
Welcome to "Land Of Idyllic Beauty" a simulation management game that combines farming, store management, supply chain management, and romance elements. Experience the beauty of the idyllic life, starting from a small plot of farmland, gradually building your agricultural and commercial empire!
Modeled estimate, not a reported figure. How we estimate →
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About
Tired of traditional farming? Recruit villagers to automate crop production for you!
Manual farming → Plantation → Greenhouse
Build your vibrant farm:
Animal cabin produce milk + Tea garden grow tea → Sell milk tea on the commercial street.
Create a bustling commercial town on the street!
5 romanceable female characters and 4 romanceable male characters.
8 commercial buildings, 11 farm buildings, 4 mountain buildings, and over 150 unique supply chains—mastering them is a challenge!

Design your cozy home with a highly customizable tile map system: walls, floors, wallpapers, lighting, and furniture.
50+ unique collectibles offering special effects, such as seedless planting or boosted villager efficiency.

Relax with leisurely activities and savor farm life at your own pace.

Dear friend, may you find your idyllic journey in Land Of Idyllic Beauty. Thank you for your support!
Mid-Autumn Festival (Completed on September 9, 2024)
Dragon Boat Festival (Completed on September 17, 2024)
Functions:
Calendar (Completed on September 17, 2024)
Arranging the self-owned house scene in the form of a tile map, allowing customization of walls, floors and wallpapers (Completed on November 27, 2024)
Multi-save reading system, allowing players to have multiple saves in different slots simultaneously (Completed on December 5, 2024)
Task system, task bulletin board (Completed on December 10, 2024)
Newbie guidance tasks (Completed on December 10, 2024)
Scene:
Seaside scene (Completed on January 30, 2025)
Gameplay:
Fishing (Completed on January 30, 2025)
Gameplay and Scene:
Aquarium, allowing players to arrange the caught fish and aquatic products they obtained into the aquarium in various forms of fish tanks and gain profits by charging admission fees (Completed on April 10, 2025)
Redesign the appearance of the player's initial small wooden house in the self-owned residence. Redesign the UI of the Supply Chain Recipe Unlock Book and the UI of the Teleportation Talisman.(Completed on April 23 2025)
Prefabricated Interior Decoration of Town Villas(Completed on May 5 2025)
Workshop support, subscription and upload of character portrait / setting Mod/multi-language Mods, local Mod manager (completed on 2025/5/29)
Buildings and supply chains by the sea: salt pans, aquaculture farms, salvage stations, seaside restaurants (completed on 2025/7/14)
New Villager Community System: Town villager buildings have been completely redesigned, allowing construction in a bird's-eye view. Manage villager buildings and related functional structures. Added functional buildings such as schools, clinics, community centers, and cafeterias. Introduced road systems, streetlights, and greening for beautification. (Completed on October 3, 2025)
Seaside beautification, tourists, barbecue stalls, barbecue management game.(Completed on January 10, 2026)
Currently Under Production:
The dressing system for the main character
Customization of the skin color, hair color and eye color of the main character
Completely redesign the buildings of the townspeople in the town, and change to build
More walls, lights, furniture and floors inside the self-owned house
them in the form of an aerial view of a tile map. More types of townspeople's houses and functional houses will be added
New buildings in the town that serve the main character, such as barbershops and clothing stores
Beautification and new functions of the Goddess Cave
More skins for the farm map (bamboo forest, canyon, etc.)
More character plots, ensuring that each fixed townspeople has at least 2 personal favorability plots
Gamepad support (Currently 95% completed)
Optimization of operations and gameplay
More recipes, supply chains, hidden recipes of specific townspeople, etc. (Waiting for the cooperation of the art teacher Mofei)
I’ve always loved simulation games, inspiring me to create this project years ago. Mofei and I poured our hearts into overcoming challenges. If you spot issues or have ideas, please share them via Steam discussions—I’ll respond regularly. Thank you for your support!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Turkish, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В общем игра оставила смешанные чувства. Визуал бомбический, из-за чего сразу напрашивается вывод, что игра только для этого и подходит - строить и любоваться. Остальной геймплей... ну... средне. Все почти идентично Стардью, только в разы сложнее и непонятнее. Возможно такое ощущение случилось из-за отсутвия адекватного ру перевода (почти сразу я перешла на английский, который тоже далек от идеала, что слабо изменило ситуацию). В игре куча функций которые плохо обьясняются, из-за чего ты бесмысленно бегаешь туда сюда по карте, которая сделана супер неудобно и стопает тебя при первой возможности. Особенное хи-хи с того что жители буквально ходят без цели туда сюда, упираясь в тупики. Опять же, если брать за пример все тот же Стардью - игра не имеет такого сильного и супер наляпистого визуала, но там на интуитивном уровне и управление понятное, и сами функции обясняются в 3 репликах, не вызывая никаких вопросов. Сейчас я рекомендовать никак не могу, ибо без шуток - единственное, что мне понравилось, это строительство, потому что даже к визуалу быстро привыкаешь и никакого вау эффекта не происходит, только начинает бесить излишними деталями.
游戏测评:当“种田模拟器”变成了“强迫症折磨器” 评分:5/10 一句话评价: 一款试图缝合《星露谷》和《异星工场》魔法,却用别扭操作和割裂系统把自己拖入“垃圾时间”循环的遗憾之作。 【优点】 产业系统的野心:后期产业链的复杂交织确实能带来短暂的计算乐趣,适合喜欢规划流水线的玩家。 烧烤小游戏的意外救场:在种地与产业的夹缝中,这个迷你游戏反而成了最轻松的调剂,火候控制的设计虽然非常无脑但能消磨时间。 【缺点】 1. 种地:一场对齐强迫症的酷刑 如果说《星露谷》的种地是“解压”,那本作的种地就是“解谜”——每一块土都需要你用显微镜调整角度,左挪右移直到光标变绿。种歪了?恭喜,你获得了一次免费“拔萝卜”锻炼臂力的机会。 问题本质:开发者似乎混淆了“真实感”与“繁琐感”。现实中农民对齐垄沟是为了排水,但游戏里纯粹是消耗耐心。玩家要的不是农业纪录片,而是“一锄头下去,世界清净”的爽快感。 2. 产业系统:画饼充饥的“永动机陷阱” 当产业线解锁时,你曾以为能告别种地,结果发现: 产业依赖种地:所有后续产业都需要依赖基础产业,但生产农作物等的基础产业产出极低,根本不够支出,要实现自动化房子又不够。就导致玩家不得不浪费时间去种地,可是种地又非常折磨,真是酣畅淋漓的负反馈。 种地依赖产业:想省事?先肝出农地和饲养场——但生产力太低有需要增加人手,加人要增加房子,可赚的钱如果全投到基础产业里根本回不了本,最终只能自己种地。 最终形成 “种地→产业→种更多地” 的死循环,像极了打工还贷的人生隐喻。 3. 钓鱼:存在意义成谜的“系统赘生物” 《星露谷》的钓鱼能单独撑起一个“渔夫流派”,是因为它和社区中心献祭、料理系统深度绑定。而本作的鱼只能: 卖给商店换钱(但产业更高效) 烧烤:但可以在商店购买 做料理:但有更多其他选择,甚至是直接购买。 结论:这钓鱼系统就像公司年会上被迫表演的实习生——有它不多,没它也行,纯属凑数。 4. 中后期:“水多了加面,面多了加水”的垃圾时间 当所有系统摊开后,游戏逻辑坍缩为: 产能不能满足需求?扩大种植! 种植太费时间?升级产业! 产业缺材料?继续种地! 你成了一名“数字农民”,每天看着仓库里的亚麻和铁矿量玩跷跷板。所谓“自由度”,不过是选择今天先恶心种地,还是先恶心产业。 【总结:它适合谁?】 目前还不建议购买:如果你期待《星露谷》式的轻松田园牧歌,或《牧场物语》的情感羁绊。 谨慎尝试:如果你痴迷《异星工厂》式的精密配平,那这游戏很难。 或许未来可期:目前来看作者更新频率很高,也有一些想法,未来可期。 最终暴论:这游戏就像一家餐厅,招牌菜是“手工水饺”,结果上桌发现需要你自己和面、称重、量直径,而服务员还在旁边推销“不如试试我们的预制菜产业线?”——想法太多,乐趣太少。
Horrible horrible copy pasta of stardew valley , this including all the bad culture of china say example almost every night random villager comes to beg for food for free , needing to give villagers free shops made and house made out with your own money and resources and then pay them money and madecine to get bare minimum work from them even then most of times they r ill , also the whole always needing others to do even the basic of stuffs like going inside your animal barn well guess what u yourself cannot go in but u rather need a worker instead like what ? why ? I understand needing helper if load is too much but when it is not then why can;t the guy do it , seriously these kinda things also not to mention the whole main thing of this application revolves around forcing workers to work in a shop u rent yet barely make any profit from there , for some reason which ever npc I talk to hire now says my level is not enough to talk to them yet when I first started the game I could , also the whole abyssmal housing system ugghhh , things like these r main reason I will not recomand this to anyone , yes the graphic is better looking than stardew valley but functionwise it really is not worth it , not to mention I asked a question in discussion about my game being still trial version even though I paid full money and expected full version of the game yet got trial version and am not the only one saw many have trial version and many normal version of the game , I asked why in games discussion page yet the dev did not answered it still and it is been a while eventhough they answered far less serious question to others in a heart beat goes to show how bad their priority is , so ya I will not be recomanded it to anyone and will be refunding it .
I dont recommend it yet. Its like what you could imagine the early beta builds of Stardew were like. Its incredibly janky and unpolished. It HAS controller support but tells you the wrong controls. There is 2 cursors and one is fixed above the players head, likely not intentional. NPCs reappear and repeat their walk when you reenter the town. Entering a house requires a "use" button on screen but you can exit by walking up to the door. Character customisation is abysmal and you cant even change skintone beyond pale white. I doubt you can be gay if there is romance. The story completely copies Stardew Valley to a level beyond inspiration. You start off in an office sat at a work computer being burnt out and there is clicking noises. Then you go to your childhood country life and start off on a bus. A man is there to greet you and show you around starting with your messy farm. Its identical which feels lazy The only positive is the detailed artwork is at least original I think the developer is not formally trained in coding as these issues seem like someone who cant really code properly
浅玩了一下决定放弃了,操作好别扭,新手指引也不行,玩得我莫名其妙连蒙带猜的,不是说没有指引,是指引性不好,虽然我就玩了个开头,但是也能感觉出来这是那种打造产业链的,但是最开始的时候不应该一步一步来吗,比如开头种子给少点,先让种个田,然后教点基础操作,或者至少简单地说一下可以干啥先让玩家探索一下,等作物收获以后引导加工产品,产品做出来了再引导招人,招了人引导建房子满足人员基本需求... 刚开始本来就啥都不懂呢,操作也很不顺手点半天,结果一口气把以上的所有流程都给你塞一遍,基础操作的指引和引导剧情的流畅度反而不太到位,比如种完田说让去杂货店看看,可以看小地图,但是此前没说过小地图在哪看,得自己找,到镇上以后我以为要去的是杂货店,结果一出去触发剧情,给介绍了两个我没记住的地方以后就让我去商业街 去了商业街姐们就开始给我安排振兴小镇的任务,然后第一个任务我就因为点太快不小心把那句话直接点过去了没看清,茫然地对话了好几次发现不会重新说一遍任务了,任务栏上也不显示,我就只能出房间碰运气,出去又触发指引了,让我建招募酒馆,建完没动静了,我跑进她的屋子又出来,才又触发指引招募几个需要的员工,但是我根本不知道我需要啥员工,从手册看也没看出来,我就选了个所有类型,然后又没动静了,我寻思不管了走吧,到镇上又触发下一步让我建员工住的房子,建完房子又没动静了..... 不是哥们儿,新手指引也需要我自己猜下一步去哪吗?所以到底为什么不把新手指引的任务放在任务栏啊,我都不知道我任务到底完成了没有全靠猜...难道是我应该先把那个买背包格子的任务完成了,才能给我显示指引任务吗? 最后姐们给我一个配方和材料,送了个养牛小屋,不知道是不是我没理解她的意思,我在屋里的制造台上没找到那个奶茶配方根本做不了,送我的养牛小屋怎么调位置都是红色的不让我放,但是我已经力竭了,玩不动了,准备发完这个评论就申请退款了 最后提一下,有些地方,不知道是字体问题还是字间距太小?字稍微小点看起来就很费力,让人很没耐心找哪个东西在哪,这个按键又是干什么的。操作很不舒服,我原本想自己调一下,然后发现有好像七八个按键名字都叫互动按键,给我整不会了,分不清根本分不清,实际互动中也确实有很多需要按不同按钮的互动按键,对我这种游戏玩的少的人来说太复杂了,其实可以直接全鼠标互动的真的,你这游戏又不是没有要用鼠标的地方......
这是一个更侧重经营管理的种地游戏,喜欢模拟经营的不要错过它。整个游戏可玩性比较高,种地比较轻松,初期就有洒水器,后面还可以雇佣工人种地彻底放手,没有其他游戏后期场地太大累死人的弊端,有点像星露谷与家园结合的玩法。目前玩了30小时也没遇到bug,作者还在不断更新内容,感觉很有成为类似星露谷这种经典游戏的潜力,推荐入手
怎么删除存档阿? 指引太差了,或者说几乎没有指引,没告诉你操作对应的按钮,甚至开始新游戏在读取存档里面...
· 鱼的品种特别少,海底世界做的特别差了,每个鱼缸只有一条鱼,海底世界里全是鱼缸,区域扩张还死贵。不如不做 · 任务量太少了,村民之间不成体系,满成就后好多村民都不认识。 · 市场扩张的太快了,玩了几个小时后就直接财富自由了,然后就没事干了,建议穿插点任务进去 总结:实在没事干可以玩一玩,画风还是不错的
初玩时因为画面和操作比较简陋给了差评,通关吃透所有机制后,我郑重修改评价。这绝对是被外表耽误的神作!我心中的神作!!!名为世外桃源,却没有脱离现实的乌托邦。所有生产资料、硬性成本都无法变动,唯独劳动者的薪资可以被无限压低,那个结算前修改薪酬的机制,直白到让人后背发凉。它没有刻意说教,只是用一套经营规则,复刻了现实里成本层层转嫁、劳动力被挤压的现状。看似是种田经商,实则是对当下生存状态的无声呐喊。简陋的皮囊之下,是极具深度的内核,强烈推荐愿意静下心思考的玩家体验。
整体非常奇怪,这个游戏是如何做到这么割裂的? 在这里你可以看到古风小生和杀马特在街道上一同平移,看到炼丹中药馆和酒吧一起开,传送符和芯片同时卖。一个厌倦城市返回小镇的“农场主”为什么要去搞商业产业链?还能安排人员住房和工作?就算设置成主角是大学生村官,带领大家共同富裕都不合理。 如果纯粹就是奔着经营模式来的,对于外层套的是赛博朋克世界还是魔法异世界,是欧式大城堡还是乡村小别墅完全无所谓的人来说还可以玩玩。但如果追求沉浸感,是真的希望在游戏中获得一方净土的人来说完全不推荐,这里只有嘈杂的世界观和打着田园招牌的经营流水线。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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