keys and enter, having the option between the arrows or WASD would be awesome. The icon images for Ata (a party member), and the Minister of Science (A Main Character) were the sae just recoloured while a group of girls kidnapped and enchanted by Markus and had 2 lines each all had very distinctive icon images designed for them. The springwine in the tavern was a huge problem. I used the mouse controls up until this point and nothing I did would progress the game until I looked online and found out I had to hit ENTER on the keyboard. The only character you have to do this with. The controls shouldnt change for one character. The game rules also change when you enter Abyssal Palace suddenly the Adventures Jacket and Priestess Robes stop working with no warning and you have to use the Aerfae Armor. Its confusing. There's also the problem with the characters overworld sprites not matching their battle image. Not the random baddies in a dungeon, but people like Markus, the Minister of Science, Ynza, and the Golathi have very specific overworld sprites before you enter battle with them. When your in the battle screen they're not even close to their overworld sprite. Ynza a female fairy turns into the human torch from the fantastic four, while the Minister of Science turns into a lion type beast. Not to mention that after you beat the Minister of Science's battle form, then it shows up in the next dungeon as a regular baddie. Overall this game needs some work, and at this time is not worth the $4.50 price on it. Hopefully the developer and publisher work on it some more and at least fix the spelling errors.
Another old style rpg from Warfare finds our heroine (Princess Calliope), her bodyguard, a mercenary, and a bohemian outcast forming a party to save the world from destruction by an ancient monster(s) that awaken every 1,000 years to destroy humankind. All the details as to what is happening are laid out in this straightforward tale that takes you to the far corners of this ancient kingdom. Along the way, there will be battles with assorted monsters, secets to discover, exploration to do, lots of items to find or buy, and numerous problems to solve. Old style 16-bit rpg experience that is very nicely done. All these games, for me, are perpetuated by the story, and this one is clever with a lot of humor. The art is nicely done, particularly in the battle scenes. Music is very good ---- fits what is going on. NPCs offer just the right amount of help, and add to the exposition (and humor) of the tale. As I indicated, there is lots of exploring to do, and you can search carefully or speed along as you prefer. There is a system of buttons that is used that increase various stats as you go ---- get the "lucky" buttons for everyone. It's a solid game that fans of the old 16-bit rpgs should look into for sure.
I usually don't leave negative comments but sadly this game isn't that great. You're spending money on a game that lacks a lot of RPG aspect. Which are. 1. Hidden secret items. Usually games that has shelves, book shelves, pots, barrels, and tables. Has hidden item/money. Which this game does not. Also I only found 2 treasure chest in the past hour. 2. Lack of entry to homes. There are a lot of house's that you can not enter(It doesn't matter anyways because there wont be anything to grab from them anyways. 3. Not much action. This game doesn't force you to level up like crazy to defeat the next enemies/bosses. 4. This isnt much of a big deal but you can't use a controller to play this game. 5. Music. I know I'm being a little picky but the music isn't great. 6. No map system. 7. No side missions. If this game was free, i wouldn't be so harsh on it. But sadly, for paying 3 dollars and not getting much out of it just doesn't cut it for me. There are free game out there that would put this game to shame. Just to leave a good note. The game was decently enjoyable and there were some jokes that made me laugh. Here is a quick gameplay if you are interested in this game. https://www.youtube.com/watch?v=mAJhyx819-g
Got this in the sale as I wouldn't pay full price for it but ok for a few hours distraction. Story has some funny bits. It's not a bad story is, would be better if it had a few side quests and perhaps was fleshed out a bit more. As I said ok for a few hours distraction as its pretty short one, the normal rpgs I usually play are usually 20+hours.
new name: waste of money
无趣的RPG Maker产物 糟糕的场景,尤其初始城市虽然非常大,但少的可怜的可交谈目标(其实也挺好,省的找不到人),在里面走路简直浪费时间 各种不明确的任务目标,直接走到高级怪点,然后被秒杀
《A Princess' Tale》在Steam平台亮相时,它描绘的公主冒险故事和童话般的画风吸引了一部分寻求轻松愉悦游戏体验的玩家。然而在我深入体验过后,却发现这款游戏存在诸多令人失望的问题。 首先游戏的剧情设计显得相当平淡无奇。尽管游戏试图通过公主的冒险故事来展现一个充满奇幻和惊喜的世界,但故事情节的发展却缺乏足够的起伏和张力。角色之间的互动也显得单调乏味,缺乏深度和真实感,使得玩家很难对故事和角色产生共鸣。 其次游戏的玩法机制也显得单调且缺乏深度。游戏中的任务和挑战往往过于简单,缺乏足够的策略性和挑战性。玩家可以轻易地通过简单的点击和重复操作来完成任务,这使得整个游戏过程显得枯燥乏味。 在画面和音效方面同样未能达到玩家的期待。虽然游戏采用了童话般的画风,但整体画面质量却显得粗糙且缺乏细节。角色的设计也显得不够精美,缺乏个性和特点。音效设计同样令人失望,背景音乐和音效效果都未能为游戏营造出恰当的氛围和情感。 此外游戏的操作体验也令人感到不适。游戏界面的设计不够人性化,按钮布局和交互方式不够直观,导致玩家在操作过程中经常感到困惑和不便。尤其是在进行复杂的操作时,这种操作上的不便更是加剧了游戏体验的下降。 最后游戏的定价和性价比也让人难以接受。考虑到游戏在剧情、玩法、画面、音效以及操作体验等方面的问题,其售价显然偏高,与游戏品质并不相符。 综上所述,在剧情、玩法、画面、音效、操作体验和性价比等方面都存在令人失望的问题。如果你对公主冒险类游戏抱有期待,我建议你寻找其他更加出色且性价比更高的作品来满足你的需求。
Full disclosure, I didn't get very far in this game. I played for about half an hour, then the game hard froze. I don't know if it was the developer's fault or not that the game froze, could be a script that go set to autorun (something I've done to myself while playtesting before) or just bad luck. Either way, I was underwhelmed enough that I decided it wasn't worth trying again. You spend a lot of time walking across pointlessly large maps, which are under inspired in terms of design. The dialogue and setup were mediocre. I got it for cheap so I'm not upset, I just couldn't recommend it.
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