
Yui Tui is a 2D Platform Action game where Yako, the protector of the island, has been assigned to eliminate the enemies who infiltrated the island with an intention of ruling over it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Lucky me gets to write the first review for yet another Anamik Majumdar asset flip/cash grab scam. Yui Tui is an asset flip from Anamik Majumdar, who keeps reskinning the same lame GameMaker Studio game templates and re-releasing them on Steam with a few minor changes. The GameMaker Studio templates he keeps re-releasing are just basic retro pixel (couldn't he rip off a template with proper graphics??) 2D top down/platformer stealth/action games. Here's some other copy + pastes from Anamik of [i]exactly the same game template[/i]: The 2D retro pixel platformer template: [list] [*] Balloon Azuna [*] Boon Boon [*] Christmas Cats Revenge [*] Electronic World Z [*] Fight For Love [*] Jaxon The Thief [*] Keatz: The Lonely Bird [*] Mission XAM [*] NightmareZ [*] Orange Santa [*] Smash Halloween Pumpkins: The Challenge [*] Super Strawberry Man [*] The Christmas Gifts [*] The Hero of Bangaona [*] The Valley of Super Flowers [*] Zack Y [/list] There's also this other template which has been copied+pasted many times: The 2D top down retro pixel stealth/darkness template: [list] [*] Abandoned Croxon Mansion [*] Axizon Labs: Zombies [*] Gaze At Maze [*] Ghost In The Barn House [*] Gregor Hills Haunted Hospital [*] Haunted Jail: Alcatas [*] Heltons Haunted Hotel [*] House Number 666 [*] My Haunted Doll [*] Rescue Rina [*] The Chills [*] The Haunted Exmone Theatre [*] The Haunted Tunnel [/list] And honorable mentions, the two shoot 'em up copy+pastes, Proxy Air Force and Warships on the Halloween Night. These are all basically the exact same GameMaker Studio game templates with a different skin and a couple of things changed. No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. No matter how many times this guy copy+pastes the same game, it's not suddenly going to become anything but garbage. Rehashing the same game over and over again is just a cheap nasty cash grab. While Anamik Majumdar occasionally breaks Valve guidelines for partners and attacks reviewers, any legitimacy he may have is eracticated by the way he pumps these copy+paste asset flips out and bulk sells keys to crapware bundle merchants like DailyIndieGame. It's also important to note Anamik Majumdar has denied using GameMaker Studio to make his asset flips, despite every single one being made with GameMaker Studio. It's unclear why Anamik Majumdar has been misleading about these templated cash grabs. As usual, my recommendation is to never give money to asset flippers and construction kit copy+paste cash grabs, so don't reward this one.
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Fun little side scroller. It is short and should take less than an hour to complete I did run into a large number of bugs. I found after each death all the items lower by one pixel. Eventually they will lower out of frame and you can no longer collect them. This can be fixed by deleting the save file for that level and repeating the previous one to re-unlock it. I also found after a bunch of deaths enemies will freeze in place. The delete save file also will fix this issue
Yui Tui is a retro-style side-scrolling action platformer that proudly embraces the spirit of old-school arcade gaming while delivering a surprisingly ambitious indie adventure built around war, survival, and nonstop combat. Developed and published by Anamik Majumdar, the game feels like a heartfelt tribute to classic platform shooters from earlier gaming generations, where fast reflexes, difficult stages, and straightforward gameplay loops mattered more than cinematic storytelling or technical spectacle. From the moment the game begins, it becomes clear that Yui Tui is less concerned with modern gaming trends and more focused on recreating the challenging, action-heavy energy of retro arcade experiences. Although the game shows clear signs of being a smaller-scale solo-developed project, it also carries a genuine charm and enthusiasm that help it stand out among many indie platformers inspired by the same era. The story takes place on the island of Yui Tui during the 1500s, a location once protected by the legendary guardian Reko from the dangerous Kazkova invaders. After years of peace, the Kazkova forces launch another large-scale assault on the island, taking control of strategic military locations and infiltrating the famous cave systems that contain valuable resources and hidden technology. With Reko no longer defending the island, the responsibility falls upon Yako, a new hero tasked with reclaiming Yui Tui from enemy occupation and preventing the complete collapse of the island’s defenses. The premise is intentionally simple and feels heavily inspired by the kind of stories often found in classic action platformers where a lone warrior stands against overwhelming enemy forces. The narrative does not attempt to deliver emotional complexity or layered character arcs, but it succeeds in giving the player a clear objective and enough motivation to keep moving through the increasingly dangerous stages. One of the most immediately appealing aspects of Yui Tui is its visual presentation. The game fully embraces retro pixel-art aesthetics, using colorful sprites and simple but effective environments to create a nostalgic arcade atmosphere. Military outposts, underground caves, forests, enemy bases, industrial areas, and hazardous terrain all appear throughout the campaign, each designed with a straightforward but recognizable style that captures the spirit of older side-scrolling action games. The pixel-art graphics may not rival the detailed animation work seen in larger indie platformers, but the consistent art direction gives the game personality. Bright explosions, visible projectile effects, and exaggerated enemy designs help maintain readability during chaotic combat sections while reinforcing the game’s arcade-inspired identity. Gameplay revolves around classic side-scrolling platform action mixed with combat and exploration mechanics. Players guide Yako through eighteen stages filled with enemy soldiers, traps, environmental hazards, and increasingly difficult platforming sequences. The core gameplay loop is intentionally direct: run forward, eliminate enemies, avoid obstacles, collect resources, and survive long enough to reach the end of each stage. Despite its simplicity, the game manages to remain engaging because it consistently pushes the player to react quickly and remain alert. Enemy placement, moving hazards, and projectile attacks often force players to carefully balance aggression and defensive movement during combat-heavy sections. Combat itself is relatively straightforward but satisfying in an arcade-style way. Yako gains access to multiple weapon types including pistols, dynamites, and spinning blades, each serving slightly different purposes during encounters. Some weapons are better suited for clearing groups of enemies quickly, while others help deal with stronger opponents or environmental threats. The weapon variety is not especially deep compared to larger action platformers, but it provides enough gameplay variation to prevent the combat from becoming entirely repetitive. The shooting mechanics feel responsive enough for the fast-paced gameplay, and successfully navigating difficult enemy formations while avoiding incoming attacks creates a rewarding sense of momentum. The level design deserves recognition for attempting to introduce variety across the campaign. While many indie retro platformers fall into repetitive stage structures, Yui Tui consistently changes the arrangement of hazards, enemy encounters, and environmental obstacles to keep players engaged. Some levels focus heavily on platforming precision with narrow jumps and dangerous traps, while others emphasize large-scale combat against waves of enemies defending military strongholds. Certain stages also introduce environmental gimmicks and hazard combinations that require careful timing and memorization. The escalating difficulty curve captures the spirit of classic arcade games where later levels become significantly more demanding and force players to master the mechanics through repetition and practice. Exploration and collectible systems also contribute positively to the experience. Throughout the stages, players can gather ammunition, health packs, coins, extra lives, and other useful resources hidden throughout the environments. These collectibles encourage players to explore beyond the main path rather than simply rushing toward the exit. Resource management becomes increasingly important during later levels where enemy resistance intensifies and supplies become more valuable. This small exploration component helps give the gameplay a stronger sense of progression and rewards players who take the time to inspect each stage carefully. Enemy variety helps maintain pacing throughout the campaign as well. While basic soldiers make up much of the opposition, later stages introduce stronger enemies, dangerous creatures, environmental defenses, and more aggressive attack patterns that gradually increase the challenge. The Bird Monster featured among the game’s enemies and promotional material adds additional visual and gameplay variety, helping later levels feel more threatening and unpredictable. Certain encounters require quick reflexes and precise timing to survive, especially when combined with environmental traps and platforming hazards. The soundtrack fits the retro arcade atmosphere effectively. Electronic music tracks and energetic action themes help maintain momentum during gameplay, especially during combat-heavy sequences and difficult platforming sections. The sound effects follow a similarly exaggerated style, with loud explosions, weapon sounds, and item collection effects reinforcing the nostalgic arcade identity the game is clearly inspired by. While the audio presentation is relatively simple overall, it complements the gameplay well enough to keep the experience consistently energetic. For fans of retro platform shooters, pixel-art action games, and indie projects inspired by old-school arcade design, Yui Tui offers a fun and energetic adventure filled with military-themed action, difficult platforming, and nostalgic gameplay. Its rough edges, repetitive enemy behaviors, and limited polish prevent it from becoming a standout masterpiece within the genre, but the sincerity and enthusiasm behind the project still make it an enjoyable experience for players who appreciate smaller indie passion projects. It succeeds as a tribute to classic action gaming traditions and demonstrates how much personality a solo-developed retro platformer can still deliver despite technical limitations. Rating: 6/10
有成就 没中文 《Yui Tui》 《Yui Tui》是一款 2D 平台动作游戏,在游戏中,岛屿的守护者亚科(Yako)被赋予了消灭入侵岛屿、企图统治这里的敌人的任务。 在 16 世纪,Yui Tui 是一个资源丰富的岛屿,也是世界上最美丽的地方之一。当时,臭名昭著的卡兹科娃(Kazkova)组织试图入侵该岛,但由于当时的岛屿守护者雷科(Reko)的存在而未能成功。雷科退休后,亚科接任了他的职位,成为了新的岛屿守护者。敌人再次发动了袭击,这一次,他们成功地潜入了岛屿。他们占领了岛上最重要的战略要地之一,包括著名的洞穴和秘密军事基地。基地中的武器也落入了该组织手中。 Yui Tui 岛政府命令亚科立即消灭卡兹科娃组织,夺回基地和洞穴。亚科决定不惜一切代价阻止他们,并以夺回洞穴和失去的基地为目标开始了他的旅程。 你将扮演 Yui Tui 岛的守护者亚科。你能够保护岛屿不被卡兹科娃组织占领吗?现在,岛屿的命运掌握在你的手中。 游戏主要特色: 有 18 个关卡可供游玩! 初始有 6 条生命! 有各种各样的敌人,包括鸟怪! 有不同种类的武器,如手枪、旋转刀刃和炸药! 有许多致命的陷阱和障碍! 可以收集硬币、弹药、生命等物品! 局势艰难,难以掌握! 注意:我是一名独立游戏开发者,除了音乐之外,所有的图形、艺术作品、角色设计、动画和编程都是我完成的。希望你会喜欢这款游戏。
LINDO !!!!!!!!!!!!!!!!
Garapa gostosinha e levemente desafiadora
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