
Huge classic platformer with several power-ups and 8-12 hours of main story & 300+ hidden locations just begging for exploration · 56 big Levels · 5 huge worlds
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Languages: English
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An incredibly frustrating platformer. But great chiptunes.
this game remind me of super mario
山寨马里奥plus
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fan of classic platformers
This game is pretty easy, it is if you died a 100 times a level XD then u get gud!!!! Never completed the game but i will!
Это клон SMB, причём самой первой части, так что геймплей какой-то уж слишком устарелый. Несмотря на это, это одна из лучших игр на движке construct2.
It is functional 2D platformer. Found it fun enough.
+1 没中文 没成就 没WASD移动 可以踩敌人 有密道 可续关 不错的马里奥类型游戏 《8BitBoy(8 位男孩)》 这是一款大型经典平台游戏,拥有海量道具,主线剧情时长超过 12 小时,还有 300 多个隐藏地点等待探索。《8BitBoy》是对 80、90 年代所有经典平台游戏的致敬,也是开发者对游戏无尽热爱与激情的象征。 核心亮点 主线剧情时长 8-12 小时,包含 56 个关卡和 5 个大型世界。 300 多个隐藏地点、隐藏传送区域,融合硬币收集玩法与大量道具系统。 设有 Boss 战,帧率达 60fps(取决于显卡性能),全年龄段适宜游玩。 支持 Xbox 360 手柄(自动切换,按 A 键启用)。 主角故事 8BitBoy 失业了,心情十分沮丧。这时,他突然想起小时候玩 8 位游戏机的美好时光,于是在地下室最阴暗的角落找到了那台游戏机,还有一张造型奇特的游戏卡带。他立刻插上卡带,却被吸入了一个生动却日渐衰败的平台世界 —— 你的冒险就此展开。 开发者寄语 “《8BitBoy》是我小时候梦寐以求的平台游戏。它巧妙融合了 80 年代末 90 年代初的经典元素,同时又自成一体。这是对老式游戏的真诚致敬,虽有不小挑战,但绝无不公。越是艰巨的挑战,完成后的成就感就越强烈。对我而言,《8BitBoy》是 PC 和 Mac 平台上最极致的经典平台游戏,也是我对游戏热爱的象征。” —— 拉斯穆斯・科尼格・索伦森(独立开发者,《8BitBoy》唯一创作者)
[h2]Большая птичка-скелет в доспехах была мертва. Я надел кепку на голову, всё было кончено...[/h2] Крайне годный платформер, передающий привет из детства и отдающий дань уважения (и немножко множко копируя) легендарной «Super Mario Bros.». Яркая картинки, приятный саундтрек, тонны скрытых мест - всё это есть и вы всё это получит во время прохождения 5 разнообразных миров на пути к своей цели. Но какой-же хороший платформер без минусов? Первый и самый главный - управление! Либо сразу же меняйте его на клавиатуре, либо играйте на геймпаде. Ну и копирка с приключений Марио, всё же, немного огорчает. Я долго не хотел признавать этого, но когда из блоко-кирпичика появилась "лиана" и начала расти вверх, я просто сдался. И не совсем понятно, почему после загрузки игры обнуляются очки?.. Не знаю, почему многие говорят о хардкорности - игра довольно-таки лёгкая и 99% всех смертей пришлось конкретно на забытый/лишний прыжок, а не из-за сложности. Ну да, конвейеры могут заставить вас напрячься, но к их появлению вы уже должы хорошо привыкнуть к управлению. В целом - это отличный проект, определённо заслуживающий внимания. Конечно не на 12+ часов, но 4-5 часов чистой игры (без переигрываний) он вполне способен подарить.
Summary: I liked the game. I would recommend this game if you like casual mixed with don't get hit ever (if you play it normally not caring you can see the issues i point out and the favoring towards getting the black power-up over the rest and/or dying till it resets to black after losing it). Platforming was easy minus a few sections of some levels where being very precise was needed. Story: I liked the story. Wasn't one of flashy lights and heartbreak. Which I liked. Also "8 -12 hours of story" in description. It is like 10 min at most. There are 8 -12 hours of platforming. No story in the platforming. Graphics: I liked them. It gave a retro vibe. When I think retro I think pixel so it was a bit more modern retro for me. It's alright though. Power ups: Oh boy the title of this game says "several" (a number greater than 2 or 3 but not by much by definition of several ) there are 3 power ups green, red, black and if you want to count shield we can but my point is there is no difference you get hit all those power ups no matter if you got a green lowest or black highest you lose them all. It doesn't knock you down a stage. The one power up ( 3 stages: green, red, black) you get in the game was in my opinion very annoying. If you get hit you lose all 3 stages of it. I got hit a lot. I found you can just die and lose all your lives and restart the level with the power up (you had when you first started the level). So yeah I purposely died a lot as a result of getting hit. This black power-up makes the boss fights at the end of the world's easier and the levels easier. Level Design: There was no repeating levels that I noticed (the layout). I will note levels do have lots of hidden locations. They are not worth going to. Literally they give you coins & one of the three power up and if you don't have max (black) you will get the power ups just speeding to the end. There are some very precise jumps that are quite difficult but other than that easy platforming. Bosses:The Bosses repeated themselves. Now yes they did change up the color of the boss and the attacks it could do a little bit. It was still the same boss. They where moderately difficult but not super hard. Controls: I often have trouble with platformers cause of the "sliding." In this game I wasn't sliding (yes controllers I know are not precise) but this one had a lot better handle on my character than in some platformers i have played. Or I got better at platformers. Just shoot and jump. Nothing special. Achievement Hunter's: No achievement's sadly.
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