
Huge classic platformer with several power-ups and 8-12 hours of main story & 300+ hidden locations just begging for exploration · 56 big Levels · 5 huge worlds
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Languages: English
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I must first preface that most aspects of this game are well done, I enjoy the look and style, the music is very good and my favorite aspect of the game, and there are good amount of hidden things to find and explore in levels, but unfortunately, my main issue lies in the slippery controls of the main character and that I find myself getting easily frustrated with the game and level design (particularly from World 3 and onward) to where I end up just trying to book it to the end of the levels to beat the game, not a good sign if that's how I end up playing this game that encourages exploration. I can also acknowledge my patience certainly is lower then it was many years ago, but many aspects of levels starting on World 3 made this a frustrating game and in the end I became determined to at least beat it. In a way the developer kind of designed the game accurately like many retro titles of the past with getting frustrated at certain parts and dying over and over, and was still nice when I beat it, but if you enjoy exploring and finding secrets in a retro style game, you will likely enjoy it, however the time I had with this game is all I'll ever put into it.
Un Super Mario Bros like bien sympathique en mode pixellisé ^^ J'ai beaucoup aimé la musique aussi !
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Hours played at review time, across 40 reviews with recorded playtime.
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Summary: I liked the game. I would recommend this game if you like casual mixed with don't get hit ever (if you play it normally not caring you can see the issues i point out and the favoring towards getting the black power-up over the rest and/or dying till it resets to black after losing it). Platforming was easy minus a few sections of some levels where being very precise was needed. Story: I liked the story. Wasn't one of flashy lights and heartbreak. Which I liked. Also "8 -12 hours of story" in description. It is like 10 min at most. There are 8 -12 hours of platforming. No story in the platforming. Graphics: I liked them. It gave a retro vibe. When I think retro I think pixel so it was a bit more modern retro for me. It's alright though. Power ups: Oh boy the title of this game says "several" (a number greater than 2 or 3 but not by much by definition of several ) there are 3 power ups green, red, black and if you want to count shield we can but my point is there is no difference you get hit all those power ups no matter if you got a green lowest or black highest you lose them all. It doesn't knock you down a stage. The one power up ( 3 stages: green, red, black) you get in the game was in my opinion very annoying. If you get hit you lose all 3 stages of it. I got hit a lot. I found you can just die and lose all your lives and restart the level with the power up (you had when you first started the level). So yeah I purposely died a lot as a result of getting hit. This black power-up makes the boss fights at the end of the world's easier and the levels easier. Level Design: There was no repeating levels that I noticed (the layout). I will note levels do have lots of hidden locations. They are not worth going to. Literally they give you coins & one of the three power up and if you don't have max (black) you will get the power ups just speeding to the end. There are some very precise jumps that are quite difficult but other than that easy platforming. Bosses:The Bosses repeated themselves. Now yes they did change up the color of the boss and the attacks it could do a little bit. It was still the same boss. They where moderately difficult but not super hard. Controls: I often have trouble with platformers cause of the "sliding." In this game I wasn't sliding (yes controllers I know are not precise) but this one had a lot better handle on my character than in some platformers i have played. Or I got better at platformers. Just shoot and jump. Nothing special. Achievement Hunter's: No achievement's sadly.
Not an inherently bad indie game ripping off Mario, but it's frustrating controls and design choices make me question my life choices
Easy recommendation for any Mario fan.
I mean, not the worst out there, but the market is full of great 2D sidescrollers. You are better off looking elsewhere.
+1 没中文 没成就 没WASD移动 可以踩敌人 有密道 可续关 不错的马里奥类型游戏 《8BitBoy(8 位男孩)》 这是一款大型经典平台游戏,拥有海量道具,主线剧情时长超过 12 小时,还有 300 多个隐藏地点等待探索。《8BitBoy》是对 80、90 年代所有经典平台游戏的致敬,也是开发者对游戏无尽热爱与激情的象征。 核心亮点 主线剧情时长 8-12 小时,包含 56 个关卡和 5 个大型世界。 300 多个隐藏地点、隐藏传送区域,融合硬币收集玩法与大量道具系统。 设有 Boss 战,帧率达 60fps(取决于显卡性能),全年龄段适宜游玩。 支持 Xbox 360 手柄(自动切换,按 A 键启用)。 主角故事 8BitBoy 失业了,心情十分沮丧。这时,他突然想起小时候玩 8 位游戏机的美好时光,于是在地下室最阴暗的角落找到了那台游戏机,还有一张造型奇特的游戏卡带。他立刻插上卡带,却被吸入了一个生动却日渐衰败的平台世界 —— 你的冒险就此展开。 开发者寄语 “《8BitBoy》是我小时候梦寐以求的平台游戏。它巧妙融合了 80 年代末 90 年代初的经典元素,同时又自成一体。这是对老式游戏的真诚致敬,虽有不小挑战,但绝无不公。越是艰巨的挑战,完成后的成就感就越强烈。对我而言,《8BitBoy》是 PC 和 Mac 平台上最极致的经典平台游戏,也是我对游戏热爱的象征。” —— 拉斯穆斯・科尼格・索伦森(独立开发者,《8BitBoy》唯一创作者)
This game is pretty easy, it is if you died a 100 times a level XD then u get gud!!!! Never completed the game but i will!
Very nice!!
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