
Jump in the shoes of Jack B. Nimble and master the whip in this cute, retro infinite runner.
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[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=www.babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」ghi999] 我是一名来自BABA的手残玩家,今天我遇到了一款游戏,令我痛苦不堪的游戏**《Jack B. Nimble》**。 现在的游戏封面,可以来说代表了整个游戏,我们可以通过游戏的封面来判断一款的游戏的好坏,那么这是错误的!(别打我) 这款游戏的封面,我看到第一眼的想法是:主角jack.B有点丑,特别是那个绿帽子........ 好吧我们正式开始:《Jack B. Nimble》 翻译为 敏捷的杰克B (如有翻译错误请大家指正) 我们就简称为杰克吧,因为加了个字母B在名字里确实念起来不好听! 这个游戏是一款横版,2D,像素,复古类的跑酷游戏,同时它也拥有玩哭手残党的属性。 由于格式原因,完整评测请到:http://www.babagame.vip/archives/17754 .[/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在到 [url=www.babagame.vip] BABA [/url] 回帖有机会免费获得这款游戏 [/b]
[b][i]Jack B. Nimble[/i] is a competent one-button endless runner with a good price point.[/b] The pixel art is very well done, and the whole thing has a strong 'one more run' appeal. While I have some nitpicks, overall this is easily worth the small asking price for fans of the genre. [b]Pros:[/b] +Very fun 'one more run' endless runner +Nice pixel art +Some fun (mostly) cosmetic unlockables +Scoring system is easy to understand and works well [b]Cons:[/b] -While only one button is needed for the core gameplay, for some reason I need a mouse to navigate menus -For being quite a simple game, the optimization is fairly poor for lower end machines - While there are unlockables, I wish there were more (and more functional ones, too) -Has a bit of an identity crisis; it begins with a strong [i]Castlevania[/i] theme but quickly deviates widely [b]You know what you are getting into with this one.[/b] It's fun. Give it a go.
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Hours played at review time, across 21 reviews with recorded playtime.
Disclaimer: I usually do not play runners, because I easily get overwhelmed by the speed of such games. I received a review copy of this game through my Steam curator group. Jack B. Nimble is an infinite runner with one-button control: - the longer the button is held, the higher Jack jumps, - if the button is pressed during a jump, Jack tries to whip the candles. The score is the product of the distance travelled, the number of candles hit, and the percentage of successful hits. The retro style is a success, with tones reminiscent of the Game Boy Colour era. Technically, the game runs great, supports a gamepad, and offers a setting to turn off the weather effects if you are sensitive to strobe effects. The game features leader-boards and Steam achievements. Among the few things which slightly bothered me: - the high speed reached by the protagonist after a short while is no joke, and it becomes extremely hard to jump successfully on tight platforms, even more if you try to whip the candles, - the game is hard: there are 6 levels which you unlock by achieving high scores, and I don't believe I have the skill required to unlock level #4, - the game gets repetitive, as is inherent to the infinite runner genre, - despite ticking off the weather effects, there are trees which hinder the vision and lead to a kind of flashing effect when the protagonist runs very fast, - there is a mouse cursor, which appears in the menus, and is controlled by the analogue stick of the gamepad. The sensitivity is quite high and it can be hard to select exactly what you want. This is confusing as one would expect that navigating through the menus could be achieved with a sticky cursor, - there is an upcoming blockbuster in the same genre (Super Meat Boy Forever), which will necessarily block the light to other infinite runners. If you are looking for a challenging runner, I believe this is a decent take at the genre.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] Jack B. Nimble is a single button endless runner that features fantastic retro style graphics and music, along with a decent amount of variability in the six available levels in terms of artstyle, gameplay rhythm, and difficulty. Estimated time to completion: 20 hours. The basic gameplay unfolds as you start each run at a fairly slow pace. The game progressively speeds up as you play, and each level has its own set of speed-up/slow-down environmental blocks that you can use to play to your style. You can jump with varying heights based on how long you press and hold the jump button. While in mid-air, you can press the same button to perform a whipping action. The goal is whip all of the candles/lanterns that are along your path while staying alive. Each candle whipped gives you a +1 multiplier to the total score. But the game also keeps track of your misses, by giving an overall multiplier when you are done by the percentage of accurate whips performed. This would prevent the player from performing any unnecessary whipping while playing. The positive and negative bonuses are really well balanced. The base score these multipliers are applied to your total run distance. All three statistics are continually tabulating on the top of the screen. There are levels to unlock with the tallying up of all of your high scores for the available levels, and with the level unlocks, there are also playable character sprites to unlock, along with artistic color schemes that you may want to use to play this game. So you have to be semi-decent at the first level in terms of getting used to the basic skills/controls in order to unlock anything at all. So far I have unlocked all six of the levels and still have two more character unlocks to find. Who knows when I will get them since the other ones unlocked with new levels. The levels are progressively difficult especially as you speed up and your reaction time is reduced. The six levels also increasingly difficult, with the last level really challenging in my opinion. Each level is accompanied by its own art style and really well-written theme music. While the tracks repeat in the levels, I estimate them to be around two minutes each, so you have to survive some time before the music starts repeating. Perhaps I am heavily overestimating the music track lengths, but all I wanted to say is that the track lengths are adequate in length. Every once in a while you will run into a Curse level. This is the developer's allusion to the awful displays of Virtual Boy. The game runs the same, though it's rather unpleasant to look at. I play using an XB360 controller, but for some reason only the Right Stick moves the on-screen cursor when it is available. The Right Trigger is the only button I can get to register as the affirmative mouseclick. This doesn't bother me too much, just the cursor movement is really quick across the screen, but once I have the game running, it's easy to just leave the cursor in one place (by memory it loads back in the same location), and press Right Trigger after each death twice to restart, without jostling the Right Stick and the need to move the cursor. I tested with a Steam controller as well, only the right touchpad moves the cursor, though this is expected since that is more or less mimicking the mouse. The game is playable with the mouse as the single-button command as well. So there are control options available. (EDIT: I just purchased an XBox One controller to check this, and the cursor moves with both joysticks as well as the D-Pad. Seems that the above-mentioned issue was specific to the XB360 controller.) The game features a really quick several page tutorial that is easy to flip through and start playing. One small detail I really appreciate is the Quit menu display. Jack is so sad if you have the cursor over "Yes" while he is happy if you hover over "No." I always look at both animations before leaving the game. Small details like this provide the players with a hint of the passion that the developers put toward the game while creating it. It is quite lovely to see. There are achievements in this game, and I must warn the achievement-hunters out there, if you want to obtain all of the achievements, it will take quite some time. From my own playing, I have played over 3 hours, and I average about 500 candles per hour of play time. There is an achievement for 10,000 candles whipped, for me that's about 20 hours. I can't really see myself doing it much faster either. [h1]Conclusion[/h1] Jack B. Nimble is a really good runner with excellent art style, music, and replay value. The game challenges you to get better before opening up more play options for you, and each level is accompanied by its own flavor. The animations are excellent and you see plenty of references to older 8-bit games. The game is easy to learn, difficult to master, with responsive controls. It gives you a real sense of accomplishment to successfully unlock some of the later gameplay features. With the addition of achievements, it also provides an incentive for the player to keep polishing his/her skills, as well as putting prayers upon lady luck for good RNG on some runs. At the base asking price, I would strongly recommend this game. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
[i] What a horrible night to leave a review[/i]. Jack B. Nimble is the purest form of castlevania, whipping candles and falling into pits (needs some annoying birds though). One of the better runner games that I played just because it has more than one level and unlockable characters. There are several endless stages that gradually increase in difficulty. You need 4 million points to unlock all of them, which is not a lot considering that it counts your overall score. You should be able to see the entire game in about 2 hours, although there are some hidden unlocks and you can play for online leaderboards. The game is just very charming and the soundtrack is super enjoyable. Even though the characters are just cosmetic, it's nice to have a little bit of variety, plus you can unlock several colors for the aesthetic. It is a simple game that controls with one button, but for what it is, I had a good time with it. [h1] Pros: [/h1] + nice pixel art, good stage variety + unlockable characters and colors for levels + awesome soundtrack + steam leaderboards + a few hidden unlocks [h1] Cons: [/h1] - the menu navigation with a controller is slightly annoying [b] Overall Thoughts: 8/10 [/b]
Полагаю, что вы сталкивались с таким жанром, как раннеры? Ну вот, собственно, один из них. Не самый мой любимый жанр в играх, так скажем, в силу того, что это как правило полное отсутствие какого-либо сюжета и "конца игры". Вместо финального босса или приятной катсцены, все что может нас обрадовать, это мерцающий пункт в списке рекордов... И лишь наша собственная ловкость рук/рукожопость, наблюдательность, терпение и наличие свободного времени, ограничивают его величину. Итак, перед нами простенький раннер, где в начале нам доступен один уровень, но по достижению определенного кол-ва набранных нами очков(рекорд), открываются следующие уровни. Их не так много, но для открытия следующего требуется в два раза больше того количества очков, что открывало предыдущий уровень... Немного успокаивает то, что для открытия нового трека нужно набрать суммарное количество очков по всем доступным уровням, а не по одному конкретному. Что до самих уровней, то они различаются тематикой, стилем и звуковым сопровождением. Помимо этого, есть интересная фича с выбором цвета уровня - цвета вы так же постепенно открываете одновременно с уровнями и новыми персонажами. Геймплей - бежим, прыгаем, стараясь не упасть в бездну. Помимо этого, есть объекты, которые нас замедляют, есть те, что нас ускаряют и небольшие препятствия. Так же, на каждом уровне присутствуют свечки/фонари, которые нам нужно разбивать хлыстом, для увеличения количества очков. Не знаю, особенность это моего монитора или графики, но через какое-то время глаза начинают уставать, так что, убивать время слишком долго не получится. В целом неплохо)
On peut souvent se faire surprendre, même par un Jumper très classique. Celui-ci propose une expérience très simple, mais aussi très gratifiante lorsque vient le temps d’obtenir un nouveau thème visuel. C’est loin d’être un grand jeu mais il reste distrayant et bien conçu !
[h1] Jack B. Nimble – ретро endless-раннер від Noonan.Design [/h1] Jack B. Nimble вийшла 24 липня 2018 року на Steam, релізом займалася студія Noonan.Design, заснована дизайнером Шоном Нунаном, який раніше працював над великими ААА-проєктами. [list] [*] Jack B. Nimble — це ретро endless-runner з видом збоку. На вибір доступно 8 персонажів, які відрізняються лише зовнішнім виглядом, і 6 рівнів різної складності. Щоб відкривати нових героїв і локації, потрібно набирати очки. Очки нараховуються за пройдену дистанцію, а мультиплікатор зростає, якщо ви збиваєте свічки подвійним стрибком і не пропускаєте їх — точність по свічках прямо впливає на підсумковий результат. [*] У грі є кілька графічних фільтрів, які імітують вигляд старих консолей на кшталт Game Boy чи ZX Spectrum: змінюється палітра й додаються характерні «плоскі» відтінки, що підсилює відчуття ретро, але картинка лишається досить простою. [/list] Вердикт:[i] Jack B. Nimble майже нічим не вирізняється серед інших endless-раннерів, окрім приємної ретро-стилізації. Гра варта уваги, якщо вам подобаються тайм-кілери та піксельна «олдскульна» естетика.[/i] Оцінка:[b] 7.9/10[/b]. Звичайно, але приємно. Огляд був складений Ci8, головним куратором у [url=http://steamcommunity.com/groups/bigbadwhl]BigBadWhale Games[/url].
強制横スクロールの障害物避けゲーム。 ボタンを一つしか使わない。 ジャンプボタンと鞭を振るボタンも同じだ。 ジャンプ後押し続ける長さでジャンプの高さが調節できるぞ。 スコア計算は単純。 走破距離 × 鞭で壊したロウソクの数 × ロウソクの回収率 だからロウソクはできるだけ壊さないといけないぞ。 放っておくとどんどん走るスピードが上がるが 草むらや雪塊に突っ込めばスピードを下げることができるぞ。 逆にたき火に突っ込むとさらにスピードが上がるぞ。 とてもシンプルなゲームだけれど、 曲が良くてテンポが速いのでついつい続けてしまう良いゲームだったぞ。
Eventhough this game is NOT STAR MARINE, it still pulls off being a great sequel to goldeneye 64, and though it has hints of super mario run, it totally exceeds the quality of Superman 64. In conclusion, Jack B. Nimble is a great runner. It is hard to find a good one, and this is a hard good one. Worth buying for the sound track alone. Honestly, I think the creator should be poised to selling the soundtrack on steam as well. Great game! EDIT: This game needs to be on android and not just the apple store and steam.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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