
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 245 reviews with recorded playtime.
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Completed this game like 3 years ago on EGS. And now wanted to play Requiem, but could not resist replaying this gem while grabbing all achievements. The gameplay and relationship between characters feel very fresh in comparison with many other repetitive videogames. The plot is also quite fascinating, even when playing for the 2nd time it felt good, but when i played for the 1st time, I was amazed. Stealth is quite enjoyable and some missions have a lot of ways of how you can beat them. Graphics is also good for me. Overall it a solid 9/10, can't wait to play Requiem!
Atmosfer, müzikler ve çevre tasarımı oyunun içine çekiyor. Farelerin oluşturduğu gerilim, gizlilik bölümleri ve bulmacalar da oyuna farklı bir hava katmış
I honestly don't understand how this game has such overwhelmingly positive reviews. Never written a review this big but here it goes. I understand the game is made by a small team of developers and I whole heartedly appreciate their efforts. This is definitely a good game with great scenery, good story, and I can see what the developers were going for. But the actual gameplay drove me up the wall. I don't think I've ever had another game in my library that frustrated me this much. Here are the key reasons: (There are a few minor spoilers) 1. [b]Treasure chests are weirdly annoying[/b]. If your camera isn't angled just right looking into the chest after you open it, you can leave items behind without even realizing it. Why? Most games simply auto picks items in the chest with the press of a button. This feels like a problem that shouldn't exist. 2. [b]The enemy AI is buggy[/b]. I had enemies in certain situations get stuck in an endless alert state right next to me, just standing around forever instead of going back to their patrols. 3. [b]The sling is unbelievably slow[/b]. Even after fully upgrading the sling, it feels underpowered. They could have given Amicia a stapler instead of this pathetic excuse for a weapon. The startup time for the weapon is so long, it gave me an aneurysm in the final boss fight. I gave up finishing the game. She is so slow to initiate the weapon and reloading takes its own sweet time. Not something I enjoyed. 4. [b]The game tells you to explore... until it doesn't[/b]. You can accidentally cross certain points in the game and suddenly there's no way to go back for collectibles or missed loot. If the developers were going to reward exploration, at least they should let players backtrack. 5. [b]Quality of life features[/b]. No manual saves, no option to change the camera's field of view, clunky controls (try changing weapons in the heat of battle and try crafting ammos when you run - you can't, you will see how frustrating the controls are, Hugo at one point in the game controls rats with his mind. This take both triggers, D-pad and right joystick. You have to be a contortionist with your fingers to play this game in certain areas!), and no DLSS support (only in-game resolution scaling). 6. [b]Difficulty cannot be adjusted[/b]. Are you kidding me! There is no difficulty selection option when you play the game for the first time! I am a casual gamer who plays games for story. The game chooses difficulty on its own. I do not know whether to call it medium or easy. Also, if an enemy sees you, you are done! Atleast with other stealth games you can fight you way out. I know a lot of people love this game, and that's completely ok. It just wasn't for me. Between the technical issues, clunky controls, and the frustrating final boss fight with the sling, I can't recommend it. A B+ for effort from the developers.
Parte con una premisa quizás interesante, pero que no termina de desenvolver. La trama es poco sólida y se siente escrita al azar, como una mala actuación o sacado de la manga. El sistema de juego va de la mano con la historia, si, pero no destaca en nada, es una "pelicula" interactiva con minijuegos de sigilo y puzzles, ambos mediocres. Puntos a favor, buena estética y gráficos, buena banda sonora para acompañar, fuera de eso, nada. Y el último punto, cuál era la idea de la armadura del codo de la protagonista?. Le entregan ropa de "campesinos" con una pieza de armadura sólo del codo?, por qué?, para qué?, cero sentido.
Plague Tale: Innocence conta uma história muito interessante de dois irmãos no século XIV, o jogo usa a pandemia da Peste Negra para criar uma narrativa muito bem desenvolvida. Mesmo hoje em dia o jogo continua bem bonito, principalmente nas paisagens, a ambientação desse jogo é lindíssima e vai render muitos screenshots. Você passa por diversos cenários, às vezes passa pelo mesmo mais de uma vez em períodos distintos, mas a sua rota e estratégia serão diferentes. Como o jogo tem um caminho meio que pré-definido, os cenários foram muito bem desenvolvidos e detalhados. Você controla os irmãos Amicia e Hugo, com 15 e 6 anos respectivamente, então ambos não vão conseguir lutar com um soldado adulto de armadura com espada, a ideia central é que você passe pelos cenários sendo furtivo, utilizando o cenário para eliminar e distrair inimigos. Caso você seja detectado, os guardas serão alertados e tentarão te pegar, nesse momento você pode tentar "lutar" com seu incrível estilingue e meter uma bolinha de gude no zói dos guardas, mas lutar nesse jogo é relativamente complicado e há grandes chances de você terminar morrido, também há upgrades pra se fazer em seus equipamentos que auxiliarão você na jornada. Também existem diversos puzzles, onde é necessário utilizar a mecânica dos dois irmãos para passar. A história é o ponto forte do jogo e me prendeu do início ao fim, ela remonta uma França medieval com o ápice da Peste Negra, os protagonistas estão imersos nesse universo. O irmão mais novo aparentemente está doente e a irmã mais velha está buscando uma solução para sua doença, no meio disso, muita coisa acontece [strike]e põe MUITA nisso[/strike]. Há diversas reviravoltas e acontecimentos que mudam o rumo da história. A trilha sonora é original e muito bonita, tem uma temática medieval melancólica que ajuda e muito na imersão. Gostei muito desse jogo, assim que comecei a jogar, ele me segurou do início ao fim. Apesar de ser relativamente curto (em torno de umas 10-12 horas), eu achei que tem um tempo decente, como a mecânica é quase sempre igual, que é passar escondido pelos mapas, se ele se alongasse demais talvez se tornaria enjoativo. É uma ótima experiência singleplayer, com uma história que te prende e vai te render bons momentos de jogo.
Игра супер, очень интересная и душевная история, графон 10 из 10, Сам визуал и музыка в игре превосходный, всем советую для прохождение данной игры.
Ganar el mundial no saben, pero hacer tremendas obras de arte, sí. Mis dieces, es un tremendo juegazo. Pensé que el trabajo de niñera de Amicia acompañado del sigilo, iba a ser un problema, pero tiene un encanto especial
𝘼 𝙋𝙡𝙖𝙜𝙪𝙚 𝙏𝙖𝙡𝙚: 𝙄𝙣𝙣𝙤𝙘𝙚𝙣𝙘𝙚 is easily one of the best story games I've ever played. The story had me hooked from start to finish and I actually cared about the characters, which doesn't happen that often for me. The gameplay feels really smooth. The controls are satisfying and everything just feels natural while playing. It never felt clunky or frustrating. It took me around 15 hours to finish, and I actually think that's the perfect length. It doesn't end too quickly, so you really get to enjoy the story without it dragging on. Even after so many hours I still wanted to keep playing. Now that I've finished it, I'm already going back for 100% achievements because it's honestly worth it. If you're into story-driven games, just play this. Amazing story, fun gameplay, great atmosphere, and characters you'll actually care about. Definitely one of the best games I've ever played. 𝟭𝟬/𝟭𝟬
这是啥杀软游戏?看评价说无聊,其实也还好吧,史低入手还是很值得的,但是怎么这么傻卵?尼玛推车那里你就推吧,一推一个不吱声,推的老子鬼火冒,就那一小块手感烂完了。平心而论整体还算个好作品好吧,但是没啥出彩的地方,没网上说的那么无聊,还可以,说无聊的估计是不喜欢他潜行的部分,那应该是不咋适合这个游戏,一个十几个小时的线性游戏到不会让人觉得玩法太单一,但也不咋出彩,客观来说确实单一。美工,一般般吧,还行。音乐挺好。剧情无波无澜吧,能猜出来那种。技能树一般般吧,不升级感觉也没啥差别,给的技能后期其实不咋用得上。可玩性不太高,如果你首发入手,我给到一个拉了个大的,如果你史低入手我给一个一小坨
Очень загорелся опробовать данный проект, и также быстро выгорел. Сильно нудно,не интересный стелс и 0 Экшена. Не советую.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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