
4 The Elements is a 2D Action Platformer inspired by the best games of this genre from the 90s. Switch in real time between the four elements of nature to overcome challenges, acquire new abilities and defeat powerful bosses in beautifully crafted thematic stages in this metroidvanian adventure.
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About









Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Portuguese - Portugal**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
This is one of those games that really makes you wish for a third option in reviews. FIRST AND FOREMOST: THIS IS NOT A METROIDVANIA. That really needs to be said as loud as possible to anyone thinking about buying this. (Yes, I reported the tag, along with the Trader tag as that is even more off-base than Metroidvania). The gameplay is much closer to Mega Man. You have 4 stages to choose from and each stage has 5 collectibles. Each character (of the 4 elements) can gain 2 upgrades that are in the levels. I haven't finished the game but so far none of these upgrades seem optional or hidden in anyway. The levels themselves are very linear with a couple of spots you can divert your path, usually just for a collectible. The bosses are tough if you can't figure out the "gimmick" to them, again a lot like Mega Man. Some stages require you to have an upgrade from another stage in order to get a collectible, but a little backtracking does not make it a Metroidvania. Graphics: 4/10. This is a personal taste thing. I don't think any of the graphics are particularly bad (okay, a couple things come to mind like the "mud flow") but the main issue is that a lot of the graphics don't mesh well. The enemies and characters look entirely out of place against the background, and the background itself can sometimes be hard to see what's what. Ex. You fall into a hole and thus the next screen you have entered from the top. You now have no idea whether to go left or right because the background looks so... indescribable. Gameplay 7/10. The actually gameplay is pretty decent/standard. The way you switch between the 4 characters is very fluid and responsive. However, some of the design choices for the characters feels... bad. I understand the devs wanted the characters to feel unique, but some of it is plain tedious, like Earth not being able to jump YET one of Earth's abilites is a ground pound that can only be activated mid air. So you have to swap to another char, jump, swap, and then ground pound. So awkward, just give each character a different jump height. Still feels unique but make Earth not such a slog to play as. Air has knockback from their own attacks and it's infuriating. Again, makes that character awkward to play as. Knockback in general in this game makes it feel like "old school hard", and by that I mean "unfair hard". Also, the checkpoints don't save if you quit the game, so you have to finished the level and beat the boss in one go. Sound: 7/10. Mostly ambient, Nothing standout as good or bad. Story/Writing: 7/10. The writing is okay, nothing great nothing terrible. Story is very basic. This isn't the kind of game you play that makes you cry or gives you an epiphany, so play something else if that's what you want. There are numerous bugs, some game breaking. Mostly getting stuck in animations that can be fixed by swapping characters. One major bug where I couldn't take any damage from the swamp boss if I was Earth. Another major bug and this is the one the broke the camels back and made me switch from recommend to not recommend: I was up against the fire boss, died a few times, and one time when I died the game gave me some "tips" and when I got out of the tips screen I couldn't control the character, I couldn't swap characters or do anything other then use my shield (I was playing as Air) and my only option was to go back to hall/main menu. Did I mention the checkpoints don't save? TL;DR: It's alright if you can put up with an unpolished "student project" feeling game. I'm sorry devs, but it really feels like a student project that just got expanded. Even for the price, too many bugs. Maybe on sale or if they patch it. If they patch it, I will update this review.
Unfortunately I can't recommend this. there are a number of issues with this: - It is falsely marketed as a metroidvania. While it does feature ability gating, the game is in reality a 2D action platformer with LINEAR levels that are connected to a hub that you can return to. There is no map, no interconnected world (beyond the hub). In other words, it isn't anymore of a metroidvania than megaman. - It is full of bugs although at least its playable unlike the demo - It teaches the player in the absolute worst way possible: Through endless dialogue boxes and pausing the game. You are supposed to teach the player via the environment. https://www.youtube.com/watch?v=wG4Yy-1G-wc - The graphics options are completely missing. There is some rather annoying screen tearing which can be fixed by opening up nvidia control panel, selecting this game, selecting vertical sync and then choosing ADAPTIVE as the option for vertical sync (do not select ON as it creates stutter and performance issues). However, you should be able to do this in game instead of opening up nvidia control panel.
This game is like if a soulslike and Trine had a baby. Frustrating but fair. Instead of wanting to give up I just became more determined to clear areas and bosses. I'm sort of new-ish to precision platforming but progress always felt just within reach. The bosses are elaborate and it takes some time to clear them as they change up strategies in battle. Some enemy types can also be aggressive and have surprising AI. The main hub has access to all four main dungeons open from the start. I liked that. When one dungeon became a bit too annoying, I could just warp back and go try another dungeon. There are also shortcuts to utilize after making a lot of progress throughout a dungeon. I still thought there was quite a bit of legwork to get to those shortcuts. Finally, the visuals are cartoony and nice. The characters are funny and I like reading their banter. Here are some areas that could have used improvement. - More content in the options menu would be good. There isn't much there, no video settings or way to change instantly to windowed mode. - While I understand why a game like this wouldn't have quick travel, some kind of quick warp to a boss upon completing almost all areas would be worth it as a sort of "Yay, you made it this far." reward. Overall, I'm having fun with this and definitely going to continue. Tip : Button remapping is possible. I found it worth it to map at least one type of special attack (such as ones that have cooldown times) to a right or left trigger. Makes a huge difference in combat and beating the bosses.
Talvez seja umm dos melhores e mais difíceis metroidvanias disponíveis na Steam atualmente. Gráficos lindos e bem feitos, uma trilha sonora bem dinamica para cada fase, e a possibilidade de mudar o personagem para passar certos obstáculos e enfrentar todo tipo de inimigo. Tem uma vibe megaman na hora de escolher o rumo depois de passar do prólogo. Tradução em Português muito bem feita e jogo bem leve para qualquer notebook/pc desktop poder roda-lo. Acompanhei cada passo da equipe de mkt do jogo e seu desenvolvimento, desde o kickstarter até seu lançamento e posso dizer, que vale muito a pena adquiri-lo. Mito games é genial! Recomendadíssimo!
Bom jogo! A arte é linda, e as mecânicas são bem fluidas, simples e divertidas. O jogo é bem dinâmico, você precisa alternar em tempo real entre 4 personagens com habilidades para conseguir prosseguir, o que da uma boa diversidade ao gameplay. Infelizmente, algumas vezes após respawnar, me ocorreu um bug onde perdi o controle do personagem, não consegui terminar a fase e precisei fechar o jogo a força, espero que seja corrigido em breve. No geral, um bom produto, vale o preço.
The first thing that stood out to me is the writing. The characters are written very well, with each having their own distinct personality. Conversation and banter between the 4 elements feels natural and I quite enjoyed it. Character graphics for their speech portions are very well drawn and offer a unique take on the elements. So far I've only experienced the Fire Realm and it looks exactly as I'd expect. Lava everywhere, fire based enemies, steam exploding through rocks.. There's a lot of detail and the levels are well crafted with checkpoints that give you a quick start after death. Platforming requires a bit of precision, and there are times I found myself dying because I accidentally walked off a ledge or an enemy knocked me back into the lava. Combat feels a little lackluster, lacking true impact when hitting enemies. Combat can be skipped quite a bit, which I thought was nice. I feel there isn't particularly a lot to say about the levels. They are designed well, albeit by the time you finish the game they may feel a bit on the shorter side. While playing they certainly feel like the proper length, but at the end it all feels like it's gone by so quickly. Each Element's stage does a good job in introducing the new skills you'll receive as well as putting them to good use. These skills are ultimately more use if you're trying to collect the various skins, as that will require you to replay the levels to use them. While that wasn't a goal of mine, it does add replay value to people that want it. Boss battles are for the most part really well designed. I simplified the elemental realms with Earth, Air, Fire, and Water - but they were really a mixture of 2 elements at any given time. It doesn't quite feel like it, and the boss battles don't normally require you to use multiple elements to kill. You can kill the Magma boss pretty much with Fire. Same for the Air+Fire boss. Earth will require Earth, and Ice will require water. It feels like a somewhat odd decision, but once you pick up on it you'll be fine. The End boss. Woo boy. Talk about some rather frustrating moments. I think my issue was that I didn't find it quite clear how I was supposed to defeat it, and there were attacks that really required you to have things set up perfectly in order to avoid damage. Health drops occur when you defeat one of the element gems, but it can be pretty difficult to make it to that point. I figured out the attack pattern and won the final battle after some 30 minutes of attempts. While some battles might be frustratingly difficult, the game does a fantastic job of putting you right back into the action.
Esse jogo é muito bom! Tem seus desafios e é divertido de jogar. O jogo ainda ta sendo atualizado, existe alguns bugzinhos (até o momento) mas nada que vai te impedir de zerar ele.
é um jogo muito imersivo, depois que você começa não quer mais parar, tem alguns erros na legenda, mas nada que atrapalhe a gameplay. E conhecendo os desenvolvedores, tenho certeza que eles vão corrigir. Jogue y Jogue!
Para quem busca desafios e gosta de um bom final... 4 The Elements é o jogo ideal! Enredo: Conta a história de 4 elementos que estão presos em um único corpo, assim terão que trabalhar juntos para recuperar 4 cristais e cada um voltar para o seu próprio corpo. Cada elemento tem sua vantagem e desvantagem e é aí que o jogo se torna interessante, pois você precisará mudar rapidamente entre eles para criar estilos de combo e passar a fase! Nota do AlchyScore: Enredo: 10/10 Visual: 8/10 Jogabilidade: 9/10 Áudio: 8,5/10 Nota final: 9/10 O que está esperando? Está na hora de você juntar o seus colegas e ir em busca de aventura! Review Completo: https://www.youtube.com/watch?v=Nl-sqjVakys
Achei bem desafiador Mas a maravilha fica muito na direção de arte, ta incrível, a trilha sonora também Para quem gosta de jogos no estilo MegaMan ou metroidvania, vai se familiarizar muito bem com esse game. Os controles respondem bem, o desafio é saber qual personagem usar em determinada situação, uma das batalhas de Boss que tive me renderam uns bons minutos para vencer, pois a mecânica não era apenas bater e sim usar X personagem em cada momento da batalha e suas respectivas habilidade. A Mito Games se superou nesse jogo em relação aos anteriores. Eu só senti falta de uma trilha no Boss mais frenética
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