
4 The Elements is a 2D Action Platformer inspired by the best games of this genre from the 90s. Switch in real time between the four elements of nature to overcome challenges, acquire new abilities and defeat powerful bosses in beautifully crafted thematic stages in this metroidvanian adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−80% | 32reviews | 75% | — | $2.3K |
| $6.99−30% | 7ratings | 91% | — | not modelled | |
Engagement
Reviews
Игра сделана красиво. Красочные локации, уникальные игровые персонажи (духи за которых играешь). Но платформер на хардкорный, все локации проходятся на одном дыхании. Разве что боссы из себя сложность могут представлять.
the control is really annoying me
That you find a different platform game when you can switch the character and can do a lot of things like attack, fly, protect of shoot, swim and stuff... this game is perfect, simmilar to The Lost Vikings. The art and audio is so beautiful and very polished. I recommend it. :)
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3K | 51 | 78% | $4.99 | |
| $2.3K | 51 | 65% | $2.99 | |
| $2.3K | 104 | 72% | $0.99 | |
| $2.3K | 83 | 52% | $0.99 | |
| $2.3K | 55 | 98% | $2.49 | |
| $2.3K | 121 | 66% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 37 | 89% | $9.99 | |
| $452.8K | 986 | 83% | $19.99 | |
| $85.4K | 255 | 91% | $12.99 | |
| $37.8K | 133 | 76% | $12.99 | |
| $4.3K | 165 | 70% | $1.49 | |
| $11.2K | 37 | 78% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
| $8.99 |
| 0ratings |
| 0% |
| — |
| not modelled |
| $8.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 32 reviews with recorded playtime.
O jogo lembra a série Trine, em que precisa saber usar a habilidade de cada personagem em cada situação específica. A arte é muito boa, gráficos, músicas e efeitos sonoros funcionam muito bem.
4 The Elements is a action platforming game. While it is listed as a metroidvania, it's more akin to something like Mega Man X. There are four levels and there are power ups in each of them. There are areas that may require a power up from a different level in order to access, and you are rewarded with another power up or collectible. It doesn't open up large new sections of game to explore like one would expect from a metroidvania, or is the revisiting of stages required to advance the plot, so to put it simply I would call it an Action Platformer only. You begin by learning about your situation and the four characters you control, each of a respective element. You can change between them at will and each have their own positives and negatives to their use. Fire and Water are good for fighting, while Air is good for platforming and evading danger. I felt however that Earth had very limited use as she could not jump and could barely walk, and her shield only had minimal utility (which is under-minded by an ability Air gets later on), so she's relegated to solving particular puzzles. The characters each have distinct personality and there is a lot of quality banter between them. It's enjoyable to watch them interact with each other. Bosses can be tricky, but it may be in part to the order in which you do them in as well as understanding the boss mechanics. One thing I would like to mention is that bosses may seem to have a lot of HP at first, however, those tough bosses have ways to be broken and knocked down for a short time where you can inflict heavy damage to them. This was not particularly made clear as first and so I thought bosses had simply too much HP, but after understanding that fact, defeating bosses became much easier. I think my toughest issue is getting used to the amount of swapping that is required to control each character for each purpose. I feel that the characters are meant to cover for each others weaknesses but in practice it can feel like taking a completed character and separating everything into four incomplete ones where one can fight enemies, one can jump, one can avoid danger, etc and if you aren't in the right form or can switch to it efficiently then you may be suffering for a while (as switching can take some getting used to as you try to instinctively switch between characters quickly by remembering which d-pad position is required to change into them). In a future game, I'd like to see each character be playable in their own way, but not be so cripplingly ineffective at basic tasks like walking and jumping (I'm sorry Earth). The game did have a lot of bugs when I played. It was very interesting to find some of the things I did in my review stream. However, nothing was game-breaking to where I was unable to complete the adventure or was held back by any of these bugs. Most were mere graphical oversights. The game was good for what it was, an action platforming game, but there's a lot more that needs to be done for it to become a Metroidvania. I look forward to how things change in the future.
Un juego decente de plataformas en 2D donde estaremos cambiando de personaje según la necesidad. Diferentes niveles retadores y jefes que valen la pena. El bajo precio puede justificar su compra. Sin embargo considero que debería estar en acceso anticipado porque le faltan algunos detalles por pulir como ciertos bugs o ajustes de dificultad. Un excelente juego retador que te tomará varias horas pasártelo. Link de mi gameplay: https://www.youtube.com/watch?v=WNgJq1wb51A Sígueme en mi página de mentoría: https://store.steampowered.com/curator/43996683/
É um jogo OK, mas eu daria um 6/10 pois esta com alguns bugs que atrapalha na gameplay, além da jogabilidade estar um pouco dura, sinto que falta uma fluidez. esse jogo tem tudo para dar certo
visualmente bonito, consigo ver carinho na direção de arte. porem acaba ai, posso ainda afirmar q a gameplay é cluida, porem repleta de bugs q te obrigam a reiniciar o jogo. tive que reiniciar mais de 10x em algumas fazes, e tive q fazer o mesmo no boss final. oq é muito frustrante. Acho que com um pouco mais de tempo antes de publicar jogo ( ou ate agr mesmo) é possivel corrigir esses bugs q te trancam e obrigam a começar do 0
Muito bom!! Gostei demais dessa opção de trocar os personagens de acordo com o desafio/obstáculo..... e a qualidade da arte também é sensacional!! Parabéns para os Devs e artistas!!
NOSSA NAO GOSTEI TUDO BUGADO TRAVANDO TUDO VIU!!!? NAO GOSTEI TA TEM MUITOOO BUG E É ISSO
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Players by region
Where this game's players are, estimated from review languages.